High Score!: The Illustrated History of Electronic Games, Second Edition 2nd Edition
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Editorial Reviews
From the Back Cover
The Ultimate History of Electronic Games
“This is a great work that shows the humanity, creativity, and passion inside the art and business of games. The public is playing a lot of games today, and Rusel's and Johnny's fine book gives them a terrific look behind the scenes.” --Trip Hawkins, founder of Electronic Arts and 3DO
“As an industry veteran, I am excited to see that Rusel and Johnny have poured their hard work and talent into creating this visual and textual compendium of the history of computer entertainment. Just as I was, I think you will be amazed to see how far we've come in so few years. The pictorial content of this book represents a glimpse at great milestones of our recent past that are quickly going to be impossible to see, perhaps ever again, outside this volume.” --Richard Garriott, computer gaming pioneer, developer of the Ultima series of games, and founder of Origin Systems
This lavishly illustrated full-color retrospective takes you on a guided tour of the evolution of electronic games from blips on a tiny screen in a computer science lab to the multi-billion-dollar industry it has become today. Hundreds of images of arcades, consoles, and PC games span more than 30 years of game history from the beginning to the present day. Meet the people who changed the world of entertainment and hear the tales of their amazing successes and spectacular failures--including many stories that have never been told in print before.
Rusel DeMaria has been a participant and observer in the electronic gaming industry since its inception. He has written nearly 60 strategy guides and is acknowledged as one of the pioneers of that book genre. DeMaria has been a senior editor and columnist for several national magazines, a speaker at the prestigious Computer Game Developer’s Conference as well as other industry events.
Johnny L. Wilson has been group publisher for Wizards of the Coast periodicals (Dragon, Dungeon, Star Wars Gamer, and Star Wars Insider magazines) and editor-in-chief of Computer Gaming World magazine, the world’s oldest PC-specific game magazine. A game reviewer for more than 17 years, he has made frequent appearances as a computer game historian/expert on the History Channel, National Public Radio, and a variety of local television newsmagazines.
About the Author
Product details
- ASIN : 0072231726
- Publisher : McGraw-Hill Osborne Media; 2nd edition (December 18, 2003)
- Language : English
- Paperback : 400 pages
- ISBN-10 : 9780072231724
- ISBN-13 : 978-0072231724
- Item Weight : 2.74 pounds
- Dimensions : 7.9 x 0.89 x 9.9 inches
- Best Sellers Rank: #2,711,690 in Books (See Top 100 in Books)
- #4,656 in Video & Computer Games
- #6,088 in Computer & Video Game Strategy Guides
- #213,270 in Textbooks
- Customer Reviews:
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Full-color photos of hardware, screenshots, and gaming popular culture (e.g. Atari high score patches) take you through video game history. Not only are systems like Atari, Coleco, Intellevision, Nintendo, Sony, and Sega looked at, the authors also look at specific games and milestones for each hardware platform. A lot of obscure systems are covered and even computers from Commodore, Coleco, Atari, Apple, etc.
The authors have done a great job. From the Nintendo Game and Watch series to Sid Meier's Pirates, a great deal of video game history (past to present) and even memories (for some) are contained within the book. Highly recommended.
As for the actual content of the book... the author makes the material interesting. His organization of the book could have been better. It goes in chronological order (most of the time). The visual design of the book is outstanding. The appendix in the back is good.
Its a great book for the most part.
The book does it's best to cover everything in the history of gaming. But to truly cover everything, you'd have to write 10 volumes of this book. No one could possibly cover everything in one book. As a result, this book has a little bit of favortism. It does an absolutely grand job of covering the early days of gaming. It provides you with a brief history of computers, mechanical games, and pinball machines up to the point of the first video game, Spacewar!, on the PDP-1. From there it provides a very detailed account of the history of gaming in the 70s and early 80s. It focuses on arcade games, The Maganavox Odyssey, Pong, The Fairchild F, the Atari VCS/2600, Handheld Games, Intellivision, and Colecovision, and even early PC games.
Despite the incredible coverage of the 70s and early 80s, it seemed that they slipped a little when it came to the NES & Master System era and beyond. There just wasn't as much covered about the later eras, and not as many personal stories from the programmers and designers like there were for the early era. Even though there wasn't as much coverage, everyone seemed to be represented however. There were sections for NES, Sega Master System, SNES, Handhelds, Sega Genesis, TurboGrafx-16, Atari Jaguar, Playstation, Dreamcast, arcade games, PC games, and so many others. Just not as much packed into each section as there were on their early era counterparts.
In addition to the consoles and arcade coverage and their respective companies, there were also many sections that focused on several different prominant third-party software developers including: Midway, Acclaim, Accolade, Activision, Id, Mindscape, Epyx, Enix/Squaresoft, Electronic Arts, Valve, and many others.
I also want to stress that this book is written from the North American point-of-view of the industry. While the Japanese companies are well represented in this book, you will not get a Japanese point-of-view of the industry.
I highly recommend this book to any avid gamer or anyone that is interested in the history of the industry. Even though it may not be absolutely flawless, I have not seen another similar book that comes close to touching this one. This is the one you want.








