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Horizon Zero Dawn - PlayStation 4
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About this item
- A Lush Post-Apocalyptic World – How have machines dominated this world, and what is their purpose? What happened to the civilization here before? Scour every corner of a realm filled with ancient relics and mysterious buildings in order to uncover your past and unearth the many secrets of a forgotten land.
- Nature and Machines Collide – Horizon Zero Dawn juxtaposes two contrasting elements, taking a vibrant world rich with beautiful nature and filling it with awe-inspiring highly advanced technology. This marriage creates a dynamic combination for both exploration and gameplay.
- Defy Overwhelming Odds – The foundation of combat in Horizon Zero Dawn is built upon the speed and cunning of Aloy versus the raw strength and size of the machines. In order to overcome a much larger and technologically superior enemy, Aloy must use every ounce of her knowledge, intelligence, and agility to survive each encounter.
- Cutting Edge Open World Tech – Stunningly detailed forests, imposing mountains, and atmospheric ruins of a bygone civilization meld together in a landscape that is alive with changing weather systems and a full day/night cycle.
- Genre:Strategy & Role-Playing
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Product information
| ASIN | B00ZQC73O8 |
|---|---|
| Release date | February 28, 2017 |
| Customer Reviews |
4.7 out of 5 stars |
| Best Sellers Rank | #26,544 in Video Games (See Top 100 in Video Games) #1,363 in PlayStation 4 Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.56 x 5.56 x 6.75 inches; 4 Ounces |
| Type of item | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | E3Horizon:ZeroDawn_PS4 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4 ounces |
| Manufacturer | Sony Computer Entertainment |
| Date First Available | June 14, 2015 |
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Product Description
Take on the role of skilled hunter Aloy as you explore a lush world inhabited by mysterious mechanized creatures in an exhilarating new Action/RPG exclusively for the PlayStation4 System.
From the manufacturer
Experience A Vibrant, Lush World Inhabited By Mysterious Mechanized Creatures
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A Lush Post-Apocalyptic WorldHow have machines dominated this world, and what is their purpose? What happened to the civilization here before? Scour every corner of a realm filled with ancient relics and mysterious buildings in order to uncover your past and unearth the many secrets of a forgotten land. |
Nature and Machines CollideHorizon Zero Dawn juxtaposes two contrasting elements, taking a vibrant world rich with beautiful nature and filling it with awe-inspiring highly advanced technology. This marriage creates a dynamic combination for both exploration and gameplay. |
Defy Overwhelming OddsThe foundation of combat in Horizon Zero Dawn is built upon the speed and cunning of Aloy versus the raw strength and size of the machines. In order to overcome a much larger and technologically superior enemy, Aloy must use every ounce of her knowledge, intelligence, and agility to survive each encounter. |
Cutting Edge Open World TechStunningly detailed forests, imposing mountains, and atmospheric ruins of a bygone civilization meld together in a landscape that is alive with changing weather systems and a full day/night cycle. |
Embark on a compelling, emotional journey and unravel mysteries of tribal societies, ancient artifacts and advanced technologies that will determine the fate of this planet, and of life itself.
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviewed in the United States on April 3, 2017
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Given my rather superficial analysis of the game, I kept my preorder for over a year, and wasn't disappointed by the game when it came out. If you want to engage in combat with massive machines, targeting weak spots, utilizing different weapons and setting traps, then this game delivers in spades. It sells itself as an Action RPG, but in reality it's a third person action game with very, very light RPG elements. You've got a skill tree no more involved than anything you've seen in Dying Light or the Arkham series of Batman games. You'll pick up loot, put a mod or three in a weapon, you'll craft ammo, and you'll gain skill points in a rather uninspired skill tree, but otherwise, you're not really crunching stats. The forgiving, choice-free nature of the RPG elements serves to make them more redundant - you'll get every skill if you level up enough and do enough side objectives, and mods can be swapped out after purchasing a later skill, but swapping armor and weapon loadouts (with specific mods inserted) depending on the foe at hand does add some strategic depth to combat.
