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Hyrule Warriors: Definitive Edition - Nintendo Switch
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About this item
- Battle some of the fiercest Legend of Zelda enemies across Hyrule’s famous locales
- Link and Zelda can wear costumes from the Legend of Zelda: Breath of the Wild game
- My Fairy mode—now with detailed three-dimensional graphics—lets you befriend, customize, raise, and level up fairies you can take into battle
- Fight alongside a friend in two-player mode on one system
- Contains all downloadable content from prior versions of the game
- Play as fan-favorite characters like Ganondorf, Tetra, Skull Kid, and Ravio
- Change between characters and issue them commands on the fly during battle
- Compatible with the Legend of Zelda: Breath of the Wild series amiibo figures
Cut down enemy hordes as Legend of Zelda characters—in full 1080p TV mode—or in two-player mode on one system! Link and Zelda can battle in costumes from the Legend of Zelda: Breath of the Wild game, while Tetra and King Daphnes appear in scenes based on the Legend of Zelda: The Wind Waker game. Find and care for fairies who will aid you in battle!
From the manufacturer
The Legend of Zelda: Breath of the Wild - Nintendo Switch Bundle with Nintendo Switch Pro Controller
Nintendo Switch Pro Controller
Take your game sessions up a notch with the Pro Controller. Includes motion controls, HD rumble, built-in amiibo functionality, and more.
Compatible with: Nintendo Switch, Nintendo Switch Lite
The Legend of Zelda: Breath of the Wild
Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration, and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across vast fields, through forests, and to mountain peaks as you discover what has become of the kingdom of Hyrule In this stunning Open-Air Adventure. Now on Nintendo Switch, your journey is freer and more open than ever. Take your system anywhere, and adventure as Link any way you like.
Reviewed in the United States on May 12, 2019
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All of the DLC is on the cartridge itself so there is no download code or anything goofy like that to redeem and the definitive edition will definitely be the version of this game worth owning and retain its value if not increase in value.
EDIT: it also crashes occasionally. I've had it crash twice after a mission (losing progress). I think it may have been updated, but since then, I've had it crash twice before a mission (not losing progress). I expect this to be fixed eventually, but as of 6/3/18 it has not been fixed.
This game compares most directly to Hyrule Warriors for the Wii U and 3ds, and to Fire Emblem Warriors for the switch.
First, the good: The actual combat of the character you're controlling is great. And the variation between characters, and even between weapons of the same character is great - each character and each weapon feels unique. That uniqueness is where Hyrule Warriors really beats, say, Fire Emblem Warriors, where many of the characters are clones, and even the ones who aren't often feel like they basically are clones of each other. But keep in mind all of that was present in the earlier Hyrule Warriors games - none of it is new to the switch version (which is given the same price as a brand new, AAA release game).
In this game, you can command characters you aren't directly controlling at the time to go do things. Pretty much every single thing about this feature is bad, except that it exists. Let's walk through it:
First, you have to actually tell you're other character (Impa, say) to do something. This is the most common reason you'll ever open up the + button menu, so you'd think that when you pressed + you'd get straight to the command map. But no: +, move thing down, A. Silly annoyance, but there.
So now you're on the command map. there's a list of characters on the left side of the screen to choose from. (Personally I preferred the Fire Emblem Warriors map, where you selected characters from the map because it made it easier to choose commands based on who was closest to where you needed to send someone, but that is a small detail.) So you select Impa, and want to tell her to go capture a fort. Forts are squares, the map is a grid of squares, so you should just be able to select the square that's the fort and hit a, right?
Nope. The forts don't line up with the grid. Well, this just allows maps to be more flexible, that way they don't have to all be layed out in a grid like way. Surely as you scroll through the squares of the map's grid, there is some way of telling which square counts as the square where the fort is, right? No. What you have to do is get kind of close ish, and command Impa to go to a square. If it's the one with the fort, a list will pop up and you can select the fort. If it's not, you have to try every square around the fort until find the one that was arbitrarily chosen to be the square containing the fort.
Ok, so you finally commanded Impa to go to a fort. So she should just go there and capture it, right?
