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About the product
- Captain Olimar has crashed on an unknown planet inhabited by Pikmin!
- And his first 2D platformer will give you a new perspective on his adorably fierce partners.
- Touch the screen to throw Pikmin into action: swim with Blue Pikmin, fly with Winged Pikmin, and more to survive hostile wildlife, solve ecological puzzles, and escape!
- Rated "E10+" with Cartoon Violence
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Captain Olimar has crashed on an unknown planet inhabited by Pikmin! And his first 2D platformer will give you a new perspective on his adorably fierce partners. Touch the screen to throw Pikmin into action: swim with Blue Pikmin, fly with Winged Pikmin, and more to survive hostile wildlife, solve ecological puzzles, and escape!
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‘Hey, Pikmin’ maintains the spirit of the Pikmin series. Captain Olimar crash lands on a planet and comes across the tiny Pikmin who assist him in gathering the Sparklium necessary to repower his ship. It’s more of a puzzle game rather than an exploration game and the levels are much more numerous and smaller. You can only find Pikmin rather than grow them and when you kill a creature they just evaporate rather than leave their bodies for harvesting. The timer is gone and so is the management of Pikmin. In the console game you might have some Pikmin breaking down a wall while others are digging an object and others are building a bridge. In this game, you just travel to the left or right with your group of Pikmin and tackle one task at a time. Now that we’ve lost these management elements of the game I see how much they added to the experience.
So why is the new Pikmin game getting such middling scores? I think it may be because it lacks a certain magical spark that the console games have. The console games averaged about an 88 or 89 percent aggregate score which I think is a bit low and I think 68% is low but I don’t think the new game is on the level of the previous ones. I understand that a handheld experience is different but the new game loses a lot more than it adds to the series. In truth, I found myself getting bored in a way that I never felt in the other three Pikmin games.
Having completed MY review I went back and read the reviews from Gamespot and IGN. Both complained that the game is too easy and in truth it is a breeze. I never had to fight a boss more than once and the puzzles are very simple to solve. My goal of acquiring 30,000 Sparklium was finished while I was still on section 6 of the 8 sections and from there on I only needed to plow forward to the ending level. Added to that is the complaint that the levels are designed to be revisited with a lot of hidden areas but they aren’t fun enough that you’d want to play them again. I don’t really agree that the levels aren’t fun enough to enjoy repeated play throughs. They certainly don’t have the charm of the console games but I didn’t hate repeated run throughs. You can’t necessarily ding a game for being easy if it’s created for children but I think the problem here is that the console games set a certain standard of difficulty and long time fans may be disappointed in how easy this game is.
There were some complaints about the controls with Gamespot saying they could be “unresponsive” but I absolutely did not find this to be the case. There was also some complaints that when you use the touch screen it obscures part of the screen. Well, duh. I mentioned that in my review of Yoshi Touch and Go when it was released way back in 2006 and that would be a problem with any iPad or phone game. I’ve always felt this was a problem with touch screen games but they don’t appear to be going away so complaining about it seems weird.
I agreed with some of the complaints in the professional reviews and disagreed with others. I think my biggest complaint is that after about 4 days of playing I’ve almost tapped the game out. I also don’t like that some of the levels are unavailable to me since I don’t own Amiibo’s but I’ve heard the Amiibo levels are near worthless. Better than average game but nothing to write home about.