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Haywire Group 371 Jukem Football Card Game

4.3 4.3 out of 5 stars 219 ratings

Age Range (Description) Adult
Number of Players 4
Brand Haywire Group
Theme Sports
Included Components Jukem Football

About this item

  • For 2-4 players
  • 15 minute playing time
  • Football themed card game

Product information

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Haywire Group 371 Jukem Football Card Game


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Product Description

Jukem football is the fun and competitive card game that makes every day a football day! Run, pass, and catch your way down the field, but be careful of your opponent's defensive cards that can wipe out your entire drive! Use your math skills, luck and strategy to defeat your opponent.

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From the manufacturer

Haywire:Group:Jukem:Football:Card:Game

Run it in for 7, connect on a Hail Mary pass, or win the game on a last-second field goal in this fun, fast-paced, addictive card game.

Football is no longer a contact sport with Jukem Football, a two-player card game where the object is to score more touchdowns and field goals than your opponent. The 56-card deck includes three types of cards. The black offensive cards advance your drive toward a touchdown or field goal. The yellow defensive cards slow your opponent's drive by removing his or her last play. And the red defensive cards end your opponent's turn by removing his or her entire current drive.

Each player starts with four cards, and then takes turns drawing one card from the draw pile and playing an offensive card, such as Run, Pass, or Catch, face-up in front of them. If you can't make a play, discard one card. You're trying to play enough cards to get 100 yards (or a touchdown) and score seven points.

Haywire:Group:Jukem:Football:Card:Game

You can play a Run card on its own whenever. Pass and Catch cards must be played together, but you can't play a Catch card on a Pass card if the yard range on the Catch card is outside of the range shown on the Pass card. Special cards such as Kick Return, Jukem, and Pancake Block add yardage to your drive.

If you're within 30 yards of scoring 100 yards, you can play a Field Goal card to end your drive. You only score three points for a Field Goal, so be strategic when playing it instead of going for the touchdown.

After you've played offensive cards on your turn, you also have the opportunity to play defensive cards on your opponent to slow down or stop their drive. These cards include Holding, Sack, Fumble, and Picked Off.

What's in the box

  • Jukem Football
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    Customer reviews

    4.3 out of 5 stars
    4.3 out of 5
    219 global ratings

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