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How to Cheat in Maya 2012: Tools and Techniques for Character Animation 1st Edition
| Eric Luhta (Author) Find all the books, read about the author, and more. See search results for this author |
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The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.
In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
--The most gorgeous models and lighting will fall flat if the animation is lifeless. Take your animations to the next level with How to Cheat in Maya. Packed with classic animation techniques and insider secrets of a professional animator, this book helps you get things done in the most efficient way possible.
--Covers the 12 principles of animation and how they translate into Maya.
--Lets readers see "under the hood" of a professional animator's work. Maya explained from a character animator's perspective, a unique and overlooked focus. Luhta is both a teacher and an established professional animator. He has worked on high profile films, commercials, and AAA games.
--Companion web site including all exercise/example scene files and extras such as video tutorials, animation files.
--Gold-mine coverage, including character animation techniques, working with constraints, foolproof lighting tricks to show off your work, pose to pose blocking, layered animation, constraints, facial animation, fixing gimbal lock, and more.
--What's NEW in this edition: Coverage of latest rev of Maya, camera settings and animation, expanded spline reference material with more examples, new techniques for working with characters and props, time-saving scripts, more personality walks, new tricks for lighting and rendering, and additional rigging techniques like bendy arms and more squash and stretch.
- ISBN-100240816986
- ISBN-13978-0240816982
- Edition1st
- PublisherFocal Press
- Publication dateAugust 3, 2011
- LanguageEnglish
- Dimensions8 x 0.75 x 10.25 inches
- Print length320 pages
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From the Back Cover
The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.
In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun.
How to Cheat in Maya 2012 gives you access to a powerful website (http://www.howtocheatinmaya.com) that includes:
- All exercise/example scene files
- Video tutorials to help you apply cutting-edge, professional techniques to your own animations
- Animation files with new cheats
- All materials from the previous edition of the book
About the Author
Kenny Roy entered the animation industry in 1998 and has animated on feature films, television, commercials and rides, and started his very own animation studio in Los Angeles, CA. Now in its 6th year of operation, Arconyx Animation Studios has worked with clients Nickelodeon to Cartoon Network, Fox to Mattel. Kenny has mentored full time at AnimationMentor.com for 6 years, and also offers in-depth animation video training on his personal website, www.kennyroy.com. He lives in LA with his wife and son.
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Product details
- Publisher : Focal Press; 1st edition (August 3, 2011)
- Language : English
- Paperback : 320 pages
- ISBN-10 : 0240816986
- ISBN-13 : 978-0240816982
- Item Weight : 1.75 pounds
- Dimensions : 8 x 0.75 x 10.25 inches
- Best Sellers Rank: #3,582,388 in Books (See Top 100 in Books)
- #429 in 3D Graphic Design
- #984 in Video Game Art (Books)
- #1,269 in Digital Video Production (Books)
- Customer Reviews:
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About the authors

Discover more of the author’s books, see similar authors, read author blogs and more

Eric Luhta is a professional animator working at Pixar Canada. His recent credits include "Bioshock 2", the feature films "Cloudy With A Chance of Meatballs" and "Horton Hears A Who!", and numerous television commercials. Eric's animated short film "Prospective Student" was featured in the 2008 Siggraph Computer Animation Festival, one of the highest honors for an independent film. Eric has extensive experience with Autodesk's Maya, including teaching it, as an instructor for the Maya Training Program at AnimationMentor.com. He currently lives in Vancouver, BC with his wife and 3 computers.
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Know this first of all...for the beginners, reading this book and following the instructions will help you, i wont say that i don't recommend this book or that is bad or anything. But is not for me because the approach to the excercises and lessons is IMO so tedious than i can't follow them.
This might be agravated by the fact that i have some experience animating in maya and i thought this book would help me to go to the next level, but i already knew almost 80% of the tips, so wasn't the case.
Why i'm writing this? because before of buy it i only read wonders about this book so i blindly bought it. So keep in mind that it might not be such a wonder for you either...but also know that having this book as a reference won't hurt you either.
It will depend a lot on your level skill, and how dinamic your learning material has to be for you in order to be able/interested to follow it.
I'm hopping this review is usefull for everyone.
The book has some great content and niffty tips, even for someone who's been animating for 6 years already, but it's all laid out in such an ugly way on the Kindle that it's actually frustrating to have to look at.
seria ideal disponerlo en español pero bueno...



