It’s 1979, and Kyle Hyde is three years and a lot of miles from his past life as a NYC Police Detective. But when his new job sends him to an odd hotel in the middle of nowhere, he’ll find significantly more than a quiet night’s rest.
Hotel Dusk is an old favorite of mine, which I hadn’t played in years. As I seem to finally have an opportunity to get around to playing the sequel, I decided to revisit Kyle Hyde’s original adventure first. I’m surprised at how much I’d forgotten, as entire sections of the game seemed new to me.
This is a game that knows exactly what it wants to be and gives no quarter. It’s an old-fashioned hard-boiled mystery with a down-on-his-luck protagonist and a bunch of odd people and happenings his mind just can’t let go of. As such, the pace is appropriately deliberate as Hyde pokes around Hotel Dusk and pieces everything together. The journey is well worth it, but this is a story that unfolds gradually and requires some patience. The game’s self description of being an “interactive mystery novel” is spot on.
Aiding in the immersion as the player guides Hyde through a tangle of misfits with hidden secrets is a fantastic artistic style and some unique elements both in presentation and gameplay. The “hand drawn” feel to the character portraits and the way color is sparingly used on and of in them contrasts nicely with the more traditionally drawn backgrounds. This not only let’s the characters stand out, but keeps the backgrounds simple and clear so searching for things and solving puzzles isn’t unnecessarily complicated by the art. Even little touches, like requiring the DS be held sideways to resemble a book while playing or having a virtual notebook you can hand write notes in, add to the experience.
The puzzles are fine overall. They tend to be reasonably engaging and as well incorporated as can be. Some are a little shoehorned in, but nothing seems terribly out of place or breaks immersion enough to be a problem. A couple of mini-games/puzzles were particularly clever, and effort was taken to make use of the DS’s features. The mystery elements are the focus though, and a majority of the game is walking around gathering information and talking to various people to unravel all the odd things going on at the hotel.
Hyde is generally a smart protagonist, and there were only a couple times where I was ahead of him enough to get a little impatient. Not bad at all for such a long game. There’s a good mix of (semi) reasonable red herrings and interwoven backstories for the various characters. There are of course some coincidences in this kind of tale, but they are relatively minimal and blend in fairly seamlessly overall. Everything ties up fairly nicely at the end, although a few minor lingering questions remain involving some of the supporting cast. The main story threads are resolved to satisfaction while leaving room for certain things to be expanded on in the sequel, although I don’t know if they were (to my knowledge sequel is largely separate/stand alone even though it features same main character).
Perhaps most importantly at this point is that I find Hotel Dusk: Room 215 holds up well compared to when I first played it and I thoroughly enjoyed my replay. The heavy narrative focus, as well as little things like not being able to speed up the text display, will make this a slog for some players, but those with the patience to wander through a solid, old school noir-ish mystery will still find this to be a gem among the DS’s expansive library.
Buy new:
$103.68$103.68
Arrives:
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Ships from: Amazon Sold by: Surprise Castle
Buy new:
$103.68$103.68
Arrives:
Monday, April 24
Ships from: Amazon
Sold by: Surprise Castle
Buy used: $54.87
Buy used:
$54.87
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Hotel Dusk: Room 215
Platform : Nintendo DS |
Rated: Teen
$103.68$103.68
$21.48 Shipping & Import Fees Deposit to Canada Details
Shipping & Fee Details
| Price | $103.68 | |
| AmazonGlobal Shipping | $9.04 | |
| Estimated Import Fees Deposit | $12.44 | |
| | ||
| Total | $125.16 | |
$54.87$54.87
$21.48 Shipping & Import Fees Deposit to Canada Details
Shipping & Fee Details
| Price | $103.68 | |
| AmazonGlobal Shipping | $9.04 | |
| Estimated Import Fees Deposit | $12.44 | |
| | ||
| Total | $125.16 | |
$103.68$103.68
$21.48 Shipping & Import Fees Deposit to Canada Details
Shipping & Fee Details
| Price | $103.68 | |
| AmazonGlobal Shipping | $9.04 | |
| Estimated Import Fees Deposit | $12.44 | |
| | ||
| Total | $125.16 | |
About this item
- Players hold their Nintendo DS like a book and use the touch screen to grill characters, search for clues and solve mystifying puzzles.
