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- 2-4 Players
- 30 minutes playtime
- A city building / dice rolling game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Welcome to the city of Machi Koro, the Japanese card game that is sweeping the world. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works and steal from your neighbor's coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced light-hearted game for you and up to 3 friends. Once you've had a taste of Machi Koro, this infectiously fun game may have you wondering if the dinner table ever served another purpose. They say you can't build Rome in a day, but Machi Koro will be built in less than 30 minutes!
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|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||2 x 8 x 6 in||9.25 x 9.25 x 2.75 in||12 x 12 x 3 in||6.3 x 2 x 6.3 in||8.5 x 9.5 x 1 in||2.36 x 8.46 x 10.82 in|
|Item Weight||1.4 lbs||0.79 lb||2.56 lbs||0.75 lb||0.95 lb||1.8 lbs|
Top customer reviews
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This is a great game for showing non-gamers these strange games that we gamer folks play.
I get really tired of telling people I play board games and getting the question, "What, like Monopoly?" *SIGH*
Machi Koro is easy to teach, strategic enough to be interesting, not too long, and has enough depth to show new folks what games can be. (It's also a good starter games for Game Night when not everyone has shown up yet.)
I taught it to a couple of new gamers in about five minutes, explaining the mechanics and the turn sequences and letting them figure out the strategy themselves. It wasn't long before they'd started figuring out possible strategies and card combos, and really getting into and enjoying themselves.
For those gamers who think there isn't too little replayability, the two expansions, Harbor (Due in November) and Sharp (Due sometime after November) add in a bunch of new buildings, an alternate way to deal cards, and some attack mechanisms, though they never stray too far from the simple premise of the game.
Currently it's a little unbalanced towards the lower cards of dice rolls 1-5, and you can win the game without ever rolling two dice and using cards with cooresponding dice rolls of 6-12, which feels like you're missing out on half the game. I'll be eager to see the expansion hit the USA, which is supposed to help with the balancing issue. But don't worry about the balance, house rules and the plain fun factor easily trump this issue, and I haven't met anyone yet, that doesn't come back for more of Machi Koro!
The only downside was the poor manufacturing quality of the game contents. The design of the cards was of a high quality but the cards themselves, while shrink-wrapped, were scraped in places by whatever mechanical device had pulled them off the printer. They were not damaged so badly that we had to return the game, but it keeps the review from five stars. For this price, a game composed entirely of paper cards, cardboard coins and two dice should have better production quality standards.
The basic premise is to roll dice and resolve money earned by the roll, then buy cards to build up your city. There are three types of cards: (1) blue, give you coins on anyone's turn, (2) green, get money only on your turn, (3) red, pay out money when another person rolls that #. It's fairly simple to explain, and gets more fun the 2nd-3rd time playing once everyone has read over the cards. There are a few strategies that seem ideal, but a lot of that is affected by other players and what they choose to build. I imagine after a good number of plays it might get old, but there are expansions available and will be interested to try those at that point.
Overall 5 stars for fun and entertainment. A great "starter" game into strategic games that doesn't take forever to explain and still allows for randomization and strategy. Perfect for starting a game night with friends, or as a family game.
My friends and I really enjoyed this game. It helps to have some knowledge of probability. I found myself referencing the probability of different dice rolls. I'm guessing there is a particular strategy that would work best for playing this game. It will be fun to try to figure out the best strategy.
I recommend this game for people who have mathematical minds and want a game that is easy to learn.
Most recent customer reviews
I can't get over the size of the box. The contents include a deck of cards, cardboard coins and 2 dice.Read more