- Paperback: 330 pages
- Publisher: White Wolf Publishing (February 18, 2009)
- Language: English
- ISBN-10: 1588463559
- ISBN-13: 978-1588463555
- Product Dimensions: 6 x 0.8 x 9 inches
- Shipping Weight: 1.1 pounds
- Average Customer Review: 4.1 out of 5 stars See all reviews (8 customer reviews)
- Amazon Best Sellers Rank: #1,849,914 in Books (See Top 100 in Books)
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Horror Recognition Guide (Hunter: The Vigil) Paperback – February 18, 2009
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Top Customer Reviews
Really, this book is a collection of short stories, an excuse for some authors to play around with a set of common characters and try on a range of voices and styles. Most of the material is composed of email exchanges, blog entries, forensic reports, and journals and letters. Various hunters and allies encounter creatures including vampires, werewolves, ghosts, mages, the fey, Lovecraftian nightmares, and possibly alien abductors. Standout entries are "Oleg Chernenko" (about some kind of modern-day golem?), "City of Ghosts", the unsettling "Close Encounter" (where a hunter comes to realize that "They" know that he knows), "Gnosopharm" (a plausibly-rendered one-woman battle against clashing covens), and "The Vivisection".
It's actually pretty high-quality stuff, lavishly illustrated and filled with disturbing questions that receive few answers. If you crave some modern-day horror fiction in the White Wolf universe, this is your book. But as an RPG supplement, there's not much here for practical use.
Overall most of the short stories are interesting and offers the human perspective and encounter for different creatures in the WOD lore. I just started reading the lore and found this to be a nice supplement to the other books.
Just don't expect anything deep or intricate, this is more of a fun and short read.
What you are getting here is a perfectly bound paperback about the frontal footprint of a Savage Worlds explorer edition, containing 300 and some pages of monochrome art and printing, representing various stories, which I'm not going to excerpt or spoil.
These are not scenarios for a GM to run as much as "found evidence" on which the GM (and I believe in World of Darkness storytelling mode, the players also) can vamp to build a dark story in the Weird Horror mold.
There are narratives, evidence photos, medical papers, jotted notes and so forth that seem to suggest a coherent yet disjoint tale of a Hunter Cell pulled apart and consumed by the events and things they were hunting. Call it Blair Witch for the WoD crowd. As I say, I don't play Hunter the Vigil, so the motive there is conjecture on my part based on educated guessing and the material.
I was so impressed by the potential of this that I bought the PDF as well so I could extract the contents for use without damaging the book. I have been running Weird Horror RPGs, principally Call of Cthulhu, for as long as they have been in print (about 30 years) and this stuff was raw opium for my scenario-plotting glands.
However, the contents are for an adult audience. Some of the material is seriously f-ed up and letting an immature pair of eyes at it is asking for trouble. It must be kept on a high shelf behind the weedkiller and paint-thinner.Read more ›
Most Recent Customer Reviews
The Hunter Recognition Guide is a group of short stories detailing the exploits of a Hunter group in Philadelphia.
Do you like the fiction in the White Wolf rule books? Read more
Overall: a fun collection of short stories loosely based around White Wolf's Hunter: the Vigil game. Read morePublished on July 1, 2009 by Don R.