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ICO: Castle in the Mist Kindle Edition
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A girl who sleeps in a cage of iron.
The Castle of the Mist calls for its sacrifice: a horned child, born once a generation. When, on a single night in his thirteenth year, Ico's horns grow long and curved, he knows his time has come. But why does the Castle of the Mist demand this offering, and can the castle keep Ico's destiny from intertwining with that of the girl imprisoned within its walls?
Delve into the mysteries of Miyuki Miyabe's work of fantasy: a grand achievement of imagination, inspired by the award-winning game for the PlayStation 2, soon to be remastered in high-definition for the PlayStation 3.
About the author:
Miyuki Miyabe's first novel was published in 1987, and since that time she has become one of Japan's most popular and best-selling authors. Miyabe's 2007 novel Brave Story won The Batchelder Award for best children's book in translation from the American Library Association. ICO: Castle in the Mist is Miyabe’s seventh book to be translated into English.
- LanguageEnglish
- Publication dateOctober 16, 2011
- File size1228 KB
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Product details
- ASIN : B005WKE31A
- Publisher : Haikasoru/VIZ Media (October 16, 2011)
- Publication date : October 16, 2011
- Language : English
- File size : 1228 KB
- Simultaneous device usage : Unlimited
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Enabled
- Sticky notes : On Kindle Scribe
- Print length : 400 pages
- Best Sellers Rank: #1,318,498 in Kindle Store (See Top 100 in Kindle Store)
- #1,424 in Movie Tie-In Fiction
- #1,489 in Fantasy TV, Movie & Game Tie-In
- #6,222 in TV, Movie & Game Tie-In Fiction
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The story here is about the eponymous horned child, Ico, who is actually not like the other sacrifices. You see, the fabled Book of Light, holy text of the Creator, the Sun God, has been found, signifying that Ico has been chosen to end the plot by the Dark God and his minion who resides in the Castle in the Mist.
To this end, the village Elder and his wife, who are Ico's adoptive parents as by custom the village elder raises the Sacrifices, prepare a special shirt for him called a "Mark". The Mark is always worn by the sacrifice, but this one is different. It is designed to aid Ico, the chosen of the Creator, in his quest.
Unfortunately for Ico, he is on his own. After he is trapped in a sarcophagus to die as appeasement for the Castle, his Mark activates, freeing him from the tomb. As the boy investigates, he finds a girl who he learns is named Yorda. For some strange reason, he feels a great deal of protectiveness towards her, and resolves to escape the castle with her. To do this, he must not only defeat the evil forces in the Castle, but must face extremely painful truths about his people, his new friend Yorda, and the bonds between the girl and his ancestors.
Usually one would be justified for being skeptical of an adaptation of a video game. Such things usually have not had a very good history of being done well. The problem is usually that the author can not get correct the feel of the game. When you have something that is so subjective as how individuals respond to an interactive video game, then you can't really please people typically. Yet if what I have read is true, the author here, Miyki Miyabe, actually pulled this off.
I appreciated how the author managed to both communicate some complex ideas about truth and lies, betrayal by one's leaders or religious leaders, so on, on the one hand; but yet was firmly idealistic on the other hand. So many writers either have idealism, or tough issues discussed. Either no problems, or overly-done angst. Miyabe managed to find a good middle ground.
The story was a classic good versus evil type of tale, with a divinely chosen warrior facing off against an immense evil power. Though this was a more dualistic type of narrative - albeit one with the Creator stronger than his antithesis - it still had both a foregone conclusion, while keeping suspense. The Creator helped his chosen servant, but also arguably gave much liberty and free will to the Ico. This wasn't easy, but one where good won very naturally, nonetheless.
Authors of Christian fiction could look to this for inspiration on how to have the All-Powerful God analogue, and still suspense. In other words, this is like real life. God is real, and He helps us a great deal. Somehow, however, our own free will comes into play in our struggles. How does this work? How does the interplay occur between the Sovereign will of Providence and our desires and free choices? As author Randy Alcorn has observed, we might never know. But we can be sure they both are at play, for our Father tells us they are so in His Word.
