- Paperback: 328 pages
- Publisher: Focal Press; 1 edition (August 25, 2014)
- Language: English
- ISBN-10: 1138022292
- ISBN-13: 978-1138022294
- Product Dimensions: 0.8 x 7.5 x 9.8 inches
- Shipping Weight: 1.8 pounds (View shipping rates and policies)
- Average Customer Review: 3.4 out of 5 stars See all reviews (7 customer reviews)
- Amazon Best Sellers Rank: #804,023 in Books (See Top 100 in Books)
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How to Cheat in 3ds Max 2015: Get Spectacular Results Fast 1st Edition
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Praise for How to cheatin 3dsMax 2010:
"My first impression was 'WOW!' and my second impression was, 'This is what reference material should look like!' The balance between illustration and text is just right for visual people-aspiring 3D artists will love it.
-Borislav "Bobo Petrov, Technical Director, Frantic Films VFX
"This excellent book will inspire anyone to dig a little deeper into this incredible piece of software.
-Stefan Vittori, Managing Director Tangram 3DS
"Moving past what a tool does, Michele details various combinations of features in the application and their importance to completing commonly requested, real-world tasks for visual effects, games, and design visualization alike.
-Gary M. Davis, 3ds Max Master 2007, autodesk Media & Entertainment
"Michele is at it again with updated workflow techniques in a format that makes the tips and tricks readily accessible as an essential desktop companion. If working smartly can be called 'cheating, ' then this is cheating at its best. There is a lot here for beginners and advanced users alike. Good luck and have fun.
-Ted Boardman, independent 3ds Max instructor and author
"This newly updated version conveys the fun and fast side of 3ds Max. Bousquet has packed the pages with colorful and quick tutorials that help you master all of 3ds Max's main concepts.
-Jim lammers, President, Trinity animation inc.
"In addition to the excellent tips and tricks uncovered in this book, I found the illustrations easy to follow, informative, and fun. I highly recommend this book to 3ds Max users of all levels.
-Jeff Patton, Freelance Digital artist "
About the Author
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim’s Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.
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Top Customer Reviews
I have bought many hardcover books from Focal Press and they are well structured and organized, as well as a motivating design for inspiring you to go through the content.
I want to be very clear that this review is only for the Kindle Content Design and not the book content itself. I bought it because I am sure that I will find lots of useful information to apply on my 3D Visualizations.
As a conclusion, Kindle should consider revamp the Design of their products so they give the reader a better experience and motivate them to continue buying their products.
Included in the 328 page copy are some very essential topics in the creation of art in 3ds Max: customizing the UI, navigating the scene and transforming objects, basic modeling, character modeling, materials, lighting and shadows, reflections, animation, MAXScript, rendering, plug-ins, special effects, and more. Not a bad amount of coverage, though many of the chapters are not extensive.
If you’re using 3ds Max, I think this is a decent addition to your library. It covers some specific things well, and gives you enough information to know what to search for to find out more. I especially liked the chapter on how to make an object fracture and then fall into pieces using physics. It also shows you what tools there are (sometime even 3rd party plug-ins) and does give you a good idea of what’s possible if you’re new to Max. However, if you are using a different 3d package, the book may not be as useful.
What I wish is that there were more general 3d art and modeling books out there. I’ve already read Digital Modeling by William Vaughan and it was amazing, but sort of a one-of-a-kind. Too many of the books out there seem to focus on one particular toolset and don’t try to abstract the concepts into something more widely applicable. Clearly, the basic foundation of modeling and texturing techniques are not all that different with different programs. The buttons or methods may be different, but the thought process is very similar. I can’t knock this book for that, though, it’s just more of a general musing on the subject.
Overall I thought How to Cheat in 3ds Max 2015 was a competent book, and achieves what it set out to do. I feel like it would probably be useful for beginner 3d artists trying to up their game, but maybe as a 2nd or 3rd book. The chapters each have a sort of “cookbook” feel to them, so I think some other books do a better job of building on top of previous chapters in a more cohesive manner. However, I don’t think that was the goal here, so I won’t penalize the author. All in all: not bad.