Hearts of Iron 3 - PC

2.7 out of 5 stars 90 customer reviews
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Edition: Standard
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About the Product

  • Play as any nation from 1936 to1948 with more than 150 countries to choose from. More than 10,000 land provinces makes this game five times more detailed than Hearts of Iron 2 and the most detailed depiction of World War 2 ever made.
  • Control the oceans with aircraft carriers, submarines and battleships. Use your air force to defend the skies, support naval and ground forces, and bomb your enemies.
  • Customize your divisions in detail with more than 20 types of brigades.New economic system makes it possible to buy weapons overseas. Mobilization and reserves gives the option of surprise attacks.
  • A completely new intelligence system makes it possible to get information about enemy reserves and troop movements.Assign troops to "theatres" on the map to fight two-front wars more successfully.
  • Thousands of historically accurate real-world military commanders and politicians. Realistic military command AI with unprecedented levels of interaction. In-depth diplomatic and political system.

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Product Description

Platform: PC | Edition: Standard

Hearts of Iron 3 lets you play the most engaging conflicts of World War 2 as any country and through multiple scenarios. Guide your nation to glory between 1936 and 1948. Wage war, conduct diplomacy and build your industry in the most detailed World War 2 game ever made.

Product Information

Platform:PC  |  Edition:Standard
ASIN B00273Y7V6
Release date August 4, 2009
Customer Reviews
2.7 out of 5 stars 90 customer reviews

2.7 out of 5 stars
Best Sellers Rank #26,201 in videogames
#3,493 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.7 x 5.3 x 1.4 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Top Customer Reviews

Platform for Display: PCEdition: Standard
The latest version of Hearts of Iron puts you in control of a country either before or during World War II. You control everything from diplomacy, politics and intelligence, to technology, production and most importantly, warfare. You can play as any one of more than 150 countries (including New Zealand - as a Kiwi, that was fun for me as New Zealand rarely shows up in any games in any meanngful way), all of which are populated by historical figures. All countries are broken into regions (there are more than 14,000 provinces in total) and each is accurately depicted in terms of available resources. Start as New Zealand, for example, and your cabinet will be composed of such contemporaries as Michael Joseph Savage and Walter Nash (bet you've never heard of them....). You'll find yourself short on crude oil but with an abundance of food to trade (and that's about as realistic as a WW2 scenario gets for New Zealand).

As almost every other reviwer has pointed out, with good reason, the campaign map's geography leaves something to be desired (i.e., it sucks). Only Western European cities are placed with any thought to accuracy. New Zealand, Australia and Japan, amongst most others, are sadly bereft of urbanisation. New York is in New Jersey. Los Angeles is missing. Fiji is due east of New Zealand. Go figure. Each nation has a shifting and shiftable political ideology literally triangulated between democracy (Allies), fascism (Axis) and communism (the Comintern). As the appeasement of the mid-thirties evolves into the cold war of the mid-late thirties and, eventually, total war through to the mid-forties, you'll find yourself gravitating toward your natural allies. Unlike other real-time strategy sims, Hearts of Iron III puts great emphasis on historical "accuracy.
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Platform for Display: PCEdition: Standard
I'm also a seasoned wargame player, and I wanted to add my voice to the criticisms by other users here. I have played every previous version of Hearts of Iron. They all had their share of problems, and I was hoping HoI3 would be a leap forward. Despite some small welcome improvements, overall I was grossly disappointed. Unlike what favorable reviewers claim, this game has fundamental problems that can't be fixed with just "some patches". Die-hard fans aside, I'm running out of patience with Paradox's approach, for a number of reasons.

Of course this is a monster game, even more so than its predecessors; people who love wargames have a lot of patience, if the game proves rewarding. The scale essentially moved from strategic in HoI2 to operational in HoI3, which would understandably add detail and complexity. But there is a big difference between complexity and unplayability. Paradox's attitude is to keep adding all kinds of convoluted junk and then give the player the option to either (painfully) figure it out or let the AI (poorly) automate it. You often end up micro-managing all kinds of tedious things. A good simulation needs a level of abstraction that will make it beautiful and functional. With every new release, Paradox is feeding into the crowd that is more interested in gadget-fantasy than historical simulation. Can we separately "research" every nut and bolt that went into a German panzer? Can we order around every single US submarine or Soviet spy? We probably can, if we have six years and one day to replay WWII. I, personally, would like to play it over a week, or better, over a long weekend. Think you wanna try letting the AI take care of some things automatically? Great. Soon the AI informs you that it has declared war (on your behalf, without consulting you) on China.
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17 Comments 103 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PCEdition: Standard
I'm a big fan of the HOI series, and I have spent a lot of hours in the last month playing HOI3. So I have gotten my money's worth. One of the troubles with Paradox games is that people get disgruntled after a hours and hours of gameplay without thinking how low the actual cost per hour is compared to a game that you play once in a weekend and then never touch again. So I think it's fun with all the new innovations, like the AI controlling units, the new research, the new brigade system, and so on.

Now, another problem is that PI releases games that are poorly tested because they are a small company, and they rapidly patch and fix from there. There is also a substantial pool of talented modders that are hard at work. So there are a lot of bugs and some design flaws. But there are workarounds to a lot of them. If someone is playing a PI game without mods, well, then, they don't really know what they are doing. Ignore the arguments about getting what you pay for and the ideal world of software development. This game, and other Paradox titles, are designed to be used with mods and constantly getting patches, like it or not.

So, if you can deal with the bugs, and keep up to date with the mods which change every week or so, this is a very fun game. If not, then you should probably wait a few months, maybe Christmas time or January. It will be worth it for these reasons:

1 - It is already far better than HOI2, even Arma, because the battles are much better designed and more challenging. No more wiping out 30 divisions with a handful of Tac and CAS planes. No more stacks of a million panzers ranging deep into Russia without fear of supplies. No more knowing the exact date when the AI will attack you. And so on and so forth.
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