- Buy 2, save 50% on 1. Offered by Amazon.com. Shop items
- Amazon Business: Make the most of your Amazon Business account with exclusive tools and savings. Login now
- Business Prime : For Fast, FREE shipping, premium procurement benefits, and member-only offers on Amazon Business. Try Business Prime free.
How To Draw Comics The Marvel Way Paperback – Illustrated, September 14, 1984
Enhance your purchase
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Frequently bought together
Special offers and product promotions
Excerpt. © Reprinted by permission. All rights reserved.
AND THE TALK- OF THE TRADE!
Since very few of us draw with just our fingernails, let's start off with what you'll need. Then we're got to make sure we're all speaking the same language. This part's the easiest.
Here we go! On these two pages you'll find just about everything you'll need to get you started. One of the nice things about being a comicbook artist is the fact that your equipment is no big deal. Let's just give the various items a fast once-over...
Pencil. Some artists prefer a soft lead, some like the finer hard lead. It's up to you.
Pen. A simple drawing pen with a thin point, for inking and bordering.
Brush. Also for inking. A sable hair #3 is your best bet.
Erasers. One art gum and one smooth kneaded eraser -- which is cleaner to use.
India ink. Any good brand of black india ink is okay.
White opaquing paint. Invaluable for covering errors in inking.
A glass Jar. This holds the water for cleaning your brushes.
Pushpins. Handy for keeping your illustration paper from slipping off the drawing board.
Triangle. A must for drawing right angles and working in perspective.
T square. Invaluable for drawing borders and keeping lines parallel.
Ruler. For everyone who says "1 can't draw a straight line without a ruler." Now you've no excuse!
Illustration paper. We use 2-ply Bristol board, large enough to accommodate artwork 10" x 15".
Drawing board. This can be a drawing table or merely a flat board which you hold on your lap. Either way, you always need some such thing upon which to rest your sheet of illustration paper.
Rag. This plain ol' hunk of any kind of cloth is used to wipe your pen points, brushes, and whatever. The sloppier you are, the more you'll need it.
Ink compass. Well, how else are you gonna draw circles? While you're at it, you might as well get a pencil compass, too-even though Johnny forgot to draw one for you.
Of course, there are some things we omitted, like a chair to sit on and a light so that you can see what you're doing in case you work in the dark. Also, it's a good idea to have a room to work in-otherwise your pages can get all messy in the rain. But we figured you'd know all this.
And now, onward!
Just to make sure we all use the same language and there's no misunderstanding when we refer to things, let's review the various names for many of the elements that make up a typical comicbook page.
A. The first page of a story, with a large introductory illustration, is called the splash page.
B: Letters drawn in outline, with space for color to be added, are called open letters.
C: Copy which relates to a title is called a blurb.
D: The name of the story is, of course, the title.
E: An outline around lettering done in this jagged shape is called a splash balloon.
F: A single illustration on a page is called a panel.
G: The space between panels is called the gutter.
H: You won't be surprised to know that this "ZAT" is a sound effect.
I: Copy which represents what a character is thinking is a thought balloon.
J: The little connecting circles on thought balloons are called bubbles. (We'd feel silly calling them "squares"!)
K: The regular speech indicators are called dialogue balloons.
L: The connecting "arrows" on dialogue balloons, showing who is speaking, are called pointers.
M: The words in balloons which are lettered heavier than the other words are referred to as bold words, or bold lettering.
N: This is my favorite part-where the names are. We call it the credits, just like in the movies.
O: All this little technical stuff, showing who publishes the mag and when and where, usually found on the bottom of the first page, is the indicia (pronounced in-deeé -shah).
P: Copy in which someone is talking to the reader, but which is not within dialogue balloons, is called a caption.
Chances are we left out a few other things, but this is all we can think of right now. However, not to worry; we'll fill you in on anything else that comes up as we keep zooming along.
Movin' right along, we now introduce you to one of Marvel's many widely heralded close-ups, so called because the "camera" (meaning the reader's eye) has moved in about as close as possible.
This type of panel, in which the reader's view of the scene is from farther away, enabling him to see the figures from head to toe, is called a medium shot.
