- Paperback: 1504 pages
- Publisher: Prentice Hall; 6 edition (August 3, 2007)
- Language: English
- ISBN-10: 0136152503
- ISBN-13: 978-0136152507
- Product Dimensions: 7 x 1.8 x 9.1 inches
- Shipping Weight: 4.3 pounds (View shipping rates and policies)
- Average Customer Review: 448 customer reviews
- Amazon Best Sellers Rank: #983,808 in Books (See Top 100 in Books)
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C++ How to Program (6th Edition) 6th Edition
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From the Back Cover
The complete, authoritative DEITEL¨ LIVE-CODE introduction to C++, object-oriented programming (OOP) and object-oriented design (OOD) with the UML™ 2
C++ is one of the most popular object-oriented programming languages. This new edition of the world’s most widely used C++ textbook introduces game programming with the Ogre libraries.
"An excellent ‘objects first’ coverage of C++ that remains accessible to beginners. The example-driven presentation is enriched by the optional UML case study that contextualizes the material in an ongoing software engineering project."–Gavin Osborne, Saskatchewan Institute of Applied Science and Technology
"Introducing the UML to students early on is a great idea."–Raymond Stephenson, Microsoft
"Good use of diagrams, especially of the activation call stack and recursive functions."–Amar Raheja, California State Polytechnic University, Pomona
"Terrific discussion of pointers—probably the best I have seen."–Anne B. Horton, Lockheed Martin
"Great coverage of polymorphism and how the compiler implements polymorphism ‘under the hood.’ I wish I had such a clear presentation of data structures when I was a student."–Ed James-Beckham, Borland
"Includes a nice introduction to searching and sorting, and Big-O."–Robert Myers, Florida State University
"Ogre is a free world-class rendering engine that has been used in several commercial games. The Ogre chapter is
a great introduction, providing well documented and easy to understand examples that will have you creating your own simple computer games in no time! "–Casey Borders (Creator of OgreAL), Sensis Corp.
"Getting a new user to the stage of creating a functional and playable Ogre-based computer game in 40 pages is a great achievement."–Steve Streeting (Creator of Ogre), Torus Knot Software Ltd.
" The Boost/C++0x chapter will get you up and running quickly with memory management and regular expression libraries, plus whet your appetite for new C++ features being standardized."–Ed Brey, Kohler Co.
"Excellent introduction to the Standard Template Library (STL). The best book on C++ programming for the serious student!"–Richard Albright, Goldey-Beacom College
"Just when you think you are focused on learning one topic, suddenly you discover you’ve learned more than you expected."–Chad Willwerth, University of Washington, Tacoma
"The most thorough C++ treatment of I’ve seen. Replete with real-world case studies covering the full software development lifecycle. Code examples are extraordinary!" –Terrell Hull, Logicalis Integration Solutions
C++ How to Program, 6/e, provides a comprehensive coverage of object-oriented programming in C++, including several major integrated case studies: the GradeBook class, the Time class, the Employee class and the optional OOD/UML™ 2 ATM System.
Paul J. Deitel and Dr. Harvey M. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized corporate training and content creation organization specializing in C++, Java™, C, C#, Visual Basic¨ .NET, Visual C++¨ .NET, XML, Python, Perl, Internet, Web and object technologies. The Deitels are the authors of many other best-selling textbooks including Java How to Program, 7/e, Internet & World Wide Web How to Program, 4/e, and C How to Program, 5/e.
C++ How to Program, 6/e’s, user resources include the Web sites (www.deitel.com and www.prenhall.com/deitel) with the book’s code examples and information for faculty, students and professionals. Contact the authors at email@example.com.
For information on DEITEL¨ DIVE INTO™ SERIES on-site corporate training offered worldwide, and to subscribe to the DEITEL¨ BUZZ ONLINE newsletter, visit www.deitel.com. Check out the Deitel C++ and related Resource Centers at:
PRENTICE HALL Upper Saddle River, NJ 07458
About the Author
Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT’s Sloan School of Management, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer certifications, and has been designated by Sun Microsystems as a Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C, C++, C# and Visual Basic courses to industry clients, including IBM, Sun Microsystems, Dell, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Stratus, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He has also lectured on Java and C++ for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world’s best-selling programming language textbook authors.
Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 45 years of academic and industry experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees from the MIT and a Ph.D. from Boston University. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He and Paul are the co-authors of several dozen books and multimedia packages and they are writing many more. With translations published in Japanese, German, Russian, Spanish, Traditional Chinese, Simplified Chinese, Korean, French, Polish, Italian, Portuguese, Greek, Urdu and Turkish, the Deitels’ texts have earned international recognition. Dr. Deitel has delivered hundreds of professional seminars to major corporations, academic institutions, government organizations and the military.
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C++ How to Program is a well-written C++ textbook designed for use in college undergraduate computer science classes. It includes all the information you'd need regarding computers, programming languages, and C++. At the end of each chapter is a summary of the concepts covered, and a set of self-text exercises. This book is not only a good reference, it's a good instructional source. It's by far the best book on C or C++ that I've ever read (and that includes Kernighan and Ritchie).
If you're looking for a book on C++, buy this one and *not* the popular one with the mountains on the cover.
Disclaimer: I haven't finished the book yet, I'm through 7 chapters. I figured I'd leave this review while I remembered to do so.
Prior to this book I had next to 0 programming experience. The book does a great job of guiding the reader through the basics. The book typically gives an explanation, shows a very simple example, adds a few layers of information, shows a slightly more complex example, and continues this through the chapter. The chapters are divided up into good chunks of information. Chapter 5 on functions probably should have been subdivided, it felt like it dragged on and on and contained obnoxiously large amounts of information. For the most part the book doesn't assume you know too much, and gives plenty of background information before diving in. There have been a few times where I felt like it came up short in certain areas and didn't give a fair explanation prior, but these are few and far between.
One of my favorite things about this book are the examples at the end of the chapter. They start out simple and get more challenging, and there are an abundant amount of examples. If you purchased a new book you get an access code which provides additional resources online, including the sample code throughout the chapter for you to easily compile and play with as well as answers to certain problems at the end of the chapter. Here's where one of my biggest problems with the book comes. The online resources provided with a new book only contain answers to the end-of-chapter problems for chapters 1, 2, and then 10+. What in the hell happened to solutions for chapters 3 through 9? Here's why the book gets 4 stars. In my opinion chapters 2 through 8 are the meat and potatoes of the book. Selection(if, if...else), sequence and repetition(loops) are covered in these chapters. Functions (and prototypes) are covered in these chapters. These are the basic building blocks and extremely important. So I've spent a ton of time working through the end-of-chapter problems and it sucks that the solutions for chapters 3 through 9 aren't there. In some cases I'm stumped by the problem, in other cases I've come to a solution and I'd like to compare my methodology (a new programmer) to theirs (an experienced programmer).