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IDW Games Teenage Mutant Ninja Turtles: Shadows of The Past Board Game
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- A miniatures combat, scenario-driven campaign game
- Features story content from the IDW TMNT comic
- Take the role of their favorite Turtle or the ultimate villain Shredder
- Battle through a series of 60-90 minute missions
- Develop characters' strengths, fighting styles, and equipment
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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Teenage Mutant Ninja Turtles: Shadows of the Past is a miniatures combat, scenario-driven campaign game that features story content from the IDW TMNT comic. Taking the role of their favorite Turtle or the ultimate villain Shredder, players battle their way through a series of 60-90 minute missions in which they develop their characters' strengths, fighting styles, and equipment along the way to create a lasting story arc. Fan-favorite characters like Casey Jones and Alopex appear throughout the missions as the Turtles call on their closest allies for help in battling their deadliest foes. Designed by premiere game designer, Kevin Wilson (Descent, Arkham Horror) and featuring more than 40 sculpted miniatures, 12 unique maps and over 100 cards featuring all-new original artwork, Teenage Mutant Ninja Turtles: Shadows of the Past is the definitive gaming experience.
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|Sold By||Good Muffins!||Chewys Toy Chest||Boardgames4Us||Amazon.com||Amazon.com||Brooklyn Toys|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3 x 11.5 x 11.5 in||11.5 x 4 x 11.5 in||2 x 5 x 4 in||3.9 x 8.9 x 12.4 in||11.69 x 3.25 x 11.69 in||2.9 x 9.2 x 9.3 in|
|Item Weight||4 lbs||3.45 lbs||1 lb||3 lbs||3.62 lbs||1 lb|
Top customer reviews
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Miniatures: There are a bunch of high quality miniatures. The turtles are green. The rest of them are gray. I’ve never had the talent to paint, but I’ve seen that they are paintable.
Maps: There are 6 heavy cardboard double sided tiles, which can be combined in different combinations to make the game map.
Cards: Each hero and villain type has their own deck of cards. Villains Include Shredder, Karai, Old Hob, Alopex, Foot Clan Ninjas, Foot Clan Elite, Foot Clan Bruisers, Thug Gunner & Thug Gunner and have 8-12 cards each. The Turtles have 5-7 cards and you’ll pick a number of them based on the Turtles “Skill” ability. The villain deck is built off the distribution of enemies on the map and is always going to be 25 cards. There are also 5 Allie cards in the box, which the Turtles can use in various missions. There are also 10 terrain cards, which describe the various types of terrain on the map and what actions are allowed on each terrain. For example, if you are on a building, you can spend 2 move actions to climb down. If you just walk off the edge, you have to roll 4 dice to see how much damage you take.
Game Tokens: There are four sheets of cardboard game pieces included as well. Pizza tokens (full pizza and slices) track your life. There are tokens that mark cars, fire escapes, trash, sewers, and covering terrain on the map. There are also tokens which track your Focus and KO status. It is made of a very hard, thick cardboard, which works really well.
Dice: There are 23 dice in the box. Raphael gets 6 dice. The other 3 turtles get 3 dice. There are also 8 black dice for battles. The Kickstarter edition came with an additional set of white battle dice. This is one area I wish the retail version didn’t skimp on, as it would have been nice for the heroes and villains to each have an individual set of dice.
Rulebooks: There is a 17 page rule book which explains everything fairly well. If you do not understand something, I was typically able to find the answer in a couple seconds. There are 2 adventure comics, which detail the 16 missions/scenarios that are included in the base game. The comics look fantastic. However, there is one huge error in Mission 5, as nearly half the page is showing information from Mission 1, which is a ridiculous copy and paste error on IDW’s part. The storyline from these adventure comics do a brilliant job of leading us directly into the first mini-expansion. There is also a TMNT #1 Comic Book included, probably with the intent to get us to read more of the comic series!
