- File Size: 1468 KB
- Print Length: 533 pages
- Page Numbers Source ISBN: 1546814868
- Simultaneous Device Usage: Unlimited
- Publication Date: June 15, 2017
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B0721Z859R
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
Amazon Best Sellers Rank:
#70,268 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #221 in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Fantasy > TV, Movie, Video Game Adaptations
- #240 in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Science Fiction > TV, Movie, Video Game Adaptations
- #437 in Kindle Store > Kindle eBooks > Science Fiction & Fantasy > Science Fiction > Cyberpunk
|Print List Price:||$16.99|
Save $13.00 (77%)
Hatchling: (Wyvernette Book One) Kindle Edition
|Length: 533 pages||Word Wise: Enabled||Enhanced Typesetting: Enabled|
|Page Flip: Enabled||
Matchbook Price: $1.99
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
- Similar books to Hatchling: (Wyvernette Book One)
Try Kindle Countdown Deals
Explore limited-time discounted eBooks. Learn more.
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Customers who bought this item also bought
Would you like to tell us about a lower price?
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
I was expecting there will something more to that uniqueness, but apparently this book fails to explore that.
All in all for a litrpg it's almost acceptable, except for one thing...
The thing that actually broke the barrier of negative review was the cliffhanger ending. I absolutely hate it in books.
Contrary to what I suppose many author believes, the cliffhanger will not make the reader more likely to grab the next book. You either "bought" the audience with your book or you didn't. If you were undecided, the cliffhanger will push you in the negative way.
So, you have NPCs who think it is perfectly legit to live in a town that is attack every two weeks like clock work. They are killed and re-spawn. Furthermore, they view it completely normal to carry no real weapons (it is actually the law), and they must work really hard to gain "Favor" by making items for RPC (essentially the "Heroes/PCs" except they are not Real Human Players; just mostly narcissistic over-powered individuals).
The main character is a "Glitch," which should not exist. She is born of NPC and RPC parents, normally that pairing is hinted at being impossible/infertile. So, she grows up thinking she is a normal NPC, and how life as NPC sucks and the RPCs just look down on NPCs. There is even an incident where an RPC literally waits for an NPC to be killed because it get them more experience. Then the MC life is changed. The main character is likable, though she blunt. She also has bad luck with the type of people she meets, but you could say some of the bad interactions come from her too. Her sister is also a great supporting character, but I am a bit concerned about the extreme revolutionary direction she is heading in. I understand the reasoning as NPCs really have a raw deal. I wish there were a better way to actually "level" her like a very rare NPC salvation, special quest reward, or something. Overall, it was an interesting story that was an enjoyable read.
If it’s an independent fantasy world ruled by game rules then why do all the character, both NPC and RPC, use a bunch of terms they shouldn’t know. For example, the MC is the reproductive result of an NPC (Non-Psionic Contributor) and RPC (Regular Psionic Contributor) having sex and she’s called a ‘glitch’. But how would these characters know the term if this is a independent fantasy world that doesn’t have technology? Or how do two NPCs know about zombies and necromancers if they’ve never left their hometown and die on a daily basis to fulfill some quest chain? Yet, at the same time, these same NPcs don’t know what the monsters that live in the forest just outside of town are called?
If it is a game, like some VRMMO or something, then why doesn’t anyone seem to know it? All the characters, NPC and RPC, act like they’ve lived their whole lives in this game. They follow social customs, avoid taboos, and go to church for some reason.
This fundamental logic flaw in the world takes away from what might otherwise be a good story. Each time a character used some phrase or bit of knowledge they shouldn’t have access to, it took away from the immersion of the story.
There are plenty of other issues with the logic of the story, like how the MC just happens to be saved by a wyvern the first night it’s revealed her real mother is an RPC. Then, she just happens to be given a wyvern of her own, which happens to activate her game powers. Or why do the Grimbauer’s, NPCs, who are accused of working with hackers (another out of place term) die a final death after being executed when it was established NPCs respawn as long as they have enough favor (reputation points).
The beginning part of the story of a young woman trying to figure out who she is and buck a system that uses NPCs as virtual serfs is a great idea and has lots of potential. It’s just not setup logically and that takes away from the rest of the story.
The parts I liked best were the times the MC was killing monsters in the forest with her sister. It was nice to see the family dynamic of sisters working together or fighting with each other, while still trying to fulfill a dream of saving the town.
However, even this nugget of goodness goes away when the MC leaves her hometown and her sister. She even abandons the attempt to conquer the stronghold that spawns the monsters that kill everyone regularly. Instead, the rest of the novel is spent with wandering around the larger world, getting tricked, killing a few creatures, and meeting a few folks but otherwise not doing anything really important or purposeful.
Score: 5 out of 10
Unfortunately the pacing of the story is extremely slow, I felt like very little MC growth or progress took place at all. I would also say that this story is a bit LitRPG lite, not much in the way of gaming elements or character progression or stats shared or items or skills. Don't get me wrong, there was a little bit of all of that but since the MC didn't really do much so not much of those elements to show.
Hopefully the pace picks up in the next book, good luck to the author!