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Hikaru No Go, Vol. 1 Paperback – May 19, 2004

4.9 out of 5 stars 27 customer reviews
Book 1 of 23 in the Hikaru no Go Series

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Editorial Reviews

About the Author

Yumi Hotta received the runner-up award for the 2nd Annual Story King Awards for Best Storyboard. Her winning story, KOKONOTSU NO HOSHI was changed to HIKARU NO GO. In 1999, she teamed up with Takeshi Obata and the series began. Artist, Takeshi Obata made his debut in 1989 with CYBORG JI-CHAN G. The runner-up recipient of the 30th Annual Tezuka Award, Obata's major works include HIKARABITO DENSETSU and MASHIN BOUKENTAN LAMP-LAMP.



Takeshi Obata was born in 1969 in Niigata, Japan, and is the artist of the wildly popular SHONEN JUMP title Hikaru no Go, which won the 2003 Tezuka Osamu Cultural Prize: Shinsei "New Hope" award and the 2000 Shogakukan Manga award. Obata is also the artist of Arabian Majin Bokentan Lamp Lamp, Ayatsuri Sakon, Cyborg Jichan G., and the smash hit manga Death Note. All You Need Is Kill is his latest work following the hugely successful series Bakuman.

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Product Details

  • Age Range: 10 - 13 years
  • Grade Level: 5 - 8
  • Series: Hikaru No Go (Book 1)
  • Paperback: 192 pages
  • Publisher: VIZ Media LLC; 1st edition (May 19, 2004)
  • Language: English
  • ISBN-10: 159116222X
  • ISBN-13: 978-1591162223
  • Product Dimensions: 5 x 0.6 x 7.5 inches
  • Shipping Weight: 4.8 ounces (View shipping rates and policies)
  • Average Customer Review: 4.9 out of 5 stars  See all reviews (27 customer reviews)
  • Amazon Best Sellers Rank: #330,506 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Vincent Lee on June 8, 2004
Format: Paperback
As a long time fan of Hikaru no Go, I am excited that this excellent series is now being translated and that Americans can be introduced to this ancient and strategically complex game.
Hikaru no Go is somewhat of a coming of age tale about young Shindo Hikaru, who unleashes the spirit of a long deceased Go master from the Heien era when he is able to spot a blood stain on a go board that is invisible to everyone else. This ghost, Fujiwara no Sai, occupies a part of Hikaru's mind, playing go through instructions given to Hikaru.
Initially, Hikaru is an average child who likes sports, is failing his classes, and has little interest in playing go, but soon he has a fateful encounter with Touya Akira, another child his own age. Hikaru, playing as Sai completely beats Touya, a prodigy at go and the son of a Master. Hikary earns himself a rival when Touya learns that Hikaru has never played a game before in his life. Sai and Touya's passion for the game eventually begins to change Shindo's mind and he begins to wish to learn to play for himself. In the meantime, Sai's games played through Hikaru have begun to attract the attentions of some of the top professions of the game who suspect Shindo to be some sort of mysterious prodigy.
Despite the prominence of the Character Sai, the subject of this manga is, as the title suggests, about Hikaru (Hikaru no Go means Hikaru's go). Through the course of this story, Hikaru will learn what it means to have meaning in his life, to be focused on something larger than himself, and to deal with both the joys of victory and the sorrows of defeat and loss, both in front of a go board and in his life.
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Format: Paperback
I got hooked on Hikaru No Go a few years ago, back before it was licensed in the US. But, I've been following along with this translation of it in Shonen Jump, where it's currently being serialized. I have the entire series in Japanese, so I probably won't collect the English version. But, if you haven't tried this series yet, I highly recommend that you pick up this volume for yourself.

This manga revolves around a game called go, an ancient strategy board game that originated in China, thrived in Japan for a time, and is played in Asia and all over the world today. Now before you walk away assuming that you have to be interested in go to enjoy this manga, let me assure you that you don't need to know much about go at all in order to enjoy this manga.

The true strength of this manga lies in its characters. Almost all of them are quite likeable, and even the minor ones are well developed. Yes, most of them are a little obsessed with go, but that's to be expected. The main characters grow and mature as the series develops, but there's not much time for them to grow much in just the first volume.

The other element that makes this manga one of my favorites is the story. As I said earlier, this manga revolves around the game of go. The title translates to Hikaru's Go. Hikaru is the main character, and just as the title suggests, this manga follows his development as a go player. The story begins as Hikaru reluctantly takes up go in order to appease a whiny ghost named Sai with amazing talent for the game and a couple lifetimes of experience. This, of course, leads to problems as Hikaru makes the moves that Sai tells him to make, playing well beyond the level someone who has never touched the game should be able to reach.
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Format: Paperback
I am amazed at how powerful an effect these books have had on my children. I mean that now that they have been reading these books they have developed an interest in playing go. They knew I played and have seen my go board but they never asked me to teach them until after they started reading these books. Within two weeks of the purchase of this book my 14 and 10 year old sons were playing go and I had never given any lessons to my 10 year old. They are continually asking me to get more of the series. It is great. I am very happy.
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Format: Paperback Verified Purchase
Hikaru no Go is amazing. Sometimes I can't believe it's shonen because of the character development and the story itself. The main characters are memorable and the interactions between them is nothing short of genius. The story is amazing because raraly is a non sport game chosen as the topic of a manga and so wonderfully done at that.The art is amazing as well and should be recognizable to those who have read Death Note who shares the same illustrator.This is worth the money and reading time because it's just that good.
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Format: Kindle Edition Verified Purchase
This is one of my favorite series. There's nothing in it that would cause concern for most ages of boys or girls. The characters are likable and relate-able. I'd recommend this series for anyone who wants to learn GO, or who just wants to see a cute coming of age story.
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Absolutely phenomenal series! Everything about this series is fantastic. Just finished the 23rd and final volume yesterday and I have to say It's one of the best shonen series I have ever read. Definitely do yourself a favor a get this series. You will not be disappointed.
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