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Handbook of Simulation Gaming in Social Education / Constitution Today Paperback – September 23, 2013
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From the Inside Flap
About Ron Stadsklev
Biographical notes about the author (or in this case the author-compiler) are usually provided to 1) inflate the author's ego, 2) satisfy the reader's curiosity, 3) assure the reader of the author's credentials, or even 4) guarantee his authenticity, that he believes and lives what he wrote. Though we hope here to satisfy all these objectives, we also hope to 5) offer evidence that a life lived in accordance with the broader methods of simulation gaming is not half bad, and that what is good in the classroom is even better outside of it.
Ron Stadsklev, who was born in a very poor area of Minneapolis by parents of slight education, was well-acquainted with the cloistering effect of ghetto life he would later teach to students through simulation games. A sense of where he could go with his education (plus his father's insistence that one place he would go was to college) supplied him with what he would later call autotelic, or self-directed, inquiry that led him to become, soon after graduating from Chicago's Concordia College, the sole teacher in a one-room schoolhouse in Alpena, Michigan. The sponsoring church was encouraged enough by Stadsklev's work there to erect an entirely new four-room school with cafeteria, theater, and large gymnasium and to make him the principal. After five years building up the facility, Stadsklev sought further experience as an elementary and secondary teacher (and basketball coach) in the Army Dependent Schools in Bremerhaven, Germany. When he was offered an assistant professorship at Concordia College (this time in Seward, Nebraska), he returned to the States in 1963 to coordinate student teachers, develop the teacher training laboratory curriculum, and teach in the experimental high school.
It was at Concordia that Stadsklev stumbled upon the usefulness of simulation games in the classroom. Certainly he was already familiar with the regular kind: as a boy, he had spent much of his earnings accumulating a closetful of non-educational games, which he played as much for the chance to carefully document the scores as he did to win. Only now, in the sobering light of responsibility and human nature, he found himself "up to here with the inadequacies and meaninglessness of the conventional system. If there really [was] a system, it [was] just to keep jumping from one log to another--survival." Students felt trapped in an endless maze of arbitrary requirements, or a home life or job without promise. Only two things suggested to Stadsklev a way out: his license to experiment with teaching methods, and a paper he discovered by James S. Coleman: "Relationship between Games and Learning." When Stadsklev tried out his new Coleman-inspired Constitution Today game on the most boring part of his history class, the results spurred him to more experiments and an innovative thesis, A Comparative Study of Simulation Gaming and Lecture Discussion Methods, that in 1970 earned him an M.S. in Education from Northern State College in Aberdeen, South Dakota. More importantly, the research for that thesis was probably responsible for landing Stadsklev one of only two prized year-long internships (1968‒69) offered by the Social Science Education Consortium (SSEC) at the University of Colorado, where he "was responsible for becoming a leading authority on simulation gaming and how it relates to the new social studies curriculum being developed." Money was made available to travel anywhere in the country to interview people in the field. Thus began fifteen years as an independent field consultant for such agencies as the Institute for World Order and the SSEC itself, though perhaps the greatest beneficiaries were the students in Stadsklev's high school classes back at Concordia.
The high school was closed in 1973 for lack of federal funding, and as Stadsklev was faced with the prospect of "teaching Pestalozzi" to education majors by traditional methods, he gladly accepted an offer from the University of Alabama as the Director of Experiential Learning Projects at the Institute of Higher Education Research and Service. Though the salary was not much, he was granted a suite of offices and workers, unlimited travel expenses for research, unlimited time off for his own consulting work, and 80 percent of the profits from any writing he might publish! More importantly, he also greatly respected the visionary IHERS director who had hired him. Besides continuing his field consulting, Stadsklev presented papers at numerous symposia, served as editor (and sometimes contributing editor) of several periodicals, and joined the boards of the prestigious Society for the Advancement of Games and Simulations in Education and Training (SAGSET) and the North American Simulations and Gaming Association (NASAGA). Of Stadsklev's several publications, by far the most important is his two-volume Handbook of Simulation Gaming in Social Education (textbook, 1974; directory, 1975), containing articles by Stadsklev himself, James Coleman, Garry Shirts, and others, and (volume two) cross-referencing the salient aspects of nearly all the simulation games about social education known at the time. The books were used as texts in colleges and universities all over the world and were the first publications by the University of Alabama to make money. Stadsklev himself was nominated for Outstanding Scholar of the Year at the University and gained in prestige, not just as a major prophet of the coming kingdom of simulation games, but as the inventor of an indispensable technique for debriefing the students who play them. In 1976 an early federal grant from the Fund for the Improvement of Postsecondary Education (FIPSE) allowed him to design and confirm a much-praised simulation gaming method to select guidance counselors for the educationally disadvantaged.
It is emblematic of Stadsklev's whole life that one of the most important projects he worked on at the University was Project Outer Limits, a sustained investigation into human potential and its consequences for educational strategy. The conclusion of the project was that 1) we have no data to support a strict idea of human limitation and 2) our potential may lie as much in "inner" structures like sub-atomic particles and neurophysiology as it does in "outer" structures external to ourselves. These insights coincide with Stadsklev's emphasis on self-direction, but they also mark the trajectory his whole life has taken. In 1984, when funding for experimental education again dried up and Stadsklev again found conventional pedagogy stultifying, he again sought to reinvent himself, this time in San Diego as founder and owner of an ecology consulting service that introduced recycled paper into the region. Retirement in 2002 has meant only more projects: though gone are the years of boxing, race car driving, and horse breeding, Stadsklev plays regularly with the Senior Olympic Basketball Team and has worked in Poland and New Zealand building houses for Habitat for Humanity. These days he gives as well as he gets in the many discussion groups he belongs to, and continues to invent his own games several months out of the year while working with students in China.
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the modern educational system. Simulation gaming in education will emerge again for heated
discussion, and the author is uniquely qualified to open and continue the discussion. I hope the
author will follow-up with applications in for today and tomorrow in reinventing education.
It is written in an easy conversational tone, and speaks to the "how to" of learning from game playing. Too many teachers think if they play any simulation game then learning automatically happens end of story. Not so! The huge majority of learning takes place after the gaming, in sharing, critiquing, and bringing to the awareness those lessons that were learned subliminally and emotionally. This manual shows you step by step how to facilitate that learning.
Do get this book!