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The Humane Interface: New Directions for Designing Interactive Systems

4.4 4.4 out of 5 stars 91 ratings

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This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh project. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers. The Apple Macintosh helped to introduce a previous revolution in computer interface design, drawing on the best available technology to establish many of the interface techniques and methods now universal in the computer industry. With this book, Raskin proves again both his farsightedness and his practicality. He also demonstrates how design ideas must be built on a scientific basis, presenting just enough cognitive psychology to link the interface of the future to the experimental evidence and to show why that interface will work. Raskin observes that our honeymoon with digital technology is over: We are tired of having to learn huge, arcane programs to do even the simplest of tasks; we have had our fill of crashing computers; and we are fatigued by the continual pressure to upgrade. The Humane Interface delivers a way for computers, information appliances, and other technology-driven products to continue to advance in power and expand their range of applicability, while becoming free of the hassles and obscurities that plague present products.

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Editorial Reviews

Amazon.com Review

"The book that explains why you really hate computers."

I've admired Jef Raskin for years. For those who don't know, he is the "Father of the Macintosh," one of the original geniuses who guided the Mac in the early days. But, more than a computer scientist, Raskin is a cognitive psychologist. He studies how the brain works with special emphasis on how that relates to us using computers. His magnum opus was the Canon Cat, which was an excellent and well-thought-out little computer.

In The Humane Interface, Raskin goes into detail describing how computers can be made easier to understand and use. Ever want to know why you really don't like Windows? The answer is in this book. In fact, there's so much in this book that makes sense, I really want to send a copy to every employee at Microsoft.

I loved reading this book and nodding my head in rabid agreement. Raskin states, "There has never been any technical reason for a computer to take more than a few seconds to begin operation when it is turned on." So why then does Windows (or Linux!) take so darn long to start up? The PalmPilot is on instantly, as is your cell phone. But for some reason, we tolerate the computer taking a few eons to start. (And until consumers complain about it, things won't change.)

Computers can be easy to use, and the people who design them and design software need to read this book. Do you ever get the impression that the person who designed a piece of software must have come from the same company that designed the front panel on your VCR? Why should you have to double-click anything? What does Ctrl+D mean one thing in one program and a completely different thing in another? And what's the point of the Yes/No confirmation if the user is in the habit of clicking Yes without thinking about it? Raskin neatly probes all these areas.

While I admire everything Raskin has to say, the book is pretty heavy on the psychology end. Myself, I enjoy cognitive psychology (especially books by Raskin's cohort Donald Norman), though some may find that part of the book boring. Even so, Raskin builds and backs his argument in a most eloquent and scientific manner. Especially if you design software or need to teach or train people to use computers, this book deserves a spot on your shelf. --Dan Gookin

From Library Journal

Falling somewhere between Donald A. Norman's The Psychology of Everyday Things and Ben Shneiderman's Designing the User Interface, Raskin's book covers ergonomics as well as quantification, evaluation, and navigation. Raskin was the original creator of the Apple Macintosh project before Steve Jobs took over and has a background in technology and art, which gives him a unique perspective on usability; recommended for university and large public libraries.
Copyright 2000 Reed Business Information, Inc.

Product details

  • Publisher ‏ : ‎ Addison-Wesley Professional (January 1, 2000)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 233 pages
  • ISBN-10 ‏ : ‎ 0201379376
  • ISBN-13 ‏ : ‎ 978-0201379372
  • Item Weight ‏ : ‎ 14.6 ounces
  • Dimensions ‏ : ‎ 6.25 x 0.5 x 9.25 inches
  • Customer Reviews:
    4.4 4.4 out of 5 stars 91 ratings

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Customer reviews

4.4 out of 5 stars
91 global ratings

Customers say

Customers find the book interesting, entertaining, and a must-read for programmers. They say it's fantastic for beginners or experts and great for learning about general UI concepts. Readers also appreciate the information quality, saying it's well-written, practical, and useful. In addition, they mention the book is in great condition.

AI-generated from the text of customer reviews

12 customers mention "Readability"12 positive0 negative

Customers find the book interesting, entertaining, and well-written. They say it's a must-read for programmers and fantastic for beginners or experts. Readers also mention it has some interesting ideas.

"...I think it is a fantastic book for beginners or experts...." Read more

"This was a paradigm-shifting book for me, I strongly recommend it to anyone interested in HCI...." Read more

"...It is an entertaining book that helps to orient the reader to an interesting point of view which challenges the needless complexity and confusion..." Read more

"An interesting read, although many of his examples seem quite outdated...." Read more

8 customers mention "Information quality"7 positive1 negative

Customers find the book well-written, practical, and useful. They appreciate the clear explanations of ideas. Readers also say it's a wonderful introduction to user interface design based on real science.

