If you don't agree to let the game invade your privacy by signing their "lack of" privacy agreement, half of it is unavailable. No points or awards and many locations are out of reach. I buy the disk version so I do not have to be watched constantly online. Buyer beware if you are tired of being forced to sign these agreements to get your money's worth. I think it is time we learn to say NO, for ourselves and our children.
That said the interface tries to do way too much. The game has decided you would like to redo every mission and provided multiple side objectives. While redo was an option with the first game, choosing from redo missions just inserts yet another screen you have to figure out how to back out of. Moving to the next mission is confusing as you have too many decisions to make before you start. The game play is roughly the same with no improvement for the climb feature to be able to ascend simple things like boxes. It would be a much better game if it allowed more agility. Another annoying feature is having to open your weapon screen to make obvious choices. Yes I want to use the lockpick to open the door...have a better suggestion?
I played through the opening mission and completed the training part then played the Miami sequence which was very confusing at first as certain choices at a work station were greyed out. It wasn't clear what you had to do to make them work and takeout your first hit. She kept driving her race car without coming in to the pit where you were waiting [this is a problem in many parts of the game]. There were also choices for taking out the pit crew that are useless to the first mission and counterproductive to your score. Suddenly the greyed out choices started working but I'm not sure why. This was related to those redo missions which should be shut down on the first run through but are not.
They need to do some work on the missions themselves. I played one mission last night where I couldn't trigger an important event. I set the trap for the hit at a planned event and the hit never went to it. Then they wanted me to put on a costume that did nothing for the game. I also found a costume that was never used. People wouldn't drink their poison and the only folks around to eliminate were non-target characters you lose points for. This is caused by a failure to isolate those other missions you can choose on redo in the same location. For instance, at one point the game wanted me to take an item that was difficult to get and had nothing to do with the current mission. These things are very confusing because you are given so little guidance. Would stealing the object have triggered the event I was waiting for or was it just another redo artifact? An hour or two of that kind of hunting and second guessing gets frustrating. If you like Hitman it is still a good game but the guidance system could use a lot of work. The "clues" are often hard to fathom as well. I kept being told to go to a character. He had nothing to say to me other than to report me to the guards. So the next reload I knocked him out and put on his clothes. I hid the body and the game continued to tell me to go to him! The clue never did turn off which was confusing when I was using the map to navigate. Redo artifact?
Graphically the world starts out with some really nice images of sea grass and a house on the ocean, but the Miami segment that followed could have been a racetrack anywhere. No real sense of place like The Assassins Creed series. I was hoping for better this time. I also discovered very few of the 20 locations you get credit for. The ones I found were not worth the time. A blind alley with trash...that is an accomplishment?? I should look for more of those?? I hope it improves. Its not terrible, its just not better than the last one. And if you don't play those side missions you find that the credits roll much too soon.
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