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Hard Crash (Unreal No.1) Mass Market Paperback – April 1, 1998
- Print length240 pages
- LanguageEnglish
- PublisherPocket Books
- Publication dateApril 1, 1998
- Dimensions4.25 x 0.75 x 7 inches
- ISBN-100671018817
- ISBN-13978-0671018818
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Product details
- Publisher : Pocket Books (April 1, 1998)
- Language : English
- Mass Market Paperback : 240 pages
- ISBN-10 : 0671018817
- ISBN-13 : 978-0671018818
- Item Weight : 4 ounces
- Dimensions : 4.25 x 0.75 x 7 inches
- Best Sellers Rank: #5,173,166 in Books (See Top 100 in Books)
- #218,673 in Science Fiction (Books)
- Customer Reviews:
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This book goes in tandem with the game in the sense that the main human character is from the prisoner transport ship we find ourselves on at the beginning of the game. In the game you wander around an empty ship and wonder if anyone else made it off, well apparently they did because "Hard Crash" is about three humans that made it off that ship and lived to tell the tale. Zofia, Gerick, and Boris (you actually find Boris' journal on the ship when you begin) wandered around the wilderness of Na Pali and apparently captured one of the native Nali named Melnori. One of the problems I have with this particular part is that there isn't too much background; all of a sudden they have a Nali prisoner? The reader doesn't really know what happened and it just feels a little incomplete at times. The book is written in a form where you're already well aware that the Skaarj have come to this planet and taken over. They have enslaved the Nali and use them to mine an element called Tarydium. The Skaarj basically look just like a Predator, so the novel plays up the hunter/warrior society concept with its Skaarj characters. I know, not exactly the most creative thing in the world. Anyway, Melnori ends up basically convincing his captors that he's not a threat and they end up joining in to destroy the Skaarj. Not much of a stretch there since the Skaarj seemed just as eager to kill the humans as they were the Nali. However, since the Nali are essentially a race of pacifists they're somewhat ill equipped to truly fight a revolt.
**Possible Spoiler: Just this paragraph**
Okay, I'm going to possibly ruin something about this book because I think it's actually essential to a reader's enjoyment of it. In fact without knowing this the book can get very confusing and make almost no sense until the very end! There are two stories that sort of work in conjunction in this book and each chapter is either about the "First Occupation" or the "Second Occupation." I suppose this seems extremely self explanatory after the fact, but it didn't feel as clear when I was reading through this. "First Occupation" actually happened a few centuries before the Unreal video game takes place. It's the story of a Nali named Haute who is considered to be the Prophet by his people. He prophesizes the end of the Skaarj occupation in his time, but also says the Skaarj will be back centuries in the future. The game and the "Second Occupation" are taking place in the future, where there are actually thousands of Skaarj on Nali. The "First Occupation" deals with a crashed Skaarj ship that only has a couple hundred on board. I don't quite know why I didn't pick up on this while reading it through, but the way it's written I thought they were in the same time frame, just different locations. Oh well, possibly a really stupid mistake on my behalf, but just in case no one else quite got it till the end. I think if it was a lot clearer in the beginning I would've enjoyed the book a lot more and felt less confused in some sequences.
**End Spoiler**
One other issue I had with this novel, and maybe this stems from Unreal itself, is that none of the alien species really seem to be all that alien. They feel, they talk, and they interact with each other in very human ways. They just seem like an everyday human being, nothing interesting. I never felt like I was really interacting with a non-human species other than a couple comments Melnori would make when he interacted with the humans. Such as when they came up with battle strategies that the Nali just couldn't think of because in their pacifistic society it had just never occurred to them. A lot of this might stem from the game because in the game you stumble upon all kinds of journals from the various kinds of beings and they all have a very human tone of voice. The only element that seemed kind of lacking was the Nali's very religious convictions. They were there, but they felt more downplayed in comparison to what we saw in the game. Not to mention the Nali castles don't look any different from our castles from medieval times. Furthermore I have to ask the question of why the Nali have castles since castles were usually built to defend from attackers. If they're such pacifists what do they need the castles to defend? I'm sure there could be some answer, but we're never presented with one. It feels more like a story of "what if an advanced alien species landed on a medieval level society". Another issue that others may have with this book is that there is very little mention of other monsters or species from the Unreal game outside of the humans, Nali, and Skaarj. Other than that there are a couple mentions of the Kraal, but they never even play a role, they're just killed on the way by the humans. So, the book is disappointing in that regard because we never learn about any other species or how they've gotten involved.
Overall this was an okay book. I really tore through it pretty quickly, mostly because it's an incredibly easy read. I would warn some people that this isn't a kids novel. The video game, after all, is rated M, so you can expect to find profanity, lots of violence, and even some pretty gruesome scenes. Despite its obvious influences, I still enjoyed the world of Unreal. The concept story is somewhat tiresome and overdone to death... you know the whole oppressed society revolting against its rulers. You see this happen a lot, Star Wars, U.S. Revolution, Hebrews leaving Egypt, 1984, etc. Once you accept these things the novel is very fast paced and action packed. I think the fact that there was so much action was what really saved this book from being terrible. It didn't spend an undue amount of time working on being a literary master piece, instead the author was well aware this was about a fast paced First Person Shooter and gave the readers that kind of feeling throughout the book. If you're a fan of the original Unreal video game then I would say this is worth reading, but it doesn't have a lot of long lasting value in terms of video game novels.