- Players follow the plot twists and turns as they hunt for their missing friend and investigate the mysteries of Hotel Dusk.
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Product information
| ASIN | B000KRXA28 |
|---|---|
| Release date | April 7, 2007 |
| Customer Reviews |
4.5 out of 5 stars |
| Best Sellers Rank | #20,050 in Video Games (See Top 100 in Video Games) #87 in Nintendo DS Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.5 x 5 x 0.75 inches; 0.32 Ounces |
| Type of item | Video Game |
| Rated | Teen |
| Item model number | NTRPAWIE |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.32 ounces |
| Manufacturer | Nintendo |
| Date First Available | November 18, 2006 |
Warranty & Support
Product warranty: For warranty information about this product, please click here. [PDF 13 KB]
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Customer reviews
4.5 out of 5 stars
4.5 out of 5
276 global ratings
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5.0 out of 5 stars
Great quality, order arrived way quicker than expected
Reviewed in the United States on June 29, 2019
The game is in great condition for used and works great in our 2DS XL. Box quality is amazing and book was included. We were quoted a delivery date of July 2 and received the item on 6/28, which was a great surprise.
Reviewed in the United States on June 29, 2019
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Reviewed in the United States 🇺🇸 on October 8, 2016
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3 people found this helpful
Helpful
Reviewed in the United States 🇺🇸 on October 10, 2015
Hotel Dusk is about an ex-cop-turned salesman named Kyle Hyde who is looking for his former partner in the NYPD, a man named Brian Bradley. Bradley betrayed the NYPD to a crime syndicate called Nile, leading Kyle to shoot him. Bradley survived, however, and has been missing ever since. Before he can find Bradley, though, Kyle has to make a delivery to Hotel Dusk, an inn packed to the brim with secrets. How the hotel and Bradley's disappearance are connected is up to you to find out.
In case you couldn't tell by that paragraph, Hotel Dusk's story is very compelling and the main reason why I like this game so much. A game doesn't always need an amazing story to be fun (rescuing Princess Peach for the eight millionth time would get old fast if the Mario games didn't have amazing gameplay, snappy dialogue, and catchy music), but games which combine stellar gameplay with a great story tend to make the largest impact (Majora's Mask, I'm looking at you).
For me, a large part of this game's enjoyment factor stems from Kyle's interactions with the other characters. At first glance, Kyle seems like the stereotypically blunt ex-cop, but his conversations with a little girl named Melissa, for example, reveal his softer side. One of the puzzles literally requires Kyle to help Melissa put her jigsaw puzzle together. Some players may feel these puzzles are tacked on, but I enjoyed them because they furthered the character development. One of Hotel Dusk's greatest strengths, then, is making activities which would be mundane in other games (e.g. connecting dots, rubbing a pen with chalk, etc.) fun. If you're skeptical, don't worry--I was too. But every one of these activities--no matter how seemingly insignificant or mundane--drives the plot forward. And best of all, when you solve the puzzles, you feel smart. And who doesn't like feeling smart?
Even I, though, will admit that some players may be disappointed with Hotel Dusk because it's a very text-heavy game. The plot tends to drive the gameplay, rather than the other way around. Personally, I had no problem with this, as I love to read and write when I'm not playing video games. But some gamers may be bored with reading text box after text box, especially since there's no easy way to skip the dialogue. But even if there was a way to skip the dialogue, you'd be missing out on the game's most important feature: its story. This is one game that excels because of its story--strip that away and you're left with a point-and-click adventure much like any other. In other words, you will love Hotel Dusk only if you enjoy character-driven stories.
So, if you like a good yarn like me, pick up this game NOW. I honestly wasn't expecting much from it, but Kyle's adventure stole a good 15-20 hours out of my life, and I couldn't be happier. Fortunately for me, this game has a sequel too called Last Window: The Secret of Cape West. I'm off to go play that game right about...now.