"Jef Raskin's book, The Humane Interface, is the single best human interface design book that I have read...." Read more

"...Raskin's way of explaining ideas is very clear, I have enjoyed this book very much...." Read more

"...We develop interactive Web sites.The book discussses easy-to-understand and implement principles that improve usability...." Read more

"The level of detail in this book was appropriate and helpful for the field, while not overly boring and technical...." Read more

3 customers mention "Sturdiness"3 positive0 negative

Customers find the book sturdy and in great condition. They also say it's interesting and well-written about UI concepts.

"Great condition, as expected." Read more

"Great condition. Very interesting and well written book about UI concepts." Read more

"Perfect condition" Read more

Top reviews from the United States

Reviewed in the United States on November 12, 2000
I have been interested in interface design since I started programming. I always complained about bad interfaces and praised good and simple interfaces. Very strange among all the techies! I had read a lot of articles and all the GUI guides of MS and Apple. I had a lot of ideas about good design. But I never had the courage to read a full cientific book on the subject. THis was the book that explained everything to me. From the hows and whys of human interaction with machines, to metrics and all the way to crazy ideas. I think it is a fantastic book for beginners or experts. And, if you are a beginner, it will give enough background for you to start serious investigation on your own. It comes with a lot of Bibliographic references that will enable you to continue to study such a passionate subject.
13 people found this helpful
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Reviewed in the United States on July 31, 2002
Jef Raskin's book, The Humane Interface, is the single best human interface design book that I have read. While I am a healthcare preofessional and not a computer geek, the principles of design that Raskin discusses could well be applied to the design of the systems that I use to document patient care and to manage clinical data. I recommend this book to all people who design systems that real people must deal with and use. Part of the frustration of caring for people in healthcare should not be the poor data management systems that require users to learn a multitue of systems and specialized commands; the systems should support the user doing their job. I wish that all designers would read this book and take its message to heart.
7 people found this helpful
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Reviewed in the United States on January 12, 2002
When I told a friend I had bought this book, he said he liked it through chapter four--but that it went rapidly downhill from there.
He was right.
In those first four chapters, Raskin--the "inventor" of the Macintosh--offers what I think is a terrific introduction to the basics of interface design, cognetics and the quantification of interfaces. I lapped it up, despite Raskin's occasionally convoluted writing style. In fact, it gave me some ideas for a project I had worked on last year.
I suspect I'll turn to the first four chapters for reference in the future.
But Raskin goes afield, I think, in the latter half of the book. He proposes an entirely new interface for PCs--one that dispenses with file names, directory structures and applications.
I'm sure we all agree that the current Windows interface is far from ideal or humane, confusing untold millions and making work more difficult than necessary. But while Raskin's heart and intellect are in the right places, I think his proposed cure is nearly as bad as the disease. I am intrigued, however, by his ZIP or "zooming" navigation approach.
So--is this book worth your time (and money)? You'll have to make your own call. If you already have a background in interface design theory, The Humane Interface offers you a view of Raskin's dream for a new interface. On the other hand, if you know little about interface design, you might really enjoy the introduction Raskin offers and appreciate the stimulus his dream interface provides.
9 people found this helpful
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Reviewed in the United States on February 3, 2011
I am currently writing my thesis in interaction design and the man who wrote this book, Jef Raskin is in my mind the father of usability and a strong opinion on how to do things right. There is a lot of reference to the cannon cat an early computer that was built with strong engineering, a well thought out interface both physical and soft. It is my opinion to any designer to look at the ideas of this book to understand why a company like apple has been able to reach its current position and the know that it is more than just creative branding and a pop-cult logo.
I found the message here to be a call to designing for the human processor, since the race for hardware speed has already surpassed our bodily capabilities.
regards,
2 people found this helpful
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Reviewed in the United States on April 19, 2015
This was a paradigm-shifting book for me, I strongly recommend it to anyone interested in HCI. Raskin's way of explaining ideas is very clear, I have enjoyed this book very much.

