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Hocus & Pocus: The Legend of Grimm's Woods: The Comic Book You Can Play (Comic Quests) Paperback – Illustrated, September 4, 2018
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Reading age8 - 12 years
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Print length152 pages
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LanguageEnglish
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Grade level3 - 7
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Lexile measureGN500L
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Dimensions5.8 x 0.4 x 8.3 inches
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PublisherQuirk Books
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Publication dateSeptember 4, 2018
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ISBN-101683690575
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ISBN-13978-1683690573
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From the Publisher
Comic Quests are perfect for:
- Graphic novel readers
- Aspiring role-playing gamers
- Video game lovers
- Reluctant readers
- Long car trips and flights
Comic Quests
Halt! This isn't a regular comic book
In this comic book, you don’t read straight through from first page to last. Instead, you’ll begin at the beginning, and soon be off on a quest where you choose which panel to read next. On your adventure, you will solve puzzles, encounter friends and foes, and collect magical objects—because You are the main character.
How To Play Comic Quests
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To begin, select a character, then start your quest |
Pick where you want to go in the panel—doors, paths, signs, and objects can all have numbers |
Flip to the panel with the matching number |
Continue reading from there, making more choices as you go to complete the questContinue reading from there, making more choices as you go to complete the quest |
Along The Way, You Will...
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Make Fun Choices:Throughout your quest, the paths you choose will help you get closer to achieving your goal. In Hocus & Pocus, you decide which magical pet will accompany you. |
Collect Supplies:The key to any successful quest is being well equipped. Along your path are all the items you will need, so look closely! |
Solve Puzzles:You’ll encounter riddles, games, and brainteasers. Solve them correctly and you’ll be handsomely rewarded! |
Win Rewards:The more good deeds you do, the more shiny stars you’ll find. They will help you win! |
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| Hocus & Pocus: The Legend of Grimm’s Woods | Hocus & Pocus: The Search for the Missing Dwarves | Knights Club: The Bands of Bravery | Knights Club: The Message of Destiny | Knights Club: The Buried City | Iron Magicians: The Search for the Magic Crystals | |
| Select your story | Enter a world inspired by favorite fairy tales, complete with gingerbread houses and a girl dressed in red. Cast spells, solve puzzles, rack up sparkling stars, and train your own magical pet! | Snow White is worried about her seven cousins, who have disappeared. You’ll need a healthy appetite for adventure—and your magical pet— to track down the missing men and put a stop to nefarious forces lurking in the forest. | In a medieval age of chivalry and sorcery, the road to knighthood is a long one. Journey through snowy mountains, haunted lakes, and dark forests as you face down trolls, wizards, and fellow warriors along the way. | You’ve been training hard to become a knight. Now the king has a mission for you: carry a message of the utmost importance to the leader of a neighboring country. Solve puzzles and defeat your foes to complete this quest! | Impressed by your strength and skill as a knight, you are entrusted with the search for a list of precious objects, all hidden on a distant island. Can you find all the objects and bring them back? | Step inside a steampunk version of Paris where magic and machines coexist. You must retrieve the magic crystals that power the Eiffel Tower—a secret weapon— before your enemies find them first! |
| Pick-your-path | Yes | Yes | Yes | Yes | Yes | Yes |
| Choose your character | Play as Hocus (a boy) or Pocus (a girl) | Play as both Hocus and Pocus as a team | Play as one of three brothers eager to join the Royal Order of Knights | Play as one of three brothers eager to join the Royal Order of Knights | Play as a warrior, an archer, a magician, or a captain—each character comes with their own special strengths and weaknesses. | Play as a girl or boy with different magic, technology, charisma, and life points. |
| Be victorious | Select a magical pet to help on your journey | Select a magical pet to help on your journey | Collect and use weapons | Forge weapons and spin the combat wheel | Defend yourself with magical spells and weapons | Cast spells, spin the combat wheel, and use the map to navigate |
| Collect fun items | Sparkling Stars | Sparkling Stars | Bravery Bracelets | Magical Cards | Precious Objects | Magic Crystals |
| Solve puzzles | Yes | Yes | Yes | Yes | Yes | Yes |
| This graphic novel series can be played in any order | Book 1 | Book 3 | Book 2 | Book 4 | Book 6 | Book 5 |
Editorial Reviews
Review
“If you love reading, gaming, and magical animals, you’re going fall head over heels for this brand new graphic novel series.”—YAYOMG!
“An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story.”—School Library Journal
“An innovative twist on a familiar format and fairy tale.”—Booklist
“This series opener takes a simple but enjoyable form, mixing literary autonomy with the traditional role-playing video game—the resultant gaming comic promises to delight young decision-makers.”—Publishers Weekly
“An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike.”—BioGamer Girl
“If you value opportunities for your kids to use their imagination and their creativity, [Comic Quests] will provide that spark.”—Dad Suggests
“Fun for kids of all ages.”—Really Into This
About the Author
Gorobei (aka Emmanuel Martin) is a comic book artist based in France.
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Product details
- Publisher : Quirk Books; Illustrated edition (September 4, 2018)
- Language : English
- Paperback : 152 pages
- ISBN-10 : 1683690575
- ISBN-13 : 978-1683690573
- Reading age : 8 - 12 years
- Lexile measure : GN500L
- Grade level : 3 - 7
- Item Weight : 11.2 ounces
- Dimensions : 5.8 x 0.4 x 8.3 inches
- Best Sellers Rank: #984,524 in Books (See Top 100 in Books)
- Customer Reviews:
Customer reviews
Top reviews from the United States
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There are some puzzles to solve, like little mazes, or word puzzles with letters missing, but not tons. It seems like they've tried to combine
a. a choose-your-own ending book
b. a puzzle book
c. a video game
I think the combination weakens those three genres. My kids just weren't interested in the book, and while I had hoped the interactive element would hook a reluctant reader with attention issues, it was just too complicated. I will choose a, b, or c in the future, but not all three combined.
In a world filled with familiar fairy tale stories, characters, and creatures that take on some new characteristics, readers are able to choose the character they'd like to follow and make choices for them to create a unique story. Reading and playing as either Hocus or Pocus, with the assistance of a magical animal companion, the story unfolds as readers solve the riddles presented to either help their character succeed or fail as their adventure evolves.
The art is adorable, the flexibility of the choices offered allow for a different experience with numerous reading opportunities, and the interactive element of the story is enjoyable and certainly evokes a strong sense of nostalgia for older readers who grew up with the Choose Your Own Adventure books; however, this type of story does not lend itself well to a digital format that isn't hyperlinked. The experience with the ebook version of this graphic novel was frustrating as choices required searching for the correct panel and constantly moving back and forth throughout the story - this would be far easier, and likely more enjoyable, with a physical copy of the book that's easier to flip through.
*I received a copy of this book from NetGalley and Quirk Books as part of the Quirksgiving Challenge.
You can choose to either follow Hocus or Pocus as they investigate a cottage. There is a stat sheet to track your adventure, as well as the pet you choose and any treasure you find. The story features elements of famous fairy tales like Hansel & Gretel and Red Riding Hood.
This was a bit difficult to read in review copy form, but I think a physical copy would be a ton of fun for young readers. I followed Hocus as he went around the cottage and got chased by scary trees. There are some good branches to the story and puzzles the reader has to solve to move on to the right page. The illustrations are a lot of fun and there seem to be tons of choices. I especially liked how some choices were drawn right in to the story.
I received a review copy of this ebook from Quirk Books and NetGalley in exchange for an honest review. Thank you for allowing me to review this ebook.