In case you couldn't tell by that paragraph, Hotel Dusk's story is very compelling and the main reason why I like this game so much. A game doesn't always need an amazing story to be fun (rescuing Princess Peach for the eight millionth time would get old fast if the Mario games didn't have amazing gameplay, snappy dialogue, and catchy music), but games which combine stellar gameplay with a great story tend to make the largest impact (Majora's Mask, I'm looking at you).
For me, a large part of this game's enjoyment factor stems from Kyle's interactions with the other characters. At first glance, Kyle seems like the stereotypically blunt ex-cop, but his conversations with a little girl named Melissa, for example, reveal his softer side. One of the puzzles literally requires Kyle to help Melissa put her jigsaw puzzle together. Some players may feel these puzzles are tacked on, but I enjoyed them because they furthered the character development. One of Hotel Dusk's greatest strengths, then, is making activities which would be mundane in other games (e.g. connecting dots, rubbing a pen with chalk, etc.) fun. If you're skeptical, don't worry--I was too. But every one of these activities--no matter how seemingly insignificant or mundane--drives the plot forward. And best of all, when you solve the puzzles, you feel smart. And who doesn't like feeling smart?
Even I, though, will admit that some players may be disappointed with Hotel Dusk because it's a very text-heavy game. The plot tends to drive the gameplay, rather than the other way around. Personally, I had no problem with this, as I love to read and write when I'm not playing video games. But some gamers may be bored with reading text box after text box, especially since there's no easy way to skip the dialogue. But even if there was a way to skip the dialogue, you'd be missing out on the game's most important feature: its story. This is one game that excels because of its story--strip that away and you're left with a point-and-click adventure much like any other. In other words, you will love Hotel Dusk only if you enjoy character-driven stories.
So, if you like a good yarn like me, pick up this game NOW. I honestly wasn't expecting much from it, but Kyle's adventure stole a good 15-20 hours out of my life, and I couldn't be happier. Fortunately for me, this game has a sequel too called Last Window: The Secret of Cape West. I'm off to go play that game right about...now.
Top reviews from other countries
Mrs. S. J. Norman
5.0 out of 5 stars
something a bit different
Reviewed in the United Kingdom 🇬🇧 on October 6, 2009
I love this game. It's so different to anything else that's currently available on the DS. It reminds me of one of those old style games, a lot like a text adventure where you need to tell it what to do next. Basically it's a lot like a virtual novel where you choose the adventure by responding to the other characters. I can see why some people wouldn't like it as it isn't action based. You don't do any killing and all the action is based around talking to others and finding clues around the hotel. It could be quite dull to someone who doesn't like a lot of reading but if you do, it's a fantastic story and the characters and plot will keep you guessing til the end. I loved this.
One person found this helpful
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Cooertee Guiness
5.0 out of 5 stars
Incredible game
Reviewed in the United Kingdom 🇬🇧 on March 25, 2013
I love this game and its sequel, The Secret of Cape West. Too bad the studio went bankrupt :(
Pros:
-Great Story Line.
-Great Dialogs.
-Police-like ambient.
-Great artwork.
-Charming characters.
Cons:
-Too linear
-Not a lot of combinations to make.
-Some more puzzles would have been fine.
In summary: this game is great. I recommend The Secret of Cape West too.
Pros:
-Great Story Line.
-Great Dialogs.
-Police-like ambient.
-Great artwork.
-Charming characters.
Cons:
-Too linear
-Not a lot of combinations to make.
-Some more puzzles would have been fine.
In summary: this game is great. I recommend The Secret of Cape West too.
3 people found this helpful
Report
chris
4.0 out of 5 stars
It's a game
Reviewed in the United Kingdom 🇬🇧 on April 5, 2022
This was bought as a present .
Jcwh293
5.0 out of 5 stars
Class
Reviewed in the United Kingdom 🇬🇧 on February 19, 2021
Classic game. If you enjoy a murder mystery film then this is for you!
Monica Austin
5.0 out of 5 stars
Getting into the game
Reviewed in the United Kingdom 🇬🇧 on November 20, 2019
Have not played as yet but if it's as good as the first one in sure i'll enjoy it