And here we have a long shot. In fact, since it shows such an extreme wide-angle scene, you might even call it a panoramic long shot without anyone getting angry at you.
When you're up above the scene, looking down at it, as in this panel, what else could you possibly call it but a bird's-eye view?
On the other hand, when you're below the scene of action, as in this panel, where your eye, level is somewhere near Spidey's heel, we're inclined to refer to it as a worm's-eye view.
A drawing in which the details are obscured by solid black (or any other single tone or color) is called a silhouette. And now that we agree upon the language, let's get back to drawing the pictures...
Copyright © 1978 by Stan Lee and John Buscema
- Publisher : Atria Books; Illustrated edition (September 14, 1984)
- Language : English
- Paperback : 192 pages
- ISBN-10 : 0671530771
- ISBN-13 : 978-0671530778
- Reading age : 10 - 13 years
- Grade level : 5 - 8
- Item Weight : 13.6 ounces
- Dimensions : 8.5 x 0.5 x 11 inches
- Best Sellers Rank: #3,759 in Books (See Top 100 in Books)
- Customer Reviews:
Reviews with images
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
So if you are thinking of giving this as a present for a kid, take his age and interests into consideration, my kid was 11 when he really enjoyed this book.
Sure, you could read a book by its cover as merely a hero-book resource and keep walking but you'd be doing yourself a disservice.
True, in HTDCTMW Stan and John's focus was on creating hero books. But they accidentally also created a veritably indispensable resource for animation, storyboarding, filmmaking and more.
It teaches shot selection (close up, worms-eye-view, long shot), perspective, figure drawing, character dynamics, shot composition, and more.
One of my favorite sections features a side-by-side comparison of a few 6-panel 'comic pages', but they could easily be film/animation storyboards. It compares a drab, 'nothing wrong with it' versions of the pages with slightly tweaked versions. By subtly altering 'camera position', composition and character dynamics a much stronger, far more interesting tone is achieved - even without the use of dialogue or sound.
I can't think of a better way to teach how these factors can greatly enhance a comic, film or animated project.
Have I mentioned I'm a professor of animation? Well I am. This book from 1984 does it better than anything else I've seen since.
If you just want to draw comics, it is second-to-none. If you want to be a filmmaker, artist or animator, it's also hard to beat.
It's not going to turn you into Jim Lee overnight. But it gives you the tools you need to get started. It's up to you to practice but I think you'll find, as I do, that I keep returning to it.
A must for your artist/animator/filmmaker toolbox.
I figured it was so long ago it is probably out of print but it is still here! She was so happy.
Came in great condition. I like this one better than the newer edition marvel drawing book since it’s gets more into the examples and techniques used rather than a lot of history and side knowledge. If you want more of a history then that it a good book but this one is more dedicated to the art style.
This was after reading the book. Before I could not even draw a stick.
By Abe Rosa on October 2, 2015
This was after reading the book. Before I could not even draw a stick.
It is very professional for a starter book. My son has a harder time with it and he loves comics and drawing, but he is 9 so he needs help getting started. We have not yet bought the recommended utensils for this, but we will soon enough.
The steps they use in the book to draw are nicely laid out and I think this is a great book for anyone that wants to start learning to draw comics or someone that has already started! Thanks :)
Top reviews from other countries
Stan Lee's explanations and John Buscema's art are simple, to the point and very accessible. My kids and myself are very happy with the book! I hope it will help them with their art and passion.
El formato de libro es en pasta rústica, la cubierta es de un cartón algo delgado así que es propensa a doblarse inclusive por efectos de la humedad en el ambiente. El papel en el interior no me deja ninguna opinión en particular. Aunque el formato no es el mejor no afecta en mi apreciación del libro ya que el precio me pareció más que adecuado para un producto de está calidad.
Reviewed in Mexico on August 14, 2019
From basic shapes, face, body structure, shading, composition, and much more.
Des weiteren war mein Exemplar schlecht gebunden. Die ersten ca. 20 Seiten standen seitlich aus dem Einband raus und es sah aus, als würden sie bald ganz herausfallen. So ein Qualitätsmangel müsste auch nicht sein. Daher insgesamt keine Empfehlung, Buch geht leider zurück.