Monopoly Tropical Tycoon Game
|Price:||$38.88 + $43.00 shipping|
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- Tropical-themed game puts a new twist on classic Monopoly
- Players compete for property on scenic, beautiful island
- Board has island-themed utilities and properties, each player now gets "profession" at beginning of game
- Included DVD gives storyline and provides Community Chest and Chance cards
- The DVD adds a storyline and narrative to your game, immersing you completely in the tropical vibe
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Own a piece of paradise! If you love Monopoly, you'll love this new Monopoly DVD experience. Tropcial Tycoon is a game set in an exotic location that delivers colorful and unpredictable experiences. Who can rise from Beach Bum to Island Lord the quickest' Features fully interactive DVD game play for your home TV.
The Hasbro Monopoly Tropical Tycoon DVD Game puts a new and exotic spin on the classic game of Monopoly. It is just as fun and competitive as the original, but it adds a feature DVD and special new features for an even more exciting gaming experience. Recommended for ages 8 and up, and designed for 3 to 5 players, this game will have you rushing for pieces of real estate in a tropical paradise.
Monopoly With a Tropical Twist
Monopoly Tropical Tycoon is played with classic Monopoly rules: each player must invest in property, develop housing, and compete with the other players for control of the map. This time around, however, everything's been renovated with a vibrant tropical theme. The utilities, for example, are now solar and water power. The properties are beaches, forests, casinos, piers and the like. The tokens have also changed, and now include a parrot, sail boat, parrot and other tropical items.
However, the changes aren't just cosmetic -- there have been some serious gameplay changes as well! The DVD adds a storyline and narrative to your game, immersing you completely in the tropical vibe. Community and chance cards are now given over the DVD, too. Each player is now given special abilities as well, depending on which "job" they have chosen at the beginning of the game. All these extra features makes the game even more fun and engaging than the original Monopoly.
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She said it needed a television to play it and it was kind of neat, but she didn't play it anymore.
The first thing you do is roll and the DVD will tell you which "job" you have (mayor, artist, surfer, developer, police chief)- each has their own bonus. Then you roll like you would normally- but if you look at one of the dies there is a TV picture on it. That means you choose the News Update on the DVD and stuff happen. There was a lot of decisions that the DVD asked of you that can effect the current player or somebody else. The game is much quicker due to some new rules (ie landing on Free Parking you can pick any unowned property and purchase it) and you can choose to develop tourist attractions(casino, pier,etc) instead of beach houses/resorts. These tourist properties can bring in some bucks too!
The bad news: The first kinda downer is that it is 3-5 players (which is hard on a couple like to play games together). Pieces looked a little cheap (plastic houses/hotels/piers etc and cardboard fortune pieces) hopefully they will last. Money tray still doesnt hold all the money options- not a big deal, just annoying. Some of the news update stuff is a little silly, but cute.
I felt like this was a fresh breath of air to a game that can feel pretty tedious after awhile. I would recommend to anyone who enjoys monopoly!
But what about the DVD, you ask? Well, the DVD introduces a number of new aspects to the game and re-invents a few of the old ones. For instance, instead of Chance and Community Chest cards being in hard-copy, one clicks the icon on the corresponding DVD icon to bring up the result. Further, new to the game is the introduction of a 'News Update', which is triggered by rolling an icon resembling a television on one of the two dice provided. These updates are nothing more than a Chance or Community Chest card in disguise, albeit prefaced with an irritating news update. Upon subsequent replays, these updates become tedious and repetitious. The result for the casino, pier, park and restaurant cards is also brought up on-screen through the DVD menu. The higher the value of your property with the expansion on it, the more you will be paid.
Against the backdrop of this panoply of expansions, you play Monopoly as per usual. Once again, the dice is king. If you are unfortunate enough not to roll well during the game, you might as well give all your money to the opposing players in advance. Without a monopoly you are powerless and in the thrall of your opponents.
This brings me to one of the more irritating aspects of the game. The expansions (restaurant, pier, casino and park) bring in a great deal more money than the beach houses or resorts. Let me illustrate. A restaurant on the yellow properties with houses either side can be built for $300. If another player lands on the restaurant, they will pay about $1,060. The amount of money a resort (i.e. a hotel in original monopoly) generates is about the same; however, it would cost upwards of $1,500 to put that resort in place. If another player built a casino on a yellow property you will probably wind up paying about $1,600. Again, the casino can be built for $300. This means that, as soon as you get a monopoly, from a very early part of the game you can take an insurmountable lead simply by building three casinos or two casinos and a restaurant, for instance. Whereas in the old monopoly you would have to spend a fair sum building up your houses in the hope of attracting a windfall, this is subverted by the introduction of these expansions. Landing on one of these will eliminate half your bank balance, leaving you hamstrung and leaving the other player able to buy up more expansions.
I do not believe that the expansions were thought through well enough. In all the games that I have played, the game has ended within an hour because the amounts that need to be paid are so enormous that it bankrupts a player if they are unlucky enough to land on it twice. This applies even to expansions built on the pink property lots. Yes, that's right - even expansions built on pink property lots will be devastating. Further, there seems to be an inordinate amount of 'pay $XX' events when you land on Chance or Community Chest. I do not remember there being so many in regular monopoly. It got to the point where I was laughing with my friends that Chance should be called 'Pay'.
I can see that the intention behind the game was to introduce a new element into Monopoly. MTT succeeds in doing this; however, the new elements were not properly considered. What could once be a game of give and take - a game of struggle and gradual success - has been rendered an arbitrary exercise in tedium. Further, for those kids out there, I can think of nothing more cruel than a child landing on a casino and being forced to pay $1,500 in the first few turns of the game. This, I imagine, would result in the waterworks commencing and the game being shelved for an indefinite period of time.
Stick to the original monopoly.