No and no. She might go there. But if, say, the door into the fort closest to here is closed, she'll walk up to that door and wait outside. Even if there is another door to the fort that is open and accessible to her. And if she does get there, she won't actually capture the fort - or at least I haven't seen it happen. There's a progress bar for how many monsters have to die in the fort before the fort boss appears, and it barely depletes.
So to use this feature, you have to spend too much time going through menus to get to the map and then too much time actually just figuring out how to tell your characters to go where you want them to, and then you have to hope they actually do it, and then you still have to take direct control of them and do it yourself.
This is all in contrast to Fire Emblem Warriors - a switch game that came out a long time ago and is basically the same except for characters and a few minor feature differences - where you hit +, select the character you want, send them to the objective that is easily found on the map, and then continue with your primary objective while they actually go there and actually do it. And it's even worse than the 3ds version, where you issued these commands from the touch screen, which involved less backing in and out of menus.
So, should you buy this game? It's basically a worse version of the 3ds version, except you can play it on a TV with multiplayer. And though I haven't personally tried multiplayer, I've heard that it's also bad.
So I'd suggest waiting until the price comes down if you really want it. Again, a lot of these issues might be because it's a port - maybe it was just not feasible to update a port to have the same standards of the newest games in the series. But then it shouldn't cost the same amount of money as the newest game in the series did brand new.
The only areas where this doesn't quite live up to the Wii U version is the omission of online connectivity on the Adventure Mode (no more "Network Links," yes...that is a pun). While this isn't a deal breaker, and the game finds other ways to get your challenge and rare items in, I do miss seeing them and the challenge of playing on a stage with a higher level "Network Link." Another change for the worse (versus the Wii U version) is that two player games come via splitscreen. Now the splitscreen is fine, and works as well as it does in Fire Emblem Warriors (and better than it does in a lot of the older Musou games), but if you played the original release on the Wii U, where one player plays on the fullscreen TV and the other on the screen of the Wii U Controller (something you simply cannot do on the Switch), then it is a step-down.
New in this version (at least to those who originally played on the Wii U) is the previously 3DS-only My Fairy mode, while allows you to find fairies on the battle maps and then feed, dress and generally level them up. How you feed and dress your fairy will impact your stats in some way, depending on how it is equipped and what level the fairy has attained. This is a nice touch, and my girls absolutely love it. Daddy just wishes there were some facial hair options, but he'll get over it (there's always Tingle).
Also new is the inclusion of new Breath of the Wild costumes in this version. It's a cool inclusion, and the other players in the household seem to enjoy them, although this player will always go with the Classic "Excuse me Princess" tunic.
Ultimately, if you've never played Hyrule Warriors before, then this is a must buy. If you're done with Fire Emblem Warriors and want another Musou fix on the Switch, then this is a must-buy. If you want to play Hyrule Warriors on the go, with all of the DLC, but have only ever played the Wii U version, then again, this is a must buy. I'm not all that crazy about how Nintendo has basically rereleased all of the top-tier Wii U titles on the Switch, but most of the games, like this one, are standouts. Hyrule Warriors was one of my favorite games on the Wii U, and now it's one of my favorites on the Switch. It's good to see it on a platform where it will get its due.
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That said, many may be inspired to come back to this title after the recent release of Age of Calamity. Is it worth it? Assuming you love your Musou games, then yes, coming back to the Definitive Edition is definitely worth it. Unlike Age of Calamity, this game does not tie into just one game of the franchise, but rather taps into its entire history. There are a lot of characters from every era of Zelda to play and beef up here and it's a lot of fun for fans of the franchise.
This title combines the Wii U and 3DS Hyrule Warriors games into one title, including all of its DLC. When you consider the amount of content to be found here, you get a lot of bang for your buck. Highly recommended!
Pero sí tiene muchas estrategia. 1) Los combos son sencillos (1, 2, 3 ó 4 veces ataque debíl y después ataque fuerte), de modo que elijes fácilmente el combo que quieres hacer, cada uno en la circunstancia que decidas. 2) Como en ajedrez, mueves tus piezas. Puedes mandar aliados a puntos estratégicos mientras tú controlas a un personaje y haces tu parte.
Muy divertido. Se basa en muchos Zelda y el plot hace que se combinen diferentes espacios y tiempos (eras): OoT, Twilight, Skyward.