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About the Product
- Battle alone or with friends, chatting with your team in realtime using the 3DS microphone, trade items with them, forge new alliances and engage in tactical team play to overcome enemies
- Choose from four diverse and powerful classes then customize your appearance from the outset, and as your character evolves, your fighting style, armor set
- Be a mercenary fighter doing battle against deadly fiends and powerful beasts battling forth on your own in single player or join forces with other heroes online
- Explore and fight through dynamic environments; battle against a wide variety of deadly creatures who'll stretch your combat and tactical skills
- Play in new ways and access more rewards and achievements by completing challenges sent to your 3DS everyday, or download frequent new game content.
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From the Manufacturer
War raged for over a hundred years until strong, powerful Lords emerged from the fighting to bring a fragile peace to the land. This peace is threatened when one of the Lords, Ataraxis, ruler of the city of Nexus, is taken ill by a deadly curse. A call is sent out, promising rewards beyond measure for anyone who finds a cure. Four mercenaries, each with their own strengths, weaknesses and motivations answer the call. One uses forbidden spells to rain death on her foes, one has guns and bombs to blast his way through, another has a mighty sword capable of slicing through entire packs of enemies, and one other gains strength from savagely tearing through anything that stands in his way with brutal, bladed fists.
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Top Customer Reviews
...then I maxed out my inventory. You can only really carry 34 pieces of loot, which becomes incredibly problematic when you consider the extraordinary amount of loot to be had. Not too big of a deal - you can easily identify better pieces of loot in your inventory and sell the rest. This quickly leads to the second problem, though - since so much loot is dropped "in the wild," buying equipment from the vendors is rarely, if ever, necessary, and you quickly hit the 99,999 gold limit, at which point you can no longer sell loot or pick up gold dropped by monsters. To further compound the issue, the game allows you to have four characters saved - but you can't share loot between them, so all of the unique Gunslinger items you find while playing your Vindicator just get left right there in the dungeon to despawn, because you don't have enough room to carry them, have too much gold to sell them, and can't move them to your Gunslinger character where you could use them.
I'm not even half way through the game yet, and I've gone from thoroughly enjoying every minute of dungeon exploration to simply rushing to complete quest goals and wondering when I'll hit the level cap.
While the game-play is good fun, the game makes it extremely clear that you're there to gather loot, so the brokenness of the loot mechanic strips the game of its very core. The multiplayer component is good enough to imbue the game with some staying power, but unless n-Space and company can come up with a patch to provide for some on-going loot storage, and inter-character loot sharing, this cart will quickly become relegated to the shelf.
What did I like? I personally found it easy to pick-up-and-play; the controls are actually very basic and not hard to master at all. At the beginning of the game you get to chose a class (out of 4), and although there isn't much customization, I think it's enough. I chose the Savage which is a big beast that is heavy on melee attacks. Your normal attack is performed with the B-button, and you can dodge and block with the R-button. The rest of the buttons are used for your special attacks, like a chain attack that drags an enemy towards you (like Scorpion in Mortal Kombat). I genuinely appreciate a simple-to-pick-up game, especially for a handheld. I also like the fact that the dungeons are generated randomly. If I decide to play through it again, at least it will feel a little different. It also has a decent amount of quest-per-dungeon (one complaint for this below, though). There is a cool feature that (I think) most dungeon crawler fans will enjoy, and that's the ability to sell loot immediately from the dungeon, with no need to travel back to the hub world. I also enjoy the graphics, specifically the environments (another complaint below.) Nexus, the hub world, was easy to navigate. The 3D was actually decent, but I don't see myself using it often. I am a fan of exploring in games and this has plenty of it. Also, the RPG elements like leveling up are easy to understand, another big plus.
What did I dislike?Read more ›
On the one hand, the game is great as an action-RPG. Defeat monsters, collect loot, buy new equipment, plan your character upgrades... There are tons of fine details to be managed and plenty of interesting balancing to do, to really customize your hero and adapt his/her strengths to your play style. This is how I spent most of my time in the game's single-player mode.
On the other hand, you can also treat Heroes of Ruin like an old Gauntlet arcade game where you just want to stay alive, lay waste to all the monsters that come your way, and adventure on to the next level. It's great fun to play online with this mentality.
Best of all, you can flit back and forth between play styles at any time, whether you're online or playing alone. Sometimes you'll join a game where everybody's trading equipment and managing their characters besides just fighting and looting, and sometimes when playing alone you'll just feel like slashing through a particularly cool level again. From the second you select which character class to start with right through to the final boss, everything about how you play is up to you, and you're going to have a good time any which way.
I noticed that many of the bad complaints for this game has to do with the money and equipment caps. I don't care much for this, to me it doesn't take away from game play. I just collect the items that make my character stronger and ignore the rest, then I look at the stats of each piece of equipment, pick what makes my character stronger, and sell or dump the rest. But if you are looking at money and equipment as a status quo or a way to keep score, then I could see this being a problem. But to me, money only needed in emergencies when you are running out of potions, and equipment can be easily made obselete by better equipment.
Other then that, I find this game to be the 2nd best 3ds game in my collection (Zelda OoT being the first) and am looking forward to playing it.
Most Recent Customer Reviews
One of the most underrated games.Heroes of Ruin is a great dungeon crawler and playing with friends online works perfectlyPublished 6 days ago by Amazon Customer
This is about the closest you can get to a Diablo-esque experience on the 3DS. The graphics are nothing to write home about, but if you want a fun top-down, dungeon-grinding... Read morePublished 3 months ago by MJ
Heroes of Ruin is a really fun multiplayer rpg game. It is pretty straight forward and a great, just pick up and play type of game. Read morePublished 4 months ago by casey jonas
I love this game. I was looking for something similar to world of Warcraft that I could play on my 3DS and this fits the bill. Lots of grinding missions, not incredibly hard. Read morePublished 6 months ago by Amazon Customer
First diablo-esque game I've played on my 3DS. Online co-op with voice chat with strangers is a nice little feature that I feel you don't really see on 3ds games so that was nice. Read morePublished 7 months ago by basedpraetorian
Actually a really fun game. Not sure why it isn't offered on the eShop.Published 8 months ago by Daniel Lavender
To start, prior to playing this game, I had never played Diablo, now I own Diablo 3 RoS Ultimate Evil Edition. Read morePublished 10 months ago by Malcolm