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Clue Mysteries

3.0 out of 5 stars 17 customer reviews

Price: $63.00 & FREE Shipping. Details
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  • 2 to 6 players.
  • Ages 8 and up.
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Product Description

Product Description

With Clue Mysteries, you get all the usual suspects, plus six new characters - Rusty, Miss Peach, Lord Gray, Mrs. Meadow-Brook, Prince Azure and Lady Lavender. As armchair Scotland Yard Detectives, you can solve one or more of 50 compelling new crimes before this game is played out. Use your tool kit to decode and investigate each case. The secret mirror tips you off if anyone is lying. If you make the correct arrest, you've won!

Amazon.com

Who stole Colonel Mustard’s pistol and where is the thief now? Who pilfered Mrs. Peacock’s diary and where can the culprit be found? In this spin-off of the enduring whodunit game, amateur detectives travel through the countryside of Hampshire, England, to answer these questions and more as they assist Inspector Brown in cracking 50 different cases. Players each receive a notebook of potential suspects, in which they can record important clues gathered on their journey around the board. Landing on one of the eight building spaces entitles players to question the character who resides there. Sleuths use one of the secret decoders (a mirror, a spyglass, or a location key) to divulge each character’s secret clues, which are hidden on rotating wheels that fasten inside the game board. To spice things up along the way, there are vehicle spaces that offer shortcuts, open road spaces that require players to draw a Clue card and follow its directions, and movable scene spaces that allow players to block opponents’ paths. Players may make accusations at any time, provided they are resting on the scene space where the offender is hiding. A correct accusation wins the game, but an incorrect guess sends the player out of the game and leaves the crime up to the remaining detectives. --Cristina Vaamonde

Product Information

Product Dimensions 2.3 x 11 x 15.8 inches
Item Weight 3.7 pounds
Shipping Weight 3.1 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B0006I5G3M
Item model number 42404
Manufacturer recommended age 8 years and up
Best Sellers Rank #252,317 in Toys & Games (See Top 100 in Toys & Games)
#6,556 in Toys & Games > Games > Board Games
Customer Reviews
3.0 out of 5 stars 17 customer reviews

3.0 out of 5 stars

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Customer Reviews

Top Customer Reviews

By J. Enszer on September 3, 2005
Clue Mysteries is almost Guess Who meets Clue. Players walk around the board visiting the police office, Mr. Boddy's Tudor Mansion, and the residences of the the six original Clue suspects, all to determine the culprit of a crime. The eight locations on the board provide a clue as to the guilty party and his or her whereabouts. The suspects provide hints such as the guilty person wears glasses, or has gray hair, and you use these clues to narrow down your list of possible culprits. One twist is that one of the suspects could by lying.

Overall, this game plays much differently than the original Clue. The setup involves setting each suspect's "residence" to the correct clue for this game--a process that is guided by the playbook that comes with the game. Then a brief introduction to the mystery is read, and the game begins. The players only really need to deduce who is guilty, since landing on Tudor mansion in any given turn gives away the whereabouts of the culprit. Every roll of the die results in either a visit to one of the eight main spots on the board, or the drawing of a card that usually lets you visit one of the eight main spots on the board. The game moves much more quickly than Clue or Clue FX, but mostly because it's so easy to win.

In the end, this game is much simpler and less challenging than other Clue games. Add in the fact that there are only fifty mysteries total, and you drastically reduce the replay value of the game. It's an interesting spin on a classic, but the classic proves to be more entertaining.
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This certainly is an intriguing game. I have played it a couple of times with family and have found it to be quite entertaining.

The gameplay is nothing like Clue. Instead, you are presented a mystery. You travel around the board retrieving clues that lead you to the solution to the mystery. The gameplay is pretty straightforward.

The execution, however, is a bit difficult. The various tools used to decode the clues, I found, add an unnecessary level of difficulty to the game. Getting the mirror in just the right spot, using the magic red filter...all cute but unnecessary tricks that add little to the gameplay. The cases themselves are of moderate difficulty.

The game is well-suited to a mixed group of adults and older children. Adult-only crowds probably will not enjoy this game terribly unless the group has some affinity toward Clue itself. Those familiar with 221B Baker Street will find an uncanning similarity, but the 221B game, I find, has a much better execution and plays much better in an adult-only setting.

This is not a bad game, but play 221B Baker Street if you want more of a challenge.
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I bought The Clue Mysteries thinking it would be better than the original. I was so wrong!!! It took longer to set up, was more complicated (yet less fun to play) and once you have solved all 50 mysteries (easier to do than you would think), it is worthless. The decoder clues are hard to read, the code wheels are hard to move, and the decoder pieces are easy to lose. My kids are eight and ten and found this game frustrating, boring and not worth the extra time to set up. This was a Christmas flop! Do yourself and your kids a favor. Buy the original, it is more entertaining.
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My sons and I gave this game to my husband for Christmas. We spent New Years Eve as a family playing this game over and over. It was not too easy for the adults and not too hard for our 8 year old and 11 year old boys. Great family game!!!
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Basically you get a book with 50 mysteries to solve. Each has a little story to go with it which my kids enjoyed reading. There are numbers that are given for each mystery. You have to set each character's wheel to that number. Then the game begins. Roll a die, move the amount rolled. Try to get to the houses and learn clues from each player. As you learn the clues you can start to cross people of the list of suspects based on if they have gray hair, wearing a hat or they have glasses. Soon, you will be down to one person and that's your guy (or girl). The game is a little difficult for younger kids (like less than 6 I can see them having issues). My son is almost 14 and he still likes to play the game.. in fact we played it last night for about 1 hour and solved 5 mysteries.

The game comes with a red plastic reading glass that you put over the clues to read them. It also has a mirror because some of the clues are written backwards so you have to read it in a reflection. The last object is a key with holes in it and you have to put it over the card to show you the right letters that spell out a place where the suspect can be found.

I give the Clue people a lot of credit for being bold and stepping outside the original game play to try something different. I'm 42 and I think it's a very clever game. They also make a card game for clue which is also fun but has a learning curve.
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My kids, ages 5, 8, and 10, absolutely LOVE this game. As another reviewer mentioned, it is very much like "Guess Who" in that you basically go around the board collecting clues (is not a man, has gray hair, is wearing a hat) and, by the process of elimination, logically decide who is the criminal.

The itself board is visually appealing - a British town square represented with rich, vibrant colors. There are also clue cards and scene cards that make the gathering of clues somewhat more difficult. But overall, once the game is set up, it is very straightforward to play.

The game includes a manual describing the storyline and dial settings connected with each of the 50 mysteries, and each solution contains a paragraph or two explaining why the "crime" occurred. This book was not written for early elementary kids, so I had to paraphrase for the mystery/solution to make sense to them.

What appealed most to my kids was the way the game plays physically. You get several sturdy cardboard folding "clip boards" with a picture of the 12 suspects on the left and a slot that holds your clue sheet on the right. You must set up the game by twisting the dials in each of the character's homes to the correct number. To decode the clues on the back of the dials, you use either a mirror (to reflect the writing correctly), a key with holes in it that reveal the correct letters for the location of the criminal, and a red magnifying glass, that you hold over the writing to make the clue pop out. This was really fun for my kids.

I can understand how adults might not like this game, since it really is not that challenging. But I definitely recommend it for any child who fancies himself a spy or a detective. It is excellent for teaching basic reasoning too. My kids have enjoyed this game and have played repeatedly.
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