Speaking of which, combat in Horizon Zero Dawn is fantastic, as was previously mentioned. You've got spears, bows, slings making up the majority of your arsenal, as well as the Ropecaster - a weapon that shoots out ropes and ties down robots, the Tripcaster - a weapon that shoots out wires you can use as traps, and the Rattler - a shotgun-like device that shoots out numerous projectiles. Don't be fooled by the illusion of choice, though - it's very much a bow game. While good aim and reflexes will serve you well, don't think of the game as a shooter as much as your bows are... element-spitters. Each enemy has specific weaknesses, and weakspots that may have different weaknesses from the main body of the machine.
Use a weapon with "tear" damage and you can knock off components, disabling machine attacks, giving you more resources, or even allowing you to commandeer the weapon you knocked off. Setting machines on fire can cause them to overheat, freezing them makes them take more damage from subsequent attacks, and shock damage can stun them for a short while. In addition, some machines will overheat when exposed to too much fire damage, forcing them to eject vulnerable components you can then target for mass damage, while other times machines will have various elementally-aligned canisters that will explode if targeted with the correct element. All in all, using the right weapon at the right time on the right machine (or right part of the machine!) is of supreme importance, and it gives combat a more tactical feel not seen in a long time. Knowing how to fight a machine will allow you to take it down much faster, and the learning experience is very rewarding in its own right.
The fact that most machines are based off some real-world animal (living or extinct) is also rather fun, especially as they take up environmental roles appropriate to their type. There are relatively skittish, docile herbivore mimics, more aggressive ram/bull like herbivores, giant cat-like machines, scavenger machine-dogs and machine vultures (you'll learn to hate them, trust me), up to the massive tyrannosaur-like Thunderjaw. The fact that you're fighting robot animals with massive guns is cool enough to bring the nerd out of anybody, enough so that you can ignore the silliness that such foes could be hindered by crude bows and arrows, which in HZD function more like rocket-launchers than actual bows. They have a linear (not arched) trajectory, although their maximum range may fool you otherwise, and the sheer impact damage they do (based on how the machines react to them) is absurd - but it's a trivial gripe, at best. The only other complaint about combat to be had is whenever you're forced to fight human enemies, which are nowhere near as fun as the machines. Fortunately, they're weak, but fighting them can't be viewed as anything but a low-point, by comparison to the excellent machine combat.
Taking advantage enemy weakspots and mitigating enemy attacks is where the RPG elements really come into play. Kill machines and you'll get mods, which can be inserted (like gems in Diablo) into weapon and armor, giving them permanent bonuses. Before too much time has passed you'll find yourself with purple (Very Rare) quality mods and weapons, at which point you'll happily start nit-picking details. It might seem odd to get the most powerful weapons early on, but rarer weapons also unlock new types of ammo, and while you'll be encouraged to do this once or twice in the beginning, it's largely left up to you to continue on your own. Buy a War Bow and you can use Shock Arrows. Buy a Carja War Bow and you can use Freeze Arrows. Come across a Stalker or a Longleg without a War Bow? Tough - you'll know better next time. That said, modding arms and armor is the closest this game feels to an RPG, and redundancy is key. Take the War Bow - it has three different elements of ammo it can shoot (albeit with its highest grade). The natural solution is to have THREE of these bows, each one modded to utilize a different element, which you'll switch to as the situation demands. Need to freeze a Rockbreaker? Get your freeze modded Shadow War Bow. Need tear damage? Impact damage? Fire damage? Three different Shadow Hunter Bows will do that - one for each element. Same goes for the armor. If you're fighting a foe that spits ice at you, put on ice resistance armor. Need to sneak past? Put on your stealth armor.
