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Horror Recognition Guide (Hunter: The Vigil) Paperback – February 18, 2009

4.1 out of 5 stars 8 customer reviews

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Product Details

  • Paperback: 330 pages
  • Publisher: White Wolf Publishing (February 18, 2009)
  • Language: English
  • ISBN-10: 1588463559
  • ISBN-13: 978-1588463555
  • Product Dimensions: 6 x 0.8 x 9 inches
  • Shipping Weight: 1.1 pounds
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,849,914 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Rodney Meek VINE VOICE on April 5, 2009
I enjoyed this book a lot. But it's not what it claims to be nor what it is marketed as. If you are looking for a Worlds of Darkness equivalent to D&D's classic Monster Manual, you will be gravely disappointed. And if you think that you can use portions of this book for handouts or other props, I suspect you will find that to be non-workable as well. Is it a listing of NPCs you can use in your own campaign? Not really. Can you pull some adventure hooks out of it? Eh...I suppose, but really you'd only get the germ of an idea, not fully-fledged modules.

Really, this book is a collection of short stories, an excuse for some authors to play around with a set of common characters and try on a range of voices and styles. Most of the material is composed of email exchanges, blog entries, forensic reports, and journals and letters. Various hunters and allies encounter creatures including vampires, werewolves, ghosts, mages, the fey, Lovecraftian nightmares, and possibly alien abductors. Standout entries are "Oleg Chernenko" (about some kind of modern-day golem?), "City of Ghosts", the unsettling "Close Encounter" (where a hunter comes to realize that "They" know that he knows), "Gnosopharm" (a plausibly-rendered one-woman battle against clashing covens), and "The Vivisection".

It's actually pretty high-quality stuff, lavishly illustrated and filled with disturbing questions that receive few answers. If you crave some modern-day horror fiction in the White Wolf universe, this is your book. But as an RPG supplement, there's not much here for practical use.
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Interesting format. The pages are clear and easy to read and the style comes off as if a bunch of classified documents were photographed or scanned.

Overall most of the short stories are interesting and offers the human perspective and encounter for different creatures in the WOD lore. I just started reading the lore and found this to be a nice supplement to the other books.

Just don't expect anything deep or intricate, this is more of a fun and short read.
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CAVEAT: I don't play Hunter or indeed any of the other World of Darkness Role Playing Games, but bought this as a possible play-aid to a very dark Delta Green campaign I run and for which I often need ideas to help fill the dearth of published scenarios for the setting.

What you are getting here is a perfectly bound paperback about the frontal footprint of a Savage Worlds explorer edition, containing 300 and some pages of monochrome art and printing, representing various stories, which I'm not going to excerpt or spoil.

These are not scenarios for a GM to run as much as "found evidence" on which the GM (and I believe in World of Darkness storytelling mode, the players also) can vamp to build a dark story in the Weird Horror mold.

There are narratives, evidence photos, medical papers, jotted notes and so forth that seem to suggest a coherent yet disjoint tale of a Hunter Cell pulled apart and consumed by the events and things they were hunting. Call it Blair Witch for the WoD crowd. As I say, I don't play Hunter the Vigil, so the motive there is conjecture on my part based on educated guessing and the material.

I was so impressed by the potential of this that I bought the PDF as well so I could extract the contents for use without damaging the book. I have been running Weird Horror RPGs, principally Call of Cthulhu, for as long as they have been in print (about 30 years) and this stuff was raw opium for my scenario-plotting glands.

However, the contents are for an adult audience. Some of the material is seriously f-ed up and letting an immature pair of eyes at it is asking for trouble. It must be kept on a high shelf behind the weedkiller and paint-thinner.
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I was leery about purchasing the Hunter Horror Recognition Guide because artifact products for RPGs are always a mixed bag of tricks. Sometimes they work and sometimes they do not. So I waited until my curiosity got the best of me and I ordered this book. I was not disappointed. The book appears to be the recovered case files of a semi-successful Hunter cell (semi-successful because they disappeared and left all this evidence behind, right?). The cell investigated several cases and their reports provide us with dozens and dozens of story seeds for the game. In the end, this book is a great purchase and one of the better examples of how cool artifact products can be.
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