Biblios Board Game
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- For 2-4 Players
- 30 minute playing time
- Deluxe Box with Magnetic Seal
- For 2-4 players
- Takes about 30 minutes to play
- Deluxe box with magnetic seal
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Packaged in a Deluxe Box with Magnetic Seal
- 1 game board
- 5 special six-sided dice
- 87 cards
- 1 rulesbook
A subtle card game of auctions and hand management!
IELLO's Biblios is a 30 min card game for 2 to 4 players where each player is trying to make the most famous library through decoration, curation, and collection while balancing their gold coins.
As the head of a medieval monastery, your goal is to assemble the greatest book collection and build the most famous library. To that end, you need to acquire the necessary pigments for decorative lettering, hire the best copyists and reproduce the most precious works.
But you have only a limited amount of gold at your disposal to reach your goal. The trick is to part with the items in your collection at just the right time and to pay the lowest price for the works for which others will envy you. Finally, you must watch out for the bishops, who can ruin your plans on a whim!
- For 2-4 Players
- 30 minute playing time
- Ages 10+
As an abbot of a medieval monastery, you compete with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest
From the Manufacturer
As an abbot of a medieval monastery, you compete with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.
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|Sold By||Amazon.com||Hand Of The Lord, LLC||Amazon.com||Amazon.com||Amazon.com||VirVentures|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||7.75 x 5.5 x 1.5 in||3.2 x 11 x 11 in||8 x 14 x 2 in||8 x 2 x 8 in||6.3 x 2.8 x 9 in||1.5 x 5.5 x 3.93 in|
|Item Weight||—||3.1 lbs||2.65 lbs||—||1.25 lbs||0.55 lb|
Top customer reviews
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The first half of the game is pick a card to keep, pick a card to put in the auction pile and then pick a card to give to your opponent. This is unbelievably simple but the decisions can be agonizing as you realize you kept an inferior card and just gave your opponent a great card.
The 2nd half of the game is buying cards that were put into the auction pile of the 1st half. This is a chance to buy cards you purposely put in earlier or even do a bit of bluffing to make you opponent think you really want a card only to make them pay dearly to buy it.
5 big chunky D-6 dice get moved up or down numerically during the game by certain cards and act as victory points at the end of the game. If you have the most points in any of the 5 categories you win that category and the victory points denoted by the dice.
Easy to teach, quick to setup and play and probably one of the more thinky, complex filler games I own.
Highly recommend it!
“Biblios” reminded me a bit of “For Sale” (albeit a more complex version) in the sense that the game is broken up over two phases. Phase one has players acquiring cards while phase two puts said cards to use to acquire other cards. The mechanics between the two games are obviously somewhat different, but the overall idea is the same. Players who have played bidding games like “For Sale” should be able to wrap their heads around “Biblios” without too much of a problem. Those new to the concept may want to reserve an extra half hour of playtime, just until they get used to the flow of play.
Speaking of “flow of play”, players who are great at counting cards and calculating statistical probabilities will have a leg up in this game. Cards in each of the five categories have certain point values and if you’re good at observing what’s been played so far, you can get a feel of what your odds are in winning a particular category. If you see low cards of a particular color being scattered around the table during the first phase, for example, you might be able to win the category with just a few high cards of that color. Granted, some cards are removed from the game at random during setup so it would be impossible to know how much of a color is truly in the deck…still, a good memory helps.
If you’re not good at counting cards or have a terrible memory like myself, then you can get a feel for what colors players are going after via the church cards, which add or subtract pips on the dice in the scriptorium. If you know can’t win in a particular category, you may want to reduce that die’s value so that whoever does win it, won’t get as many victory points. There’s also some strategy in the cards you chose for both yourself and others during the gift phase. Gathering plenty of gold is great for the auction phase, though might leave you dry on category cards if the bids are generally high.
I’ve slammed French Game Publisher Iello in the past for releasing games that featured subpar components (“Steam Park” is a prime example), though in this case, it’s hard to mess up a deck of cards, a tracker, and dice. Thankfully they didn’t, making the game an easy recommend. It’s packed full of strategy and has a pretty quick play time to boot, making it an ideal way to get your fix for the night without having to allocate too much time out of your day. The price is my only real complaint…at $18-$20, the game could have stood to be a few bucks cheaper based on the number of components involved. Still, great job!
Simply draw a card, decide if you want to keep it, pass it to others, or save it for auction later, you can only choose to keep one, auction one, and pass the rest, but you only look at one card at a time of five. So is the next card better for you than the current? This is where it gets tricky, and fun. I like this game, it sold for upwards of $100.00 when out of print, so that means everyone likes this game. Buy it unless its $100.00, then wait for the next print or I'll sell you my copy.
The first phase consists of each player taking turns selecting, while viewing only one card at a time, which of a number N+1 of cards to keep. Where N is the number of players playing the game, and the extra card ends up in an auction pile which is used in the second phase of the game. Essentially, you look at a card, decide if it goes to the "public" space (where the other players will select one each), the "auction" space, or into your hand. But, not knowing if any of the remaining cards will be better than what you are currently looking at means that you might unknowingly let the best card go to someone else, or go up for auction, giving you another chance to get it. Once the entire deck has been gone through, the second phase begins.
The second phase has each player taking turns turning over each of the cards in the "auction" pile and letting the players take turns bidding on them. Suited cards are bid on using the coin cards, and coin cards are bid on by stating how many cards you are willing to discard (unseen) to obtain it. After all of the cards have been auctioned off, cards are separated into the five different suits, and whoever has the most points of each suit gains the corresponding die for that suit. Any ties are broken by looking to see who possesses the card closest to the beginning of the alphabet in that suit. If, after distributing the five dice, there is still a tie, whoever has the most coins remaining wins.
This is a very quick "filler" game that has a mechanic, with the auctioning, that I haven't seen used before. It was fun to play, and I am sure that it will be used regularly on my game nights in the future. It took about thirty to forty minutes to play, with three players who hadn't played it before, so I am expecting it to go more quickly once everyone is more familiar with it. I think it should work fine as a two player game, but given the auction mechanic becoming a bit more desperate when more people are bidding, this game is probably best with three or four players.