This story was terrific for the first quarter or so, and then it dragged at some points until the half way point, where it picked up again. This was largely because the narrative stalled a bit to handle the chronicle of Ico and Yorda making their way through the early traps and pathways. This IS, as I said, based on a video game, and this is the weak point. If you can get through that slump, and I encourage you to do so, you will really enjoy the book.
Some might be upset that I harp on this theme so much, but I really enjoy this element to an epic story. This is the concept of self-sacrifice. Do you take the easy way out and try to survive, or avoid other conflicts? Or do you take risks to do the right thing for others? Often when these questions come up in real life, they can vary widely in seriousness between some minor issue to a life and death one. The easy, selfish part is called "easy" for a reason. The self-sacrifical choice is a hard one. It is one that Christ calls us to, in copying him. As He commands (and encourages us) we lose our lives (or otherwise suffer) to gain life and glory in Heaven. If we are selfish, our reward is far less. What makes more sense to you?
I really enjoyed this story, and the ideas of facing up to hard truths, choosing to do the right things, so on. I recommend it strongly.
This book is one person's interpretation of the story. It is not a summary of how to complete the game, but an interpretation of the story behind Ico that we are never told. I will summarize it, so I warn you that this review contains spoilers.
The story begins in Ico's village where he is being prepared to be a sacrifice as is the custom for all children born with horns to be sacrificed by being sent to the Castle In the Mist, a haunted and deserted castle that is inhabited by some dark power that threatens the existence of the village if left unappeased. The exact nature of the consequences of the Castle in the Mist's wrath is kept secret from everyone except for the sacrifice and the village elder.
Skipping over a little bit, we discover from the poking and prying of Ico's friend, Toto, that the Castle has the power to turn the entire village to stone in the space of a breath. Ico receives a cloth to go over his shirt (called the Mark) which we later learn was secretly imbued by the townsfolk with powers of goodness which would protect Ico from the Castle in the Mist when he enters. In due time, Ico is taken to the Castle in the Mist by two knights and a priest. They seal him in a stone sarcophagus therein and leave him to die. The sarcophagus cannot hold Ico because of his magical Mark and the sarcophagus spits him out. After some exploring, Ico finds a beautiful white girl whom he later learns is named Yorda, and releases her from the cage in which she was imprisoned. Yorda cannot speak Ico's language, but she can still understand him, strangelt enough. Yorda follows Ico as they both try to escape the castle. They keep getting attacked by strange shadow-creatures who want to take Yorda back to the cage. Ico fights them off with a stick, and they talk to him and claim they are the spirits of the previous sacrifices, and they want to take Yorda because she is to blame for their state. Also, sporadically, Ico keeps seeing visions of Yorda's past when he touches her. As Ico and Yorda are about to leave, they are stopped by the master of the castle, a dark shadow-queen who reveals that Yorda is her daughter and must not leave the castle. The queen warns Ico to leave before she decides to kill him.
The story then shifts to Yorda's point of view, and we see a recount of her complete history. She and her mother used to be an ordinary queen and princess with servants in the castle, but then Yorda's mother showed her true colors as a worshiper of an evil god (called the Dark god) and revealed to Yorda both her power to turn others to stone, her orchestration of Yorda's father's death, and her plan to engulf the world in darkness for her evil god. Yorda enlists the help of a knight who has horns and together they try to bring down the queen.
After that, we are pulled back to the present, with questions unanswered. Ico continues to try to get Yorda out, and learns that when Yorda and the knight with horns tried to take down the queen with a company of soldiers, they failed because at the last moment, Yorda betrayed the knight and his companions, in the hope that her mother would turn to the good side. This resulted in the queen destroying almost everyone in the castle, and turning an entire city to stone. Ico is unsure of how to handle this news, and the queen appears and takes control of Yorda and tells Ico to either join her service or leave the castle. The queen reveals the rest of the story. After Yorda betrayed the knight and his people, the people got angry and had a priest put a spell on Yorda. Yorda would be the key to stop time in the castle and thus prevent the queen from leaving the castle. The knight with horns offers to go with her and be her guardian and that any of his descendants would go and be her guardians also, to make sure the spell stayed secure. That is why children with horns are sacrificed to the castle and turned into shadow-creatures: so that they can guard Yorda and keep the spell on the castle. And that was why Yorda was in the cage. The queen also tells Ico that she did not interfere with this arrangement, as it involved human sacrifice which was pleasing to her evil god, and evidently, she would eventually be able to break out of the spell anyway when she intended to rule the world in darkness. After learning this, Ico leaves the queen's presence, gets a mystical sword with which he destroys the dark queen after the shadow creatures shield him from the queen's magic. Ico gets knocked out, and Yorda, who had been turned to stone by the queen, revives and (for you who have played the game, Yorda isn't mentioned of having turned into a shadowy thing) carries Ico to a boat and launches him out to sea while the castle crumbles around her. The book ends as ambiguously as the game does with the same scene of Ico waking up on a beach with no memory of what has happened. He finds a white girl (Yorda) also lying on the beach, and she is no longer shining mysteriously, but is just a normal girl.
