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Scrabble Express

3.6 out of 5 stars 18 customer reviews

Price: $14.95 + $4.99 shipping
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  • SCRABBLE Express delivers the all-American crossword fix in 20 minutes!
  • Roll the dice for a crossword challenge and use letters to build a word.
  • Opponents build off a previous word
  • Be the first to score 200 points and you win!
  • Store all the pieces in the handy plastic case and take it with you on the go!
15 new from $14.74 10 collectible from $7.88
$14.95 + $4.99 shipping Only 1 left in stock. Ships from and sold by Zobler Books.

Frequently Bought Together

  • Scrabble Express
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  • Monopoly Express
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Total price: $45.12
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Product Description

Product Description

Express version of the classic crossword game gets you all the Scrabble excitement in only 20 minutes.

From the Manufacturer

When SCRABBLE gameplay is on the brain, but you haven't got time for the classic version, SCRABBLE Express delivers the all-American crossword fix in 20 minutes! Roll the dice for a crossword challenge and use letters to build a word. Opponents build off a previous word. Be the first to score 200 points and you win! Store all the pieces in the handy plastic case and take it with you on the go! When SCRABBLE gameplay is on the brain, but you haven't got time for the classic version, SCRABBLE Express delivers the all-American crossword fix in 20 minutes! Roll the dice for a crossword challenge and use letters to build a word. Opponents build off a previous word. Be the first to score 200 points and you win! Store all the pieces in the handy plastic case and take it with you on the go!

Product Information

Product Dimensions 2 x 7.5 x 10.5 inches
Item Weight 10.4 ounces
Shipping Weight 12.8 ounces (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B000OOGQL4
Item model number 44744
Manufacturer recommended age 12 years and up
Best Sellers Rank #68,850 in Toys & Games (See Top 100 in Toys & Games)
#2,148 in Toys & Games > Games > Board Games
Customer Reviews
3.6 out of 5 stars 18 customer reviews

3.6 out of 5 stars
Discontinued by manufacturer Yes

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Anyone who loves regular Scrabble will enjoy playing this cute little game in its well-designed, tidy, round carrying case. Perfect for a fast lunchtime game, but it will never replace Mama Scrabble. The game includes a board which unfolds into a cute cardboard miniature, a high quality fuzzy little bag for the letter cubes, concise directions, a 1-minute optional timer, a notepad & pencil. There's no "Q", but rather "Qu" which is probably a good idea, but there ARE some great Q-words that don't use a "u" such as Qi, Qat, etc. so just make a rule "qu" can be substituted with just "Q". The unfolding game board will wear out over time... it'd be a good idea to laminate it, but I wish Hasbro had done it. There's a bit of a problem getting the board to lay flat. Only two plays are ever on the board at one time... once player #2 makes his word and records his score, player #1's word is removed for the next person's play. This makes for some interesting opportunities and creates quite a different strategy than real Scrabble. There are four triple word squares and so far, while I've played, no one has ever reached one of them. When playing you must look directly over the board because the cubes are high, and at an angle you can't see the color squares. Rolling the dice can be a bit noisy. Over-all I rate this a 5-star because I enjoyed it and adore Scrabble. Sometimes it'll be fun to play this quick (IF you use the one minute "hour-glass") version. Great for people who can't stand the length of time it takes to play regular Scrabble. I think I'll try the Monopoloy Express game too.
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This game is broken.

In normal scrabble, triple word score is a one-time windfall. In scrabble express, it ends the game.

What happens is this:

1. You make the game-losing blunder of going anywhere near triple word score.
2. I manage to play on the TWS square.
3. You play off my word.
4. Before I play again, my word from step 2 is removed from the board, re-exposing the triple word score square. It's guaranteed I have a chance to hit TWS again because you had to leave one of my original word's letters on the board.
5. If I can play on that letter, go back to step 2.

This loop means that I triple score EVERY SINGLE TURN, while you never do. And there is nothing you can do to stop it. You can stall it for a turn by playing into the letter on the TWS so it doesn't open, but that won't escape the repeated abuse of TWS, only delay it.

There is only one reasonable way out of this loop: I get an unlucky roll and cannot make any word at all that plays on TWS square. But even when that happens, you don't get your chance because now the word is not in line with TWS.

I noticed this pattern going on with a double word score square the first time I played, and ever since then this sort of repeating lock has become the dominant feature of the game.

My girlfriend will probably never play me again because the last time we played I won 200 to 75 by playing over and over and over and over on the triple word score after she made the mistake of playing a letter on the edge row. (What a gentleman!
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This is a great game where you play one word at a time (meaning that there are only ever two words at a time on the board). It's a clever adaptation of the original game, and we like it much better than the Monopoly Express. The Monopoly Express has the feeling of a game that is a seriously dumbed down version of the original whereas Scrabble Express is a fun game in its own right. As far as durability, the game board folds into quarters, and our 3-year-old managed to tear it in two fairly easily.
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Someone on here mentioned that Scrabble Express is, per its published rules system, "broken" because the first player to play off the TWS will most certainly get to play it again and again and win quickly. The same was mentioned for the center star square, a DWS, which can be similarly abused by the player going first.

This analysis is correct and can make the game one-sided. After purchasing this game, as I have played the original game professionally, it would make sense for players to develop a series of "house rules" to overcome these issues. Here are my own suggestions:

1) If a player hits a TWS, they should score the play, then clear the ENTIRE board of dice and have the next player begin again at the center square.
2) To make the center square less abusive, it should double the value of the first word played there ONLY ONCE, but be a regular non-bonus square thereafter. This would seem to encourage players to move away from the center and bring the other DWS's and other bonus squares into play. When the dice would be cleared from the board entirely, then it could be a true DWS again.
3) Regarding the "Qu" die face, while it kind of sucks that it's not just "Q," it should be left the way it is, but perhaps a bingo involving this face could be considered valid with only 5 other die faces, since "Qu" is still 2 letters, for a total of 7. In other words, one could consider playing a 6-die-face, 7-letter "Qu" word a bingo. (One example could be ESQuIRE.) Perhaps you could also have an additional bonus for the inclusion of a 7th die face to use this way for making an "eight-letter" word.

These problems aside, it makes for a fun, short game.
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