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Heroes of Ruin - Nintendo 3DS

4.1 out of 5 stars 82 customer reviews
| 3 answered questions
Rated: Teen
Metascore: 69 / 100
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Platform: Nintendo 3DS
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Condition: Used: Like New
Comment: Includes manual, cover art, and packaging. Bonus downloadable content may have already been redeemed. Game data from previous use may be present, but can be overwritten or deleted.
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About the Product

  • Battle alone or with friends, chatting with your team in realtime using the 3DS microphone, trade items with them, forge new alliances and engage in tactical team play to overcome enemies
  • Choose from four diverse and powerful classes then customize your appearance from the outset, and as your character evolves, your fighting style, armor set
  • Be a mercenary fighter doing battle against deadly fiends and powerful beasts battling forth on your own in single player or join forces with other heroes online
  • Explore and fight through dynamic environments; battle against a wide variety of deadly creatures who'll stretch your combat and tactical skills
  • Play in new ways and access more rewards and achievements by completing challenges sent to your 3DS everyday, or download frequent new game content.

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Product Description

Product Description

Heroes of Ruin

From the Manufacturer

GAME OVERVIEW

War raged for over a hundred years until strong, powerful Lords emerged from the fighting to bring a fragile peace to the land. This peace is threatened when one of the Lords, Ataraxis, ruler of the city of Nexus, is taken ill by a deadly curse. A call is sent out, promising rewards beyond measure for anyone who finds a cure. Four mercenaries, each with their own strengths, weaknesses and motivations answer the call. One uses forbidden spells to rain death on her foes, one has guns and bombs to blast his way through, another has a mighty sword capable of slicing through entire packs of enemies, and one other gains strength from savagely tearing through anything that stands in his way with brutal, bladed fists.

Heroes of Ruin Key Features
  • Create a fearsome alliance:  Battle forth on your own in single player or join forces with other heroes online in 4-player drop in / drop-out co-operative multiplayer. Chat with your team in real-time using the 3DS microphone, trade items with them, forge new alliances and engage in tactical team play to overcome enemies.
  • Develop your own mercenary:  Choose from four diverse and powerful classes then customize your appearance from the outset. As your character evolves, your fighting style, armor set, weapon and class abilities can also be customized. With almost unlimited combinations your hero will be truly unique and yours.
  • Embark on a personal adventure:  Explore and fight through wild, varied and dynamic environments. Battle against a wide variety of deadly creatures, who will stretch your combat and tactical skills, collecting loot, weapons, armour and other gear which will empower and enrich you on your quest. Discover new layouts, routes, items and enemy encounters each time you play.
  • Keep the action going:  Test your combat skills and earn rewards by taking on new challenges downloaded daily to your 3DS. Trade items via StreetPass™ to unlock rare weapons, armour and items to aid your quest. View and track your game progress online on the game's official website at www.HeroesOfRuin.com.


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Product Information

ASIN B0050SVKRY
Release date July 17, 2012
Customer Reviews
4.1 out of 5 stars 82 customer reviews

4.1 out of 5 stars
Best Sellers Rank #11,897 in videogames
#326 in Video Games > Nintendo 3DS > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5.3 x 4.8 x 0.5 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More

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Customer Reviews

Top Customer Reviews

By M. Holger on July 21, 2012
Verified Purchase
This game started off pretty well, and for the first five or six hours I couldn't understand why so many reviews painted the game in such a poor light...

...then I maxed out my inventory. You can only really carry 34 pieces of loot, which becomes incredibly problematic when you consider the extraordinary amount of loot to be had. Not too big of a deal - you can easily identify better pieces of loot in your inventory and sell the rest. This quickly leads to the second problem, though - since so much loot is dropped "in the wild," buying equipment from the vendors is rarely, if ever, necessary, and you quickly hit the 99,999 gold limit, at which point you can no longer sell loot or pick up gold dropped by monsters. To further compound the issue, the game allows you to have four characters saved - but you can't share loot between them, so all of the unique Gunslinger items you find while playing your Vindicator just get left right there in the dungeon to despawn, because you don't have enough room to carry them, have too much gold to sell them, and can't move them to your Gunslinger character where you could use them.

