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Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement (4th Edition D&D) Paperback – November 16, 2010

4.2 out of 5 stars 24 customer reviews

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Product Details

  • Series: 4th Edition D&D
  • Paperback: 368 pages
  • Publisher: Wizards of the Coast; 4th Revised edition edition (November 16, 2010)
  • Language: English
  • ISBN-10: 0786956194
  • ISBN-13: 978-0786956197
  • Product Dimensions: 6 x 0.8 x 9 inches
  • Shipping Weight: 1.5 pounds
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #183,567 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By William M. Wilson on November 16, 2010
Format: Paperback
After seeing the innovative class offerings in Heroes of the Fallen Lands, I was eagerly anticipating this next installment. So eager, in fact, that I picked it up at my FLGS a few days early. Heroes of the Forgotten Kingdoms includes two of the most problematic classes from the PHB - the Paladin and the Warlock - and one class (the druid) from PHB2 which probably could have been implemented better. Well, I'm pleased to say, I'm not disappointed.

Just like Heroes of the Forgotten Kingdoms, this book can be used as (1) a standalone game, (2) a supplement for an Essentials-Only game, or (3) a supplement to a full-featured 4e game with a mixture of classes from all different sources. It's this last option which I, and I think many others, will end up taking.

Now, on the down-side, there's a lot of overlap with Heroes of the Fallen Lands. For one thing, the rules section is identical, so you're losing some pagecount here if you have both. Many of the feats and magic items are duplicated as well, although a few new ones are added and a few are missing. I expected this, so I wasn't disappointed, but your mileage may vary. It makes the book self-contained, which should be useful for players who want to travel light.

On the up-side, this book has some REALLY cool stuff in it.

Heroes of the Forgotten Kingdoms opens up with a new take on the Druid - the Sentinel. When last seen in PHB2, the Druid was a wildshaping Controller with melee and ranged flexibility. In its Essentials incarnation, the Druid is a Leader with some features of Strikers and Defenders. If you're familiar with other 4e options, it resembles a Cleric/Beastmaster Ranger/Warden. It's focused on melee attacks, and in fact lacks Implement powers.
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When I first started getting into Fourth Edition DnD, I had my misgivings. The books were hard to follow, I would lose myself in the powers, and I just felt overwhelmed. When I opened Heroes of the Forgotten Kingdoms, I was relieved to find that the class breakdown was actually broken down. It is easy to understand, and simplified the classes for me very nicely. I also like the tips for roleplaying in the races sections. This is a feature that was not in earlier books, and I really like how it was included here. Because of my good experience with this book, I have already purchased Heroes of the Fallen Lands, the counterpart to this book. Well done WotC! My hat is off to you!
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I thought this book would allow myself and a friend to expand our 4th ed. druid and warlock characters, but the powers are rather specific to the new builds offered in this book. Seems like the book is better if you want to build a new character instead of add on to an older one. The druid powers might work for a guardian build, but this is not my build type. This druid is completely different - has an animal companion instead of wild shape. This book has a lot of summarized "how to play" material from the player's handbook but without a lot of the helpful images and tables. It may work well as a stand alone, starter game giving players limited options.
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I basically picked it up for one character class and just like reading things on real paper as opposed to online. Gave me what I wanted and when I build a character I can spread my books around me in a spray of information.
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The Essentials Line of D&D products have slowly made me move away from the base 4th Edition Handbooks for their simplicity while offering great depth. Melee characters feel more natural in the Essentials line and it shows with this release as well> I highly recommend this book for 4th edition players and GMs alike.
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They hashed out the druid on this one. I was so happy to see that, as I'm currently playing a 4th edition druid. It was set up step by step for convenience, which makes choosing the sentinel druid more enjoyable, and easier to play. I chose to go with the spring druid which allows me to have proficiency with the scimitar, as well as lays out my animal companion (which is a wolf). At-will powers, daily powers, feats, and utility powers are laid out by level, which once again, makes it very convenient. The chart on page 88 is streamlined to guide you as you're creating your druid, level by level.

The other details in this book look just as easy to use for the paladin, ranger, and warlock.

The introductory chapters are rules, and stuff like that, teaching beginners to play the game.

The meat of the book is character classes and their new builds. I love the options. Everything about this book is right. The Essentials title is exactly that. This book is essential for those D & D fans playing any of the wonderful characters in this book.
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By Kenneth on February 19, 2013
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I ordered Rules Compendium, Heroes of the Forgotten Kingdoms, and Heroes of the Fallen Lands. Came all together. Bright lights shone through the box, and angels were singing. Lol. Completely undamaged, wrapped really well. Arrived on time. Too late cause I wanted it the day I bought it, but... YEAAAAHHHH!!! PSYCHED!!
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This book gives you instructions for building D&D fourth edition characters. It's a little more new-player friendly than the Player Handbooks, but not as easy to use as reference manual.
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