- Series: Head First
- Paperback: 500 pages
- Publisher: O'Reilly Media; 1st edition (January 2, 2009)
- Language: English
- ISBN-10: 0596520301
- ISBN-13: 978-0596520304
- Product Dimensions: 8 x 1.2 x 9.2 inches
- Shipping Weight: 2.4 pounds (View shipping rates and policies)
- Average Customer Review: 105 customer reviews
- Amazon Best Sellers Rank: #732,399 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Head First Web Design: A Learner's Companion to Accessible, Usable, Engaging Websites 1st Edition
Use the Amazon App to scan ISBNs and compare prices.
Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
Frequently bought together
Customers who bought this item also bought
From the Publisher
About 'Head First' Books
We think of a Head First Reader as a Learner
Learning isn't something that just happens to you. It's something you do. You can't learn without pumping some neurons. Learning means building more mental pathways, bridging connections between new and pre-existing knowledge, recognizing patterns, and turning facts and information into knowledge (and ultimately, wisdom). Based on the latest research in cognitive science, neurobiology, and educational psychology, Head First books get your brain into learning mode.
Here's how we help you do that:
We tell stories using casual language, instead of lecturing. We don't take ourselves too seriously. Which would you pay more attention to: a stimulating dinner party companion, or a lecture?
We make it visual. Images are far more memorable than words alone, and make learning much more effective. They also make things more fun.
We use attention-grabbing tactics. Learning a new, tough, technical topic doesn't have to be boring. The graphics are often surprising, oversized, humorous, sarcastic, or edgy. The page layout is dynamic: no two pages are the same, and each one has a mix of text and images.
Metacognition: thinking about thinking
If you really want to learn, and you want to learn more quickly and more deeply, pay attention to how you pay attention. Think about how you think. The trick is to get your brain to see the new material you're learning as Really Important. Crucial to your well-being. Otherwise, you're in for a constant battle, with your brain doing its best to keep the new content from sticking.
Here's what we do:
We use pictures, because your brain is tuned for visuals, not text. As far as your brain's concerned, a picture really is worth a thousand words. And when text and pictures work together, we embedded the text in the pictures because your brain works more effectively when the text is within the thing the text refers to, as opposed to in a caption or buried in the text somewhere.
We use redundancy, saying the same thing in different ways and with different media types, and multiple senses, to increase the chance that the content gets coded into more than one area of your brain.
We use concepts and pictures in unexpected ways because your brain is tuned for novelty, and we use pictures and ideas with at least some emotional content, because your brain is more likely to remember when you feel something.
We use a personalized, conversational style, because your brain is tuned to pay more attention when it believes you're in a conversation than if it thinks you're passively listening to a presentation.
We include many activities, because your brain is tuned to learn and remember more when you do things than when you read about things. And we make the exercises challenging-yet-do-able, because that's what most people prefer.
We use multiple learning styles, because you might prefer step-by-step procedures, while someone else wants to understand the big picture first, and someone else just wants to see an example. But regardless of your own learning preference, everyone benefits from seeing the same content represented in multiple ways.
We include content for both sides of your brain, because the more of your brain you engage, the more likely you are to learn and remember, and the longer you can stay focused. Since working one side of the brain often means giving the other side a chance to rest, you can be more productive at learning for a longer period of time.
We include challenges by asking questions that don't always have a straight answer, because your brain is tuned to learn and remember when it has to work at something.
Finally, we use people in our stories, examples, and pictures, because, well, you're a person. Your brain pays more attention to people than to things.
About the Author
Ethan Watrall is a professor at Michigan State University where, among other things, he teaches user centered design, interactive design, interactive storytelling, game design, and game studies. He has also written several books on web and interactive design. His digital alter ego can be found at http://www.captainprimate.com
Jeff Siarto is a Web and User Experience designer living in Chicago. He is the founder of Siarto Labs, a small design company and co-founder of Loudpixel, a consultancy specializing in web development and online learning. Jeff was a student of the standards-based web design movement and writes articles and tutorials aimed at helping new web designers get started in the craft.
Author interviews, book reviews, editors picks, and more. Read it now
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
The information is targeted at designers with intermediate experience. If you've been reading A List Apart since 2001 you'll probably feel like you've heard a lot of this book's content already. However, having it collected in one place has a lot of added value.
One thing I feel is missing is the code examples for all* the "best practice" form designs. I understand this isn't the intention of the book, but code examples are usually given on web design blogs.
*Some code examples are given in the end of the book--I haven't gotten to them yet--but they couldn't cover ALL the designs.
The book's content provides full methodology and illustrations of FWD Design, which will benefit; web & graphic designers, publishers, photographers, and technical writers in adapting their projects for E-display.