That is the synopsis. I liked it fine, the transition between Ico's and Yorda's view I think was not the best, and I didn't really like the author's idea of what Yorda and the Queen are and what they're about. However, that's just because I have my own interpretation, and it isn't the author's. As it is, the author did a superb job of storytelling, and best of all, she made the queen a very scary villain. She is a villain that sent chills down my spine. As to the relationship between Ico and Yorda, it is well developed with Ico and Yorda becoming quickly concerned for each others' welfare. There is no romance in it as far as I can tell, though a reader may interpret their relationship differently. I recommend this book to whoever likes fantasy and storytelling and whoever likes Ico.
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Questa novella và a stuzzicare in maniera assolutamente originale e inaspettata quegli aspetti misteriosi che avvolgono il titolo originale. Che dire, veramente interessante!
Ovviamente non dimentichiamoci che tutto ciò che viene colmato in quest'opera avviene secondo i punti di vista dell'autrice del libro, da considerarsi quindi una chiave di lettura secondaria e non (necessariamente) in linea con le idee dell'autore originale del gioco.
Personalmente, nel gioco, non sò se è stata volontaria la decisione di voler lasciare allo spettatore questa NEBBIA ( :P ) misteriosa che avvolge il titolo, lasciandoci libera interpretazione, o se è stato dovuto a limiti hardware legati alla vecchia console. Io credo che questa scelta sia stata fatta per entrambe le motivazioni, ma soprattutto per lasciarci con una serie di dubbi che solamente attraverso la nostra fantasia potremmo provare a chiarire, il che è da un lato molto stuzzicante.
Espresso questo mio pensiero, ho trovato il libro, nel complesso, abbastanza piacevole ma anche tortuoso.
Perchè dico ciò? Semplicemente perchè è un'affermazione completamente soggettiva. E' inutile dirvi che oggettivamente, e quindi esprimendo un pensiero neutro ed onesto, è un'opera meravigliosa. Posso dire che non sono così bravo in inglese quanto un madrelingua, ma neanche una capra insomma. Mi considero a livello intermedio, cogliendo gran parte dei contesti. Il fatto è che TANTI pronomi, verbi, aggettivi etc. etc. usati in questa novella, erano completamente nuovi per me. Quindi ho impiegato un sacco di tempo, ricercando ogni parola a me sconosciuta attraverso il traduttore. Quindi in questo senso, è stato abbastanza frustrante.
Tuttavia, inaspettatamente, la lettura di questo libro ha giovato alla mia conoscenza di lingua inglese, quindi mi ritengo più che soddisfatto.
Detto ciò, consiglio assolutamente questo piccolo gioiello (tra l'altro ad un prezzo ridicolo, quasi quasi mi sento in colpa!) a tutti coloro che hanno apprezzato ICO in tutte le sue forme e che mastichino abbastanza bene l'inglese. Insomma un must-have per noi fan!
I'm glad to say that for Ico, this isn't the case. The book respects the game greatly in every aspect, but you don't feel like you're reading a flowery walkthrough. It reads like a prequel that fades in nicely into the Ico you know, and then continues telling the gamestory by breathing even more life to the original plot.
I'm going to play Ico again as soon as I can, cos this book has probably added things to my perception of the original game, a bonus replay value for which I'm grateful. AWESOME.







