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How to Draw: drawing and sketching objects and environments from your imagination Paperback – December 15, 2013
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About the Author
Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.
Top customer reviews
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Something to note is this book IS NOT for absolute beginners. You still need to know a bit about drawing, as well as understand the mental aspect of visual problem solving. In other words you should know things like "feeling it out" and how to get into that "art mode" where the words in your mind synchronize with the actions of your body and you loose track of time. Books like "Drawn to Life" and "Drawing on the Right Side of the Brain" can help you with that.
Also note this book is for TECHNICAL drawings, so while the draftsmanship and knowledge of construction and perspective will carry over into your figure/creature designs, you'll still need to study those "soft body" drawing skills seperatly
5 stars plus!
To boot Scott is as good at teaching as he is at inspiring students to learn. This is because the knowledge he shares is easily verified by the amazing imagery he produces, so you know you aren't being mislead. Many books have one or the other, but it's rare to have both. To top it off the quality of the book is top shelf as well.
Highly recommended ... and if you can't learn perspective from this, you may want to reconsider learning something else.
In this book they cover some more advanced perspective topics. My favorite part about this book is the way its laid out like a manual/aid. Meaning they aren't holding your hand and instead present each section as almost a list of logical facts on how things work in perspective with a few demos. To me this makes it easy to find solutions to problems that I'm having because I can easily reference a section that's properly labeled.
That said I would recommend this book to someone who has already learned some basic drawing skills or has already taken a few classes and needs a little extra help filling in gaps in their knowledge on the fundamentals of drawing in perspective.
Important to know as well is that this book feeds directly into how to render where they cover advanced lighting scenarios and assigning value. That alone gives both books sooo much more value to me in that its a complete package that ties into what I've already been learning.
Most recent customer reviews
You see it in how the book is edited, in the quality of the videos that come with the book.Read more
It's an actual technical drawing manual, not a bird-eye view of the topic, or...Read more