One idea discussed in the book - information efficiency, is applied in this video course: https://www.youtube.com/watch?v=xVUg0ntr64Q
Reviewed in the United States on March 27, 2009
I first read this book years ago but March 27, 2009 the Business-Week article describing "Tesla's Electric Car for the (Well-Off) Masses" quotes designer von Holzhausen on replacing most interior controls with a flat-panel: "I don't understand how I can pay $299 for iPhone and then get in my car and still have to turn knobs." von Holzhausen shoulda read Raskin - hint - you can turn a knob without LOOKING at it.... ( Raskin analyzes this issue in much greater depth )
3 people found this helpful
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Reviewed in the United States on June 9, 2005
If you were planning to design an interface from scratch, throwing out every computer interface that had been invented in the past 20 years, this book might be of use to you. There is very little practical information, however, if you plan to design an interface that would be built on any modern operating system.

While there is some interesting theory presented in this book, it is quite academic, and unfortunately not applicable for most "interactive systems" being created today.

If you are looking for information that would help you design a good interface, I recommend reading Alan Cooper's books, The Inmates Are Running The Asylum and About Face 2.0. The Inmates Are Running The Asylum introduces Cooper's methods for designing a good interaction with the user and presents a strong business case for doing so ( have senior management read those chapters ). About Face 2.0 is a detailed guide to using Cooper's methods.

Also, I strongly recommend Donald Norman's The Design of Everyday Things to anyone thinking about designing an interface or design in general. It is an entertaining book that helps to orient the reader to an interesting point of view which challenges the needless complexity and confusion inherent in the many devices we encounter every day.
10 people found this helpful
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Top reviews from other countries

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Mr.Lobaloba
5.0 out of 5 stars Ein muss für Software-Ingenieure und Web-Designer.
Reviewed in Germany on December 20, 2009
Man ärgert sich ständig über PC-Programme, Mobiltelefone, Fernseher und andere Haushaltsgeräte wegen umständlicher Bedienung.
Der Zuwachs der Rechenkraft von PCs und eingebetteter Computer, die von digitalen Weckern bis Fahrkartenautomaten überall in unserem Leben auftauchen, ist enorm.
Immer mehr und mehr "Features" in die Geräte zu quetschen ist die Strategie der meisten Hersteller und zu oft wird die Technik zum Selbstzweck: die Bedienung wird durch verspielte Zusatzfunktionen und unnötige Optionen geprägt, und entspricht nicht mehr dem eigentlichen Zweck und der menschlichen Denkweise.
So bleiben Nutzbarkeit, Benutzerfreundlichkeit und elementare Ergonomie meistens auf der Strecke.
Dieses Buch erklärt Ihnen an einfachen Beispielen, was Sie an diesen Geräten stört.
Es werden einige, leicht verständliche wissenschaftliche Begriffe eingeführt und auf Basis der Ergebnisse der "Cognitive Science" die Grundregel für leicht zu bedienende Nutzerschnittstellen abgeleitet.
Das Buch ist zwar 10 Jahre alt - eine lange Zeit hinsichtlich des Fortschrittes der Computertechnologie -, aber immer noch hoch aktuell. Es ist ein Muss für Software-Ingenieure und Web-Designer.
Denn die Geräte und Internet-Seiten der Zukunft müssen menschlich - "humane" - werden, um uns - den Menschen - besser zu dienen; und nicht umgekehrt. Sie müssen uns einfach, schnell und sicher - d.h. ohne langwieriges Anlernen, entnervende Sucherei und gescheiterte Versuche - zum gewünschten Ziel helfen können.
Anonym
4.0 out of 5 stars Inspiring but not thoroughly practical
Reviewed in Germany on July 25, 2009
I really like this book and enjoyed reading it. As mentioned before by others, it could have been shorter without loosing it's message. For example, I understood, that the LEAP-Keys are a nice thing that shouldn't belong into a museum. But beeing reminded of this through half of the book adds nothing but annoyance.

The book focuses on interface design as a whole. So it gives many hints to bad design in common computer peripherals. But to most practitioner changing any of this is out of reach.

Furthermore, the book concentrates exclusively on interface design. So Jef proposes for computers not to have any power-switch and to be instant-on on any touch. This would be a great goal, but to have the device always on, has ecological and economical downsides that are just not addressed.

But the book is still very good. Propably just because it doesn't cling to what is possible, but what should be possible. The traditional interfaces serve mainly as bad examples. But again, this should be read by Microsoft, Trolltech, Sun and others, that actually provide GUI-Frameworks. To create a new GUI usually isn't whithin the projects budget (and would break with the target systems look and feel, anyway).

Last but not least, it gives some concepts for benchmarking interfaces. Now I can proove to my colleagues, that some of their long beloved interfaces are just crap.

I'd still call it a must-read because I don't know any other book like this.