- Paperback: 256 pages
- Publisher: Cengage Learning PTR; 1 edition (March 17, 2004)
- Language: English
- ISBN-10: 159200170X
- ISBN-13: 978-1592001705
- Product Dimensions: 7.4 x 9.2 x 0.6 inches
- Shipping Weight: 1.6 pounds (View shipping rates and policies)
- Average Customer Review: 20 customer reviews
- Amazon Best Sellers Rank: #2,481,823 in Books (See Top 100 in Books)
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Hollywood 2D Digital Animation: The New Flash Production Revolution 1st Edition
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1. Introduction to Animation 2. Basic Flash Animation Concepts 3. The Flash Production Pipeline 4. Drawing or Scanning 5. From Flash to Broadcast and Film 6. Time Is Money 7. Strategy of Character Design 8. Camera Moves 9. Special Effects 10. Audio 11. Brave New World
From the Publisher
Includes rare insight of Flash production models from major studio networks such as Disney, Warner Bros, and Nickelodeon. Author is currently working on a feature film for Sony Pictures, "Lil Pimp", done 100% in Flash. Educates animators with innovative step-by-step Flash animation techniques. Filled with interviews from veteran studio animators. Four-color book loaded with incredible, original animation and artwork.
Top customer reviews
Corsaro's new book H2D has a different point of view which is the application of Flash as a major part of a broadcast production environment. He spends a lot of time in interviews and discussion talking about the typical studio production pipeline and the pros and cons of Flash as a cost saving tool. There is an interesting comparison between "Ink and Paint" applications and Flash. As well as pro's and con's of scanning VS digital drawing. Corsaro and co-author Clifford Parrott also discuss character design do's and don'ts, optimizing Flash's strengths, creating special effects, implementing camera moves, and methods for going from Flash to broadcast. There is minor overlap between TFA and H2D but it is minimal, mostly some of the same art work, otherwise H2D moves toward a different focus which is Flash as a major tool in broadcast production. References to the WB, Cartoon Network and Hanna Barbera as well as interviews with industry pros are scattered through out the book. A CD with samples different from the CD that came with TFA is included. I personally enjoy Corsaro's writing style and I found both of his books easy to read and very informative. TFA is a better introductory book for new Flash movie makers. H2D is a good introduction to taking Flash to the next level from the Web to Broadcast. There is still plenty of room for more detailed and comprehensive books and instructional resources addressing these subjects, but for now Hollywood 2D Digital Animation is a welcomed addition to the current literature.
And Corsaro knows his stuff and lays it out, not just Flash the program but the animation business and the service specialties in that insular biz. I was doing animation layout work for Curious George but I was new at it and was giving the art director some frustration. I asked him if there was a good reference book to learn a lot of things a layout artist has to know, nomenclature, pipeline conventions, etc. Corsaro's book, even though it focuses on Flash, is a great reference for animation people of all sorts. History, concepts, scheduling, pre-production, scripts, audio, post production. Tips, tips, tips. I've got underlined stuff on every page. Highly recommended. And believe it, Flash is coming on big time. Learn this program if you want some job security in the animation revolution that's just starting.
For those who have a solid working knowledge of Flash, this is an invaluable resource for using Flash for any level of 2D animation production. For people accustomed to traditional animation, you'll learn how Flash can work as a efficient alternative to the usual production pipeline.
Much of this book may seem a little out of scope for those not in the big time of the animation industry, but even if you're a studio of one, there's plenty of tips to help cut down the amount of time you spend cursing Flash. Through proper pre-planning and design one can make the best use of Flash's time saving re-usability of elements. The ability to draw storyboards directly into Flash in another way to streamline the animation process.
The interviews peppered throughout the book give some great insight on how Flash can best be used in the production process. Although you'll have get over the irony that most of the interviews came from people working on the now infamous Flash feature Lil' Pimp.
Again, if you're new to Flash, you might want to hold off on this one for a bit, but if you have some experience and you're ready to make the most of animating in flash Hollywood 2D Digital Animation is a must-have.