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Havoc: Tactical Miniature Warfare Paperback – November 10, 2009
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Havoc is a skirmish rule system which allows you to play with about twenty figures on every side, although the system is able to manage more figure on each side. It is an universal system for medieval and ancient armies. The players can use every kind of miniatures they possess. The Core Edition comes with "The One List" from each player chooses his units. Those are archetype units like Spear and Shield or Heavy Cavalry or Chariot. Each Type of Unit has of course its own gaming values but also offers some tactical function that is quite typical for that kind of unit. The feel and play of each unit type is very different and offers a lot of tactical depth.
To get even more options there are the "Named". Specialized characters who have the ability to bend or even break some rules. Those are the "Butcher" or the "Champion".
And there is Magic. Controlled by the Magus. Each Magus has the ability to support the other units with the help of their magic or to choose from different spells.
What makes the game very exciting and somehow epic, are its unique and creative mechanisms. To name only some: Activation switch back and forth between players in one turn. Each player can decide in a certain range how many units he wants to activate, if one has activated all his units it gets harder for the other one to get his remaining units activated. Sometimes a cut scene happens where only named can act but get even more powerful as usual. Named can challenge one another, so that they fight out a duell with each other. And there are a lot more.
If you interested in miniature games, want to use the figures you already own and have an epic and exciting feeling about the battles on your table top, that is the one to go for.
I am from germany and ordered via amazon.com. Shipping arrived within three weeks, the book was toll free. So if you live in the EU don't hesitate.
I'm impressed with the plethora of options and flexibility of the forces you can create.
The game is well balanced despite having a very opened ended army construction.
Finally a table-top miniature game that does not try to make you buy specific models and actually encourages you to be creative with the "flavor" of your force.
After playing five or six games I haven't bumped into the "killer" army list or "must have" unit.
The best force seems to be the balanced force - Which makes sense - but there seems to be viable forces of all types.