|Price:||$23.99 & FREE Shipping on orders over $25. Details|
- Enter your model number to make sure this fits.
- 2-4 Players
- 30 minutes playtime
- A city building / dice rolling game
Frequently bought together
Customers who viewed this item also viewed
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Have a question?
Find answers in product info, Q&As, reviews
Please make sure that you are posting in the form of a question.
Welcome to the city of Machi Koro, the Japanese card game that is sweeping the world. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works and steal from your neighbor's coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced light-hearted game for you and up to 3 friends. Once you've had a taste of Machi Koro, this infectiously fun game may have you wondering if the dinner table ever served another purpose. They say you can't build Rome in a day, but Machi Koro will be built in less than 30 minutes!
Compare to similar items
This item Machi Koro
Machi Koro: Harbor Expansion
Tokaido Board Game
Machi Koro Millionaires Row Board Game
Broken Token Box Organizer for Machi Koro
Dice City Board Game
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||2.75 x 9.25 x 9.25 in||9.25 x 9.25 x 2.75 in||12 x 12 x 3 in||6.3 x 2 x 6.3 in||8.5 x 9.5 x 1 in||8.27 x 2.75 x 12.5 in|
|Item Weight||1.4 lbs||0.79 lb||2.56 lbs||0.99 lb||1.04 lbs||3.13 lbs|
Top customer reviews
This is a great game for showing non-gamers these strange games that we gamer folks play.
I get really tired of telling people I play board games and getting the question, "What, like Monopoly?" *SIGH*
Machi Koro is easy to teach, strategic enough to be interesting, not too long, and has enough depth to show new folks what games can be. (It's also a good starter games for Game Night when not everyone has shown up yet.)
I taught it to a couple of new gamers in about five minutes, explaining the mechanics and the turn sequences and letting them figure out the strategy themselves. It wasn't long before they'd started figuring out possible strategies and card combos, and really getting into and enjoying themselves.
For those gamers who think there isn't too little replayability, the two expansions, Harbor (Due in November) and Sharp (Due sometime after November) add in a bunch of new buildings, an alternate way to deal cards, and some attack mechanisms, though they never stray too far from the simple premise of the game.
Currently it's a little unbalanced towards the lower cards of dice rolls 1-5, and you can win the game without ever rolling two dice and using cards with cooresponding dice rolls of 6-12, which feels like you're missing out on half the game. I'll be eager to see the expansion hit the USA, which is supposed to help with the balancing issue. But don't worry about the balance, house rules and the plain fun factor easily trump this issue, and I haven't met anyone yet, that doesn't come back for more of Machi Koro!
Player to build their 4 main buildings first wins. These 4 main buildings vary in price from $4 to $22 so unless you want to wait a looooong time to save up $22 you'll be buying cheaper cards to help gather the funds needed, quicker.
Along the way you can buy cards that will allow to steal money from other players, not just the bank, in essence thwarting their attempts to win.
It's incredibly easy to learn (roll dice, resolve cards based on matching value then buy a card - that's it), pretty short and can get to be rather m an and/or vindictive (which allows for great player interaction) when someone wants to only buy cards that have them stealing your money.
It's pretty much a must for any gamer group and/or family looking to play something quick and easy but not without its strategy and underhandedness.
The only downside was the poor manufacturing quality of the game contents. The design of the cards was of a high quality but the cards themselves, while shrink-wrapped, were scraped in places by whatever mechanical device had pulled them off the printer. They were not damaged so badly that we had to return the game, but it keeps the review from five stars. For this price, a game composed entirely of paper cards, cardboard coins and two dice should have better production quality standards.
However, once we got going, we couldn't stop.
This game is currently our go-to. When we get together, we usually catch up, then somehow end up migrating to the kitchen table to play this game. We're looking forward to getting the expansion packs, even if this game has nearly broken up our friendship several times. If you love a quick game that makes you plan a strategy, this one should be a contender for you.