Speaking of which, aside from direct combat, stealth is very well done in HZD, being quite akin to Shadow of Mordor. Enemies all have detection bars, making evading foes intuitive. Stealth itself is powerful, but not over-powered. Good for eliminating many weak enemies early on, it leads you to a false impression of stealth's power until medium/large machines become more common, at which it goes from being a good fight-finisher to a good first-strike. There are also plenty of collectibles to find, and much, much climbing to be done. Climbing Tallnecks is quite fun, and the rewards (dispelling large segments of the fog of war) makes it even more enjoyable. The platforming is all automated, and ledges and handholds you can make use of are almost always indicated by white or yellow. The automation isn't perfect, however, and it does get tedious after a few hours of constantly watching the slow-motion jump which has long since stopped being nerve-wracking and started to be a bit of a nuisance.
The graphics are top-notch for a console experience, even the most jaded of gamer is sure to appreciate Horizon's superb lighting and weather effects. Character animation is generally good, too, save for speaking in cutscenes. Is it Andromeda bad? No, but it's not Witcher 3 good, either. Another praise-worthy feature is that despite being an open world game you will very rarely encounter clipping issues in the environment. Floating rocks and foliage, untextured terrain, and other graphical treats are abound in games like Fallout 4 and Skyrim, and while Horizon's not as big as those worlds, the consistently high quality throughout is definitely worth noting.
The story and characters is where the game falters, a bit, and if you follow too much internet drama, you'll have heard aspersions cast about this game before it came out. They're not entirely true or untrue, but it shouldn't spoil the experience, either way. The protagonist a figure she tracks throughout the game is, in typical video game protagonist format, portrayed as nearly omni-competent. Especially the latter figure, their wholesome goodness, inerrant correctness and unshakable aptitude makes for a two-dimensional character that seems overly lionized, and hard to really care about. That Aloy follows this model invariably means she shares the same faults. Other quirks of the character are probably personal annoyances, like Aloy's incessant need to mumble quietly throughout the game about the most trivial of matters. The story itself is interesting... or at least the backstory is. The main game presents a typical tale of self-discovery and revenge, and while cliche, they're motivations that work. Another down-point, however, are the dialogue "options", which are almost always completely pointless.
While the claims of misandry are overblown, if you're overly sensitive to such things, you might find plenty to complain about. Invariably when there's an evil character, it turns out to be male. From the main antagonist, to the mean child from the nearby tribe, to the angry War-Chief, to the main culprit behind the ancient event around which the world of HZD revolves... all male. This gender demonization even applies to AI. Fortunately, there are also strong, helpful male characters, chiefly Aloy's foster-father and mentor, but the range of portrayal males get just makes the female NPCs seem two-dimensional, by comparison, and this overly protective, sanitized writing of female characters just makes them boring. You'll find bandits of both genders, but as for named NPCs with speaking roles, the most adversarial one in the entire game is an intransigent old matriarch who has little effect on the overall storyline or any specific quests. Women can be villains, too, they have the same range of emotions and capacity for selfishness, hate, greed and violence, and writing them differently just dehumanizes them.
Overall, it's a great game with some room for improvement. If you enjoyed game like Far Cry Primal, Shadow of Mordor or Batman: Arkham Knight, consider giving Horizon a look.
