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Great Four Player Game for Adults and Older Kids
on January 14, 2013
This is a great dice game, but probably not suitable for younger children, due to subject content. The object of the game is to "kill" the livestock (chickens, goats, oxen) of your opponents and capture their dice. The game is much more entertaining and competitive with four players.
If four people play, each of the four players rolls six (6), six-sided dice. Each of the six dice has: one side with a "Chupacabra" (demon of the night), two sides with a single goat, one side with a single chicken, one side with two chickens, and one side with a single ox/bull. Although one player is selected to start each round as the first "attacker," all players roll the dice simultaneously. Anyone rolling a Chupacabra gets to (on his turn) attack the other players' livestock. Each Chupacabra can kill up to two chickens or one goat. It takes two Chupacabras to kill an ox/bull. When killing other players' animals, the Chupacabra must be strong enough to kill the entire pack of that animal. For example, to kill five chickens belonging to a single opponent, you would need three Chupacabras. If you only have two Chupacabras, you could not kill ANY of the chickens: packs are stronger than individual animals! When you "kill" another player's livestock, you take that player's dice showing the "killed" animals, and then roll those dice as your own on future turns.
As an example, in the first round, let's say the players roll the following results:
Player A: Two Chupacabras, one double chicken, one single chicken, one goat, one ox.
Player B: One double chicken, two single chickens, one goat, two ox.
Player C: Two Chupacabras, two double chickens, one single chicken, one ox.
Player D: One Chupacabra, one double chicken, three goats, one ox.
Player A goes first. With his two Chupacabras, he decides to "kill" Player B's four chickens (one double chicken and two single chickens). He takes his two Chupacabra dice, and the three dice from Player B showing the four chickens, and puts all five dice aside. These five dice are out of the game until the next round.
Player B has no Chupacabras, so he cannot attack.
Player C, with two Chupacabras, "kills" one goat from Player A and one goat from Player B. He takes his two Chupacabra dice and the two "dead" goats and sets these four dice aside until the second round. Note that he could have also killed the double chicken and the single chicken from Player A, or any one of the other players' oxen, but chose not to.
Player D has one Chupacabra. However, since Player A has three chickens and one ox, Player B has two oxen, and Player C has five chickens and one ox, Player D cannot attack ANYONE: his single Chupacabra is not strong enough to kill either pack of chickens, and he would need at least two Chupacabras to kill the single ox of Player A or C. By killing the last two goats, Player C has therefore prevented Player D from making any attacks!
In the next round, Player B would attack first, and Player A would go last. The dice are again rolled simultaneously. Only now, Player A rolls EIGHT dice (in the first round, he lost one die, but gained three). Player B rolls two dice (he lost four in the previous round). Player C rolls eight dice (gaining two from the previous round). Player D rolls six (he neither gained nor lost any dice from the first round).
Play continues until one player controls all 24 dice. However, if any player has three or fewer dice remaining, and rolls ALL Chupacabras, then he or she automatically kills the largest single pack of any type of animal (even oxen). This is called the "Chupacabra LOCO" rule, and gives everyone a chance to make a comeback in the game, even with a single die!
In summation, a fun party game, but probably not the best to purchase for the pastor of your local fundamentalist church!