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- UPC: 010086620061
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Hatsune Miku, the world's most famous digital singer, returns in an all-new rhythm video game featuring the best new music and classic tracks reborn. Tap, hold, and flick to the beat as you play through 40 addicting songs and four expansive difficulty settings that will keep you coming back for more. Hatsune Miku - the world's most famous digital singer, returns in an all-new rhythm video game featuring the best new music and classic tracks reborn. Tap, hold, and flick to the beat as you play through 40 addicting songs and four expansive difficulty settings that will keep you coming back for more.
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The core gameplay is intact from the first Project Diva F with just a few modifications. New features include the addition of "double stars" (which require the tapping of both directional sticks to clear) and "linked stars", where a single star target moves along a path, and the target must be hit at several points along the path.
Other minor tweaks to the game include small changes in the Diva room (the head-petting game is still there with a few small modifications; the characters seem to get annoyed somewhat more easily this time around). There are also more items to buy in the shop, such as skins to customize the look of the game.
If you've tracked down an import copy of Project Diva 2nd for the PSP, many of the songs which are unlockable early in the game will be familiar, including "Melt", "Packaged", and "Clover Club". I really like all of those songs, so that is a plus, but there are a number of other songs on the setlist which are recycled from earlier Project Diva installments. If this really bothers you, then you should probably deduct one star from the game's rating.
One major change from the first Project Diva F game is the difficulty levels. The overall difficulty of the "Easy" and "Normal" levels seems significantly ramped up from the previous games. I'd say a 4-star difficulty song in normal mode this time around would be equivalent to a 5 or 6 star song in hard mode in the previous game. For instance, there are some weird button sequences that show up in normal mode that wouldn't have appeared until the hard difficulty level in the previous game. Interestingly, hard mode seemed pretty similar to the previous game. Extreme mode seems all over the place. I was able to clear "Melt" on extreme mode (7.5 stars) on the first try with no real difficulty, but Levan Polka (9 stars) in extreme mode was blisteringly hard!
As with the previous game in the series, there is no shortage of content with plenty of songs to unlock, and a plethora of modules, gadgets, and skins to collect. Also, if you have save data from the first game you can import it; diva points won't carry over, but items/modules unlocked in the first game will carry over.
In addition, you can now use multiple assist/challenge options during a song. Some of the familiar options return (continue once if song energy hits zero, eliminate double targets, etc.), but there are some new challenge items to keep even the most veteran players coming back. For example, you can choose to make all of the notes "nano-sized" (which is more challenging than it sounds!), speed up the notes, or have the notes to come from random directions. Stack a couple of those and you could make for some extreme challenges!
I'd say if you are new to the series, you might consider picking up the first Project Diva F first, but if you've already played that game, then there is no reason not to have its sequel in your game library. Now it's time to quit writing and get back to the game!
Rhythm games first arrived on the PS1, with Vib-ribbon, Parappa, Beatmania and a whole slew of other games that would be too numerous to rattle off here. The gameplay is essentially the eternal "press the button to match the music." This can range from one note in a hundred on Easy to every single note from a rich mix of instruments on Extreme. And no, that isn't hyperbole. Just check out a few videos on YouTube. You can't help but admire the dedication of those hardcore fans. There's a reason the tutorial instructs players to use both joysticks and the directional keypad in addition to the coloured buttons.
Naturally, rhythm games are only as good as their music, which is why it's always a good idea to have as wide a variety of songs as possible. Luckily, this is where the game shines. With 40 songs included on the disc, there's plenty of fun to be had. They range from slow and easy ballads (Akatsuki Arrival, Tsugai Kogarashi) to upbeat and fast-paced pop/jazz/rock hybrids (Blackjack, Like/Dislike) and melancholy, introspective ones (Paradichlorobenzene). The game allows you to buy modules that can be accessorised and arranged, so you could have Luka replace Miku, or even Meiko replace Len (visually only. There's no way to change the singer's voice, unlike the PC version and the NicoNico software).
But wait, there's more! And I'm not talking about DLC here. With the Diva Points earned from musical success, you can buy presents for your favourite Vocaloids, visit their rooms, deck them out to your heart's content, and become their BFFs (and earn trophies for doing so). There's also a special satisfaction and charm in playing Patty-Cake to the tune of Yankee Doodle Came to Town as well.
If I had to say anything negative about the game, it would be that the videos look too good. Seriously, they distract the crap out of me sometimes. I'm all tryin' to hit some notes, then all of a sudden you got this crazy sword fight happening in the background. I don't really think that's a bad thing though.
Buy the game if you own a vita. You must. It's just that friggin' good. Well you don't have to, but I highly recommend it, especially if you've played any of the previous games. If you're new to the series, then give it a shot. It could grow on ya.
Most recent customer reviews
It is a bit more difficult than Diva F, but buy both anyway