Original review: Very rarely, a game comes along that sets a completely new standard in immersive entertainment. Horizon Zero Dawn certainly borrows from the best that came before it, but the developers at Guerrilla Games have combined brilliant elements of extreme creativity, eye candy graphics, a story line that’s completely fantastic but bizzarely believable considering developments in AI and Robotics. Game play and controls are fluid and intuitive, despite being somewhat complex, as to weapon enhancements and skill evolution as you progress. The social structures and relationships that exist in this post apoctolyptic world are believable as well, as society has devolved into tribal units that are matriarchal and include social practices like casting out members of society and shunning them for various offenses. The main character, Aloy, a great name in this post-age the tribal leaders called the Metal World, that is terrorized by a growing cast of robotic machines now operating in a feral existence, is one such outcast who was cared for and later trained by another outcast, a warrior named Rost. You see their angst as they are shunned and belittled any time they come in contact with the established tribal members in the story line’s beginning, but especially the frustration of Aloy as an innocent child trying to understand why she is different and not accepted. Ironicallly, many younger players might relate to that socal stigma if they’re part of the complicated social strata that exist in western culture adolescence. A periodic competition exists that allows young tribal members to become braves but also allows an outcast to prove their metel, wherein, if they finish, are allowed to become a brave and shed the social stigma as they will now help defend their tribe. Fittingly the competition is called, “The Proving”. The deity that permeates the culture’s spiritual beliefs is curiously also referred to in phrases that incorporate the word ”Mother” making it female as their life giver and sustainer. There are, of course, quests that must be accomplished, but to me they seem less structured and predictible as many other games I’ve played. There periodically exists social interractions where Aloy is given the opportunity to respond in a variety of ways which you can choose. Your choices of her responses will help determine how her character develops and how she is regarded. As for the mechanical creatures you encounter and whose diversity is gradually revealed as you progress, they are nothing short of epic and mesmerizing with movements that are reminescent of the dinosaurs that roamed the earth eons ago. Completely unique in size, function, defense capabilities and ferosity, you initially approach them timidly, as any of them can easily kill you and learn their weaknesses and vulnerabilities in order to bring them down. You also acquire the ability to transform them to be docile and even an ally in limited ways. One early creature, for example, is called a Watcher, and resembles perhaps, a raptor in size and movements, whose purpose is mainly to observe so their head is dominated by a lens eye. When they detect you, a question mark appears over their heads and they will approach. If they spot you the eye turns red and the entire screen takes on a milky hue, indicating you are being scanned and under attack. Aloy found a small earpiece that attaches too her head, one day as a child accidentally, when she falls into an abandoned underground cavern that contains remnants of the wrecked Metal World age. The device gives her a heads up scanning projection of the area around her, revealing useful hidden information, items and vulnerabilities. I’ve been playing for hours and see I’m only 20% into the game, despite learning and accomplishing volumes. The game has some elements that really make the experience seem so believable and realistic. Besides the changing light as the day progresses, at times there will be flash rain or snow showers which change the visibility and game play. You’re able to do periodic game saves when you locate a camp fire, well, a stack of wood which you light and then do a quick save or a manuel save. It’s a good idea, after you’ve accomplished a particularly challenging sequence or defeated one or a herd of very tough machines, to return to do a save. It’s not always close to your scene of action, but on the PS4 at least, you can push a button to bring up a map section and then quick travel there. One feature that may not be important to some gamers but to me it’s what makes the game even more involving and emersive, is the character development and the social complexity. Add to that the excellent voice acting. I waited to buy my PS4 Pro especially for the game Dishonored 2, and as fantastic as that game was in many ways, I felt very disappointed in the character development and lack luster voice acting which made much of it seem suprisingly flat, despite the spectacular graphics. Not so here. Guerrilla seems to have ticked all the boxes in every category. I would prefer to be balanced by listing a few things that seemed weaker, but honestly, I can’t think of any. This has become my new standard and all time favorite. The price will be reduced after another month or so. I paid full price to have it on it’s release date and have Zero regrets. If you enjoy games like Tomb Raider and Uncharted you’ll be mesmerized by Zero Dawn Horizon. Your main weapons are a lance and a bow which you can acquire specialized ammo for depending on the type of battle you're up for. To maintain your health, you are alerted to medicinal plants that you can pick and store in your medicine pouch till you need them. The scenery is absolutely spectacular, sometimes rugged mountain terrain or lush green forests and a pair or a herd of mechanical animals can appear around any bend, to be attacked and disabled or just avoided. Sorry for the long description but this game is really, incredibly beautiful, challenging and captivating. Do not hesitate to purchase it now or wait a few weeks and it should be reduced 20% or so as is the custom. Beyond a 5 star rating to me.











