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Heroic Worlds Paperback – July 1, 1991

4.6 out of 5 stars 16 ratings

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This history of role-playing games such as Dungeons and Dragons explains their evolution and gives complete definitions and descriptions for related game products.Arriving on the scene in 1973, such games caught on rapidly and spawned a thriving industry. These games are regularly played improvisations, with rules that allow for consistent resolution of action, in which heroic characters created by the players battle enemies or solve mysteries. Featuring essays by eighteen top industry designers, Heroic Worlds explains the evolution of role-playing games and their influence on other forms of entertainment. The art and jargon of game design, play, and collection are defined in detail.

Editorial Reviews

About the Author

Lawrence Schick has been a professional game designer for Twelve Years, starting at TSR during the early days of Advanced Dungeons & Dragons. He has designed role-playing products for many of the larger game publishers, put in four years at Coleco during the first video boom, and currently designs simulation games for home computers at MicroProse Software. His computer game credits include Airborne Ranger and Sword of the Samurai. He also writes and prduces live-actionrole-playing games as a member of Cruel Hoax Productions.

Product details

  • Publisher ‏ : ‎ Prometheus Books
  • Publication date ‏ : ‎ July 1, 1991
  • Edition ‏ : ‎ First Edition
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 448 pages
  • ISBN-10 ‏ : ‎ 0879756535
  • ISBN-13 ‏ : ‎ 978-0879756536
  • Item Weight ‏ : ‎ 1.6 pounds
  • Dimensions ‏ : ‎ 6 x 1.12 x 9 inches
  • Customer Reviews:
    4.6 out of 5 stars 16 ratings

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4.6 out of 5 stars
16 global ratings

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Top reviews from the United States

  • Reviewed in the United States on June 8, 2019
    Format: PaperbackVerified Purchase
    One reviewer said that this book is overpriced based on its physical qualities. I'll buy that. There are quality issues to be sure. Most buy the book for the content, however. If I had judged this book by its cover, I would not have considered it. The cover art is terrible, but the book's content makes it easy to forgive the publisher for design oversights. The book contains an impressive listing of old school RPGs, RPG supplements and modules. The author gives a brief (and often humorous) synopsis of each item and that is exactly the thing I was looking for. I am glad I purchased this book and I've referred to it often over the years. It is a must read reference for the serious classic RPG collector.
  • Reviewed in the United States on September 19, 2021
    Format: HardcoverVerified Purchase
    Both as a player and sometimes author of paper RPG I found this encyclopedic walk down memory lane HIGHLY entertaining!
  • Reviewed in the United States on September 27, 2015
    Format: PaperbackVerified Purchase
    No RPG library is complete without this!
  • Reviewed in the United States on November 13, 2012
    Format: PaperbackVerified Purchase
    I've heard about this book for a whole, and I had the impression it was some end all be all encyclopedia on role playing games, specifically those from the "golden age" of RPGs (70s - early 90s). So I finally plunked down my $29 for a copy and I must say I'm not sure what all the fuss and accolades were about. At first glance the book is visually a huge disappointment. The paper and print quality is shockingly poor, the print is so badly faded it's sometimes hard to read the words. For almost 30 bucks you would at least expect a decently printed book! As for the contents, it reads like a boring catalogue rather than anything like a "history" of RPGs. It basically lists the games/adventures, and provides a short one paragraph description of each. Most of these descriptions do not provide anything insightful or interesting, you can get better information by looking up the products on Wikipedia or even Amazon itself. The only redeeming features are a few articles written by the game authors themselves, such as Tom Moldvay and Ken St. Andre, and a few "Recommended" lists of games for each genre. Overall this is a very dry and uninteresting catalogue of old RPGs, and I would have given it no stars except for the fact that it's quite "complete", and probably the only product of its kind that exists. But charging $30 for a shoddy product like this is totally ridiculous, I think five bucks is more of a reasonable price.
    4 people found this helpful
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  • Reviewed in the United States on October 24, 2007
    Format: PaperbackVerified Purchase
    Complete compendium of RPGs from their origins up to 1991. Includes excerpts from interviews, lists and commentary by the author. It's the sine qua non book for the true collector.
    2 people found this helpful
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  • Reviewed in the United States on January 31, 2021
    Format: Paperback
    Published in 1991, this book is comprehensive of the role playing games, supplements, and adventures published up to that date. Before the dramatic expansion of the internet, books and magazines were the only way to get compiled and curated information on games. Yes nowadays, you get a lot more on Wikipedia and other sources, but back in the day, this book was the bee's knees. I still look through it now to get a thumbnail description of an item before I plunk down for it on eBay or with other internet sellers.
  • Reviewed in the United States on August 5, 2006
    Format: Paperback
    I have spent way way too many hours over the years poring over my battered but beloved copy of this book. An ultra-detailed reference to RPGs from the dawn of roleplaying through 1991, it's a wonderful treat for the RPG fan.

    Now all we need is a 2nd edition or vol. 2, covering the revolutions of Vampire/dramatic roleplaying, LARPs, d20 and all the innovations of the last 17 years!!! Still, this book as it stands is a great reference. D&D fans especially will be delighted at the ton of info. covering the early years of their favorite game.
    4 people found this helpful
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  • Reviewed in the United States on January 6, 2010
    Format: Paperback
    Ok, this book isn't even close to being current. However, it lists all the great classics from the past- and even a few that aren't so classic (like the small supplement I wrote!).

    Great reference guide.
    4 people found this helpful
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