Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Other Sellers on Amazon
+ $3.99 shipping
+ $3.99 shipping
+ $5.32 shipping
How to Draw Fantasy Art and RPG Maps: Step by Step Cartography for Gamers and Fans Paperback – September 1, 2015
|New from||Used from|
"Enlightenment Now: The Case for Reason, Science, Humanism, and Progress"
Is the world really falling apart? Is the ideal of progress obsolete? Cognitive scientist and public intellectual Steven Pinker urges us to step back from the gory headlines and prophecies of doom, and instead, follow the data: In seventy-five jaw-dropping graphs, Pinker shows that life, health, prosperity, safety, peace, knowledge, and happiness are on the rise. Learn more
Frequently bought together
Customers who bought this item also bought
Customers who viewed this item also viewed
About the Author
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
What was less than great was that the step-by-steps seemed to leave out a few steps. They all assumed that the reader was already a reasonably accomplished artist and skilled at drawing in general. Perhaps I expected too much from the book. I was able to copy some of the figures, and I got some reasonably good mountains and foothills, but it was difficult to understand how to get from one step to another or how to accomplish some of the techniques described.
It's not magic. This book will not instantly make you into a masterful illustrator. If you can hold a pencil and put in some effort, you'll get results. Maybe not grand hang-it-on-the-wall results, but fair.
If you're already a fair artist, this book is good. If you're a complete beginner, you will not get as much out of it but the ideas and concepts will still be useful. I would definitely say this book is targeted at the mildly-below-mid-level fantasy cartographer-to-be.
Some map drawing books proclaim a "scientific" approach with hydrology and plate tectonics taking the lead. But they seem to struggle with the science. Besides, this is a FICTIONAL map. While a semblance of reality is usually a good idea, the map's purpose is to support the story, not some ivory tower evaluation of geological constructs. This book gives the barest nod to science, then moves into the creation process. This book takes an "art first" approach.
LIKES: 1) The art instructions are detailed. Written examples are accompanied by numerous pictures illustrating the item under discussion. The methods are simple enough that even I believe I can actually perform them with satisfactory results. 2) The elements of the map are divided into types with examples of each. I had never considered all these subdivisions before. Yet once shown, I recognized the need for individual consideration and implementation. 3) Lists of suitable are supplies are provided. Yes, I've bought some of these. 4) While computer based methods are discussed, the primary focus is on pencil, pen, and brush.
DISLIKES: 1) No time is spent on the interface between map and story. Granted, this topic is probably better covered in a book on World Building (guess what I'll be reading next?) 2) Minor disagreements occasionally arise between text and image. Sometimes the difference is certain; at other times it might be an issue of the reader figuring out just what should be looked at. 3) Some discussed points (actually very few) do not have an associated image. It seems that these are points that the author considers to be too obvious to need an image. Perhaps he forgets that most of his readers have little or no art background and are not really certain what he means. It's not like we can raise our hands and ask questions in class. 4) Occasionally, especially towards the end, the nearby images do not have an obvious relationship to the adjacent text. Again, perhaps that is my problem in not knowing what to look for and/or not seeing what I expected from the text.
Upshot: This book got me going. I'm working on my first map. I expect it to be a prototype. I expect to redo at least once. Still, I'm very pleased with the result so far. I have gone back, and will continue going back, into the text and re-reading the instructions as I add each type of feature. This book fulfills my definition of a useful "How To" document.
It explains details what components you need to draw your maps!!
Whether you're going to use it for Fantasy or others, it won't matter.
You can always replace Fantasy components with, for example, Wild West or Science Fictions.
Would love to see more books from the author!!