Each turtle roles their dice pool at the beginning of the round. Raphael gets 6. The other turtles get 3. The turtles arrange their dice from left to right. The reason is that the die on your left will be usable by the player on your left. The die on the right will be usable by the player on the right. For example, Michelangelo has a Double Move, a Defense and an Attack. He arranges them in that order. Leonardo is on his left, so on Leonardo’s turn, he will gain access to a Double Move action. Donatello is on his right, so he’ll gain access to an additional attack action. Raphael does not receive shared dice from other turtles. That’s why he gets 6 dice…which is brilliantly thematic. Dice have various dice faces, which vary on each turtles dice: Attack/Double Attack (Symbolized by Katanas), Move/Double Move (Skateboards), Ranged/Double Ranged Attack (Shurikens), Defense (Shells), Attack/Defense (Katana/Shell), Chi Symbol is a Wild die face, which allows the turtle to regain focus/life and then choose any of the other sides of the die to use.
After rolling, one of the turtles gets to go. That turtle used all they actions available, as indicated on their dice and the dice that are being shared with them from other turtles. So for example, Donatello has a Skateboard, a Shuriken, a Shell, and is being shared a Double Skateboard from Michaelangelo, and a Double Shuriken from Raphael. So Donatello would be able to make Move 2 times (once for up to his move skill and once for double his move skill.) He would also be able to spend those 3 shurikens to make ranged attacks. He can either do 2 attacks, or use all 3 shuriken dice at once for one big attack. The shell is used for Defensive rolls.
During a battle, the turtles roll their Attack value plus how many katanas/shurikens they have in dice. So 2 attack + 2 shurikens = 4 dice. You roll and count the number of hits. The defending player would roll dice based on their defense + number of shells they have. 3 DEF + 1 Shell = 4 dice. You roll those same battle dice and see how many come up with shells. Hits – Shells = Damage the defending player would take.
After each turtle turn, the villain goes. The villain plays 2 cards each turn, which allows the player to activate a variety of his/her characters. For example, a card may allow a 3 Foot Clan Ninjas to move and attack. The same card may have a Shell in the corner, which would provide all Foot Clan Ninjas with one extra defense die. Once there are 4 cards in front of the villain player, when new cards are played, the oldest cards are discarded.
Each character has special abilities. Michelangelo has one that allows him to move one space for free ignoring all terrain/break away rules. The foot clan ninja allows the villain player to spend a focus to add 2 foot clan to his character pool and then immediately spawn a foot clan ninja. I started a game with 3 foot clan ninjas and by the end, I had 12 of them on the board. It was so cool.
Play continues alternating between a turtle turn and a villain turn. Once the turtles have all had their turn and the villain has had four turns, the round ends. The villain gets to spawn new minions (50% of their pool of each type rounded up) and the turtles roll their dice again to set up the new round.
All maps are mission based. There are not any fight to the death type missions. Turtle’s objective may be to destroy a computer or KO the villain leader. The villains may just have to escape a map or KO a Turtle or two. This keeps fights moving very quickly and ensures that people have to keep moving.
One issue I have is that it is listed as a 2-5 player game. I think this is a horrible 5 person game. However, it is an AMAZING 2 player game. The game does not scale at all, so whether 2 people or 5 people play, you’ll still have four turtles and a villain controller. Player 5 players, you will each only control 1 turtle, which can lead to a ton of downtime. However, playing 2 players with one person controlling all the turtles keeps both players actively doing things all the time and makes for an amazing experience.
The retail version does not include April, Splinter, Casey Jones, Mousers, Rocksteady or Bebop. Those characters are all being released in future expansions.
This is just a fantastic game. I think even if you are not a TMNT fan you’ll enjoy it. Being a huge TMNT fan from my childhood, this game was an immediate must buy for me.
it has great Easter eggs, like some skills has name like "Leonardo Leads" and "Donatello does machines". a total throw back to the past.
the figure quality is great, and if you have the skills or send them to paint they really shine.
totally recommended, specially for people with some board game experience.