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Hypercage: A Cyberpunk Techno-Thriller (Instant Reality) Paperback – April 22, 2018
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Dave is a virtual reality gaming addict, willing to risk everything to keep the thrill alive. But how far will the HyperCage take him?
His addiction has taken his family to breaking point. And now he must choose. Can he give up the one thing that allows him to escape the mundane, to belong, to become something greater?
When he meets the gaming girl of his dreams, she offers him the chance of a lifetime. But will he get what he always wanted, or end up paying the ultimate price?
If you like intense and gripping stories, with a reality-bending plot, then you’ll love Hypercage.
- Print length45 pages
- LanguageEnglish
- Publication dateApril 22, 2018
- Dimensions6 x 0.12 x 9 inches
- ISBN-101980201838
- ISBN-13978-1980201830
Product details
- Publisher : Independently published (April 22, 2018)
- Language : English
- Paperback : 45 pages
- ISBN-10 : 1980201838
- ISBN-13 : 978-1980201830
- Item Weight : 4.2 ounces
- Dimensions : 6 x 0.12 x 9 inches
- Best Sellers Rank: #7,158,171 in Books (See Top 100 in Books)
- #9,986 in Technothrillers (Books)
- #12,117 in Cyberpunk Science Fiction (Books)
- Customer Reviews:
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About the author

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Craig Lea Gordon fell in love with Science Fiction at a very early age. His earliest memory is of bawling his eyes out on a Saturday morning when a shabby looking robot called Metal Mickey appeared on TV. It wasn't anything to do with the low budget production values, but instead because it had displaced Battle of the Planets, his favourite sci-fi program.
Shortly after he insisted that his parents christen their Ferguson Videostar by recording Battlestar Galactica. From the age of six, a good Christmas was defined by whether or not Star Wars was on TV. At 12 he made his Mum rent him a copy of Robocop, and he has never been the same since. Some say he has a hidden prime directive to create visions of a possible future.
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Top reviews
Top reviews from the United States
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Still, I had fun.
For instance, the second paragraph of the story introduces a character without naming or describing him, saying "he" and "him" - it's not until the third paragraph that the character's name comes up. These things throw you for a loop. First reading about a character as if we're supposed to understand who they are, then suddenly seeing a name as if you're supposed to recognize it. The opening sequence then gives way to a different setting - so if you only read the preview, you'd think this is a military sci-fi space battle story. It isn't. That may confuse some people as well.
The story picks up quickly enough after the opening sequence, although the main character is unlikable. It starts to get interesting. Then some things happen which don't make a lot of sense. I suppose they'll be explained in a sequel to Hypercage.
Overall I thought this was an ok enough story with a nice cover. Objectively there isn't much 'wrong' and this is a short read. Subjectively, Hypercage didn't pull me in or wow me.
The book was a little hard to get into at first. Once you realize that the story is from the POV of an online game addict the confusion resolves.
This is a story of a guy so into his online games, that he is willing to risk everything to keep the thrill alive. It is only at the end, that he realizes just how far he has gone and how much he has placed at risk.
I don't know that the author intended it to be a cautionary tale, or just a punk cyber fiction.
In any case, the story is a graphic example of addiction gone unchecked,
You know that Dave the gamer is addicted. His wife wants him to go to an addiction clinic. When Dave reluctantly goes to the clinic, he meets a similarly addicted attractive female who mentions a brain implant which does multi-tasking. Dave is sold.
Dave skips over the small type in the non-disclosure agreement (NDA) and the enhancements start to install. The upgrade it is not pretty for Dave or his family.
The use of technology terms is a bit awkward but you understand what is happening.
Well done in a compact package.
Top reviews from other countries
The first book (?) in the Instant Reality series, Hypercage, had my interest. There was a husband character, Dave, addicted to virtual reality gaming at the cost of his marriage and family. The book coaxed the reader into having a vested interest into whether he would get his marriage and family together or if he’d finally reach Level 50 on his game when all his dreams would come true. Whereas the game offered exciting liberation, his partner was perhaps coming across as uncompromising and mundane, however, at times it’s clear to the reader Dave’s priorities were not his family. From Dave’s point of view, he was doing his best to get ahead to find ways of coping with one reality and making progress in another.
Criticism
I was disappointed we didn’t get to learn more on whether a solution was reached among Dave and his family before other events occurred, and this was likely because it’s a short story, and my rating above was harsher than it would have been as a result. Sometimes I lost sight of where the character was in relation to other objects or situations.
Overall
There were aesthetically pleasing characters in Hypercage, and some novel ideas such as a clinic to help with addiction. They really had everything covered in this world. There was a funny scene at the end of the book, which required more than a touch of imagination and I’d recommend reading through just to get to that part. I definitely had to read ARvekt, book two, to get a grasp on where the author was coming from and for a more fulfilling read – and I was not disappointed!
So Dave is a stay at home dad with a gaming addiction, although he doesn't see it that way. After his wife gives him an ultimatum of his family or his gaming profile he attends a detox clinic where he meet Starr, a woman who reckons she can help him to multitask his normal life alongside playing his AR game.
The way the book takes a turn and shows such addictive behaviours, such as the way he is with his son is so believable for addictive personalities, and in all honesty it makes for such an interesting read, again for such a small novella it made an impact!
It's a brief look into a future not too far from our own, with regard to computer technology at the very least. Both an unsettling and tantalising glimpse of the effect it has on the main character.
I quickly found myself absorbed in the story and a reality I was pretty certain about, only to have the ground shift and to suddenly find myself somewhere completely different with a whole new paradigm.
It's a tense, at times dark, journey with a totally unexpected destination that has me still thinking about its outcome days after I first read it.
Absolutely worth a read.
Now I have to wait, not very patiently perhaps, for the next slice of reality to emerge from the author's keyboard.
I was given an ARC copy by the author, but enjoyed it so much I also purchased my own. Before he generously made it perma-free I might add!