I'm not even half way through the game yet, and I've gone from thoroughly enjoying every minute of dungeon exploration to simply rushing to complete quest goals and wondering when I'll hit the level cap.

While the game-play is good fun, the game makes it extremely clear that you're there to gather loot, so the brokenness of the loot mechanic strips the game of its very core. The multiplayer component is good enough to imbue the game with some staying power, but unless n-Space and company can come up with a patch to provide for some on-going loot storage, and inter-character loot sharing, this cart will quickly become relegated to the shelf.
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Verified Purchase
Heroes of Ruin is a new dungeon crawling game for the 3DS. It doesn't really differentiate itself from other dungeon crawlers and can get repetitive, but it is simple and very fun in short bursts.

What did I like? I personally found it easy to pick-up-and-play; the controls are actually very basic and not hard to master at all. At the beginning of the game you get to chose a class (out of 4), and although there isn't much customization, I think it's enough. I chose the Savage which is a big beast that is heavy on melee attacks. Your normal attack is performed with the B-button, and you can dodge and block with the R-button. The rest of the buttons are used for your special attacks, like a chain attack that drags an enemy towards you (like Scorpion in Mortal Kombat). I genuinely appreciate a simple-to-pick-up game, especially for a handheld. I also like the fact that the dungeons are generated randomly. If I decide to play through it again, at least it will feel a little different. It also has a decent amount of quest-per-dungeon (one complaint for this below, though). There is a cool feature that (I think) most dungeon crawler fans will enjoy, and that's the ability to sell loot immediately from the dungeon, with no need to travel back to the hub world. I also enjoy the graphics, specifically the environments (another complaint below.) Nexus, the hub world, was easy to navigate. The 3D was actually decent, but I don't see myself using it often. I am a fan of exploring in games and this has plenty of it. Also, the RPG elements like leveling up are easy to understand, another big plus.

What did I dislike?
Read more ›
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Heroes of Ruin is really two very different kinds of game at the same time, and surprisingly, it's very good at being both.

On the one hand, the game is great as an action-RPG. Defeat monsters, collect loot, buy new equipment, plan your character upgrades... There are tons of fine details to be managed and plenty of interesting balancing to do, to really customize your hero and adapt his/her strengths to your play style. This is how I spent most of my time in the game's single-player mode.

On the other hand, you can also treat Heroes of Ruin like an old Gauntlet arcade game where you just want to stay alive, lay waste to all the monsters that come your way, and adventure on to the next level. It's great fun to play online with this mentality.

Best of all, you can flit back and forth between play styles at any time, whether you're online or playing alone. Sometimes you'll join a game where everybody's trading equipment and managing their characters besides just fighting and looting, and sometimes when playing alone you'll just feel like slashing through a particularly cool level again. From the second you select which character class to start with right through to the final boss, everything about how you play is up to you, and you're going to have a good time any which way.
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I just got this game and can tell you that I like it so far. I first tried the online game which is a co-op, but found the other players to be treasure hogs and not looking out for you. That's not a co-op, that's just the game with other players getting in the way of your achivement. So then I tred the solo game and found it to be fun and adventurous. Every break that I get, I'm spending playing this game. It plays like any dungeon crawler, but you can choose take on other tasks while you go along or ignore them and go straight for the goal. The game also has many puzzles in each level you have to solve before you can move on to the next part of the level. My only complaint about the solo missions so far is that there isn't an auto-pause feature. If you are playing at school/work on your free time and simply close the 3ds, it goes into sleep mode, but when you open it back up it isn't on pause. So if you forget that you were in the middle of a battle, you could die before you get your bearings.

I noticed that many of the bad complaints for this game has to do with the money and equipment caps. I don't care much for this, to me it doesn't take away from game play. I just collect the items that make my character stronger and ignore the rest, then I look at the stats of each piece of equipment, pick what makes my character stronger, and sell or dump the rest. But if you are looking at money and equipment as a status quo or a way to keep score, then I could see this being a problem. But to me, money only needed in emergencies when you are running out of potions, and equipment can be easily made obselete by better equipment.

Other then that, I find this game to be the 2nd best 3ds game in my collection (Zelda OoT being the first) and am looking forward to playing it.
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