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Hasbro Transformers Risk Game

4.6 out of 5 stars 23 customer reviews

Price: $29.99 & FREE Shipping on orders over $49. Details
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  • Now you can battle the Autobots vs. the Decepticons in classic RISK style!
  • Play for control of planet Cybertron - the Robot's transforming world
  • Transform the game board to defend your army, or to block and destroy encroaching opponents
  • Flip and "transform" your game pieces to switch from strength to speed as you decide the outcome
  • For 2 to 4 players
30 new from $27.50 50 collectible from $9.99
$29.99 & FREE Shipping on orders over $49. Details Only 1 left in stock. Sold by Max's Toy Box and Fulfilled by Amazon.

Frequently Bought Together

  • Hasbro Transformers Risk Game
  • +
  • Risk Star Wars The Clone Wars Edition
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  • Risk: Star Wars Edition Game
Total price: $145.89
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Play for control of planet Cybertron - the robot's transforming world. In this edge-of-your-seat version of Risk, you can transform the game board to defend your army, or block and destroy encroaching opponents. Flip and transform your game pieces to switch them from strength to speed as you strategize about the best way to fight across different territories. No batteries required. For 2 to 4 players.

From the Manufacturer

Can the heroic AUTOBOTS take back CYBERTRON from the evil DECEPTICONS, or will they be forced from their homeworld forever? The robot armies of MEGATRON and OPTIMUS PRIME are fighting a global civil war. Whoever wins will not only rule CYBERTRON, but they will also gain control of the ALLSPARK, the force that gives life to all TRANSFORMERS. RISK, the world conquest game, is brought to another dimension in this epic game of mechanical mayhem. In the world of TRANSFORMERS things are not always what they seem – even territories can change over in the midst of battle!

Product Information

Product Dimensions 2.6 x 10.6 x 15.9 inches
Item Weight 2.8 pounds
Shipping Weight 2.8 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
Item model number 55536
Manufacturer recommended age 10 years and up
Best Sellers Rank #298,171 in Toys & Games (See Top 100 in Toys & Games)
#7,596 in Toys & Games > Games > Board Games
Customer Reviews
4.6 out of 5 stars 23 customer reviews

4.6 out of 5 stars
Discontinued by manufacturer Yes

Warranty & Support

Product Warranty: For warranty information about this product, please click here


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Customer Reviews

Top Customer Reviews

If you're a fan of RISK and you're interested in a new variation of the game, then this version is for you. Like other themed RISK games there are new aspects to the game, like using leaders with attacking/defending advatages and a time limit to play, but this version also incorporates some unique aspects of the Transformers to make things really interesting. Of course, the Cybertronian leaders of your armies can transform, giving them different abilites depending on their mode, but my favorite thing about this version is that the game board itself changes form. Certain zones move according to your playing of cards, and you can use this to your advantage to reveal hidden areas, create new armies, destroy enemy forces, or block off/open access to other zones. The game play is pretty quick, with only 6 days to conquer Cybertron and needing only one card to play a card (instead of three matching ones in standard RISK), but of course you can vary the rules and play a longer version of the game. My main complaint is that the rules are a little vague in some instances, making battle with and loss of leaders confusing sometimes. The board is unique, but a little bland in that the thick borders of the zones block much of the detail of the well-drawn planet in the background. The armies all use the same figures, with one Decepticon force using an unfortunate purple color. The leaders available for the four different armies are Megatron, Prime, Bumblebee, and Blockade.
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So for fans of the original game, this version has some changes. The board is different of course, but there are a few other rules.

There are only 4 players instead of up to 6.

Each player gets a "leader" piece that can transform and have different special abilities for if it is in vehicle or person form.

There are "moving" locations that provide other special things during the game.

The game takes place over 6 "days" or rounds instead of until the death.

You get to pick your locations at the beginning instead of the randomization of the cards.

There are cards that give you special abilities instead of saving them to trade in for extra armies.

Now, the changes are kind of fun and can be entertaining, but overall, the novelty wears off and leaves wanting to play the original Risk instead. If you are a Risk fan and you can get it for cheap, give it a shot, but if you have never played Risk before, this is just a dumbed down version that is not nearly as fun or exciting, but it can still be somewhat entertaining.

This could be useful for getting some younger kids into the game. They might find it more fun.

To sum up, if it is cheap and you love Risk, go for it, but I would not spend more than 10 bucks max for this.
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The latest incarnation of Risk is the new Risk Transformers edition. If the heart of every Risk game is the conflict and the combat system, the soul of the game is the theme. The theme for every edition of Risk is some epic confrontation. From the classic version where players are attempting to conquer the world to Napoleonic battles, the realm of Lord of the Rings, ancient gods, the universes of Star Wars and Narnia and now a battle for the planet of the Transformers. Once again two powerful titanic forces are attempting conquest. Though this is a four player game, as with Lord of the Rings Risk, there are only two factions. There are four sets of different colored units plus four Transformer commanders/leaders each with a unique ability so the game is playable with as many as four players.

Very often when there is a series of games, the various sequels fail to offer variety; they are simply a rehash of the previous game employing a different setting. (Carcassone, Monopoly, Trans America/Europe, etc.) While other series present gamers with a different experience with every new edition. (Settlers, Command & Colors, etc.) Fortunately, for fans of Risk, each new game varies significantly from previous releases. Each of the games has a unique feel. Strategies that are rote in one game are completely inefficient in another. Such is the case with Risk Transformers. Consider the following:

Classic Risk - The original game has been surpassed by it's siblings in almost every way but the last edition (2003) presents the best version of Mission Risk to date and a terrific two player scenario.

Castle Risk - Total chaos, no real cohesiveness.

Napoleon - Very serious it is an attempt to introduce historical scenarios into the Risk format.
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Probably the best theme version of Risk for kids.

Some versions of Risk like the Star Wars versions were OK, but not great with a noticeably lack of effort in designing the game. Transformers Risk version is of much higher quality than some of the themed Risk games. The board and cards are nicely done. It is a shorter version of Risk which is great, games can take hour, but do not go on forever. This version is simple compared to other themed versions, and it is well designed. The Transformer leaders are nice, and each uses a different strategy. This is a good version for 2 players, and of course 3 or 4 players works better.
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