- Hardcover: 784 pages
- Publisher: Wiley-IEEE Press; 1 edition (April 7, 2014)
- Language: English
- ISBN-10: 1118328035
- ISBN-13: 978-1118328033
- Product Dimensions: 6.3 x 1.3 x 9.5 inches
- Shipping Weight: 3 pounds (View shipping rates and policies)
- Average Customer Review: 1 customer review
- Amazon Best Sellers Rank: #5,747,959 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Handbook of Digital Games 1st Edition
Use the Amazon App to scan ISBNs and compare prices.
“The broad overview of the field and the varied perspectives different chapters offer are valuable summaries of the state of the art in video game research. Both graduate students starting their research work and professional developers can benefit from this wide-ranging appraisal.” (Computing Reviews, 10 June 2015)
From the Back Cover
A thorough discussion of the present and future of digitalgaming
People play digital games for many reasons, from entertainmentto professional training, but all games share the same basiccharacteristics. From those basic parameters, gaming professionalsmanage to create the enormous variety of games on the market today.The Handbook of Digital Games explores the manyconsiderations and variables involved in game creation, includinggaming techniques and tools, game play, and game design anddevelopment.
A team of recognized gaming experts from around the world sharestheir thoughts on the different aspects of game creation, providingreaders with a deep understanding and insider perspective on thecross-disciplinary aspects of the industry. The fundamentals arediscussed, but the emphasis is on emerging theory and technologywith topics including:
- Player experience and immersion, including emotion
- Automatic content generation and storytelling techniques
- Collaboration and social information exchange
- Game aesthetics
- Simulation of game play and crowds
- Collision detection
- Networking issues such as synchronization
The book also includes retrospective and ontologicalexaminations of gaming, as well as discussions about mobile gameplay, spatial game structures, and education-centric gaming.In-game advertising, gender stereotyping, and independent gameproduction are also considered. The Handbook of DigitalGames is a robust compilation of the latest information acrossthe entire industry, and a major resource for any gamingprofessional.