IELLO Welcome to The Dungeon Board Game
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- For 2-4 Players
- 30 minute playing time
- Beat the dungeon twice or be the last warrior standing to win the game
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Welcome to the Dungeon!
This push-your-luck dungeon delve tests your courage and shrewd choices!
IELLO's Welcome to the Dungeon is a micro dungeon crawler by Masato Uesugi and Paul Mafayon for 2 to 4 players with push-your-luck elements and disappearing equipment.
- 13 Monster Cards
- 28 Tiles
- 4 Player Aids
- 8 Success Cards
- 1 Rulebook
You all stand at the entrance to the dungeon, but only one will enter: the bravest, the craziest, or maybe just the one who hasn't had a chance to flee yet!
To see who has the guts to enter, take turns setting aside equipment or adding monsters to the dungeon. Are you tough enough to hit the dungeon? Or will you let someone else go down -- and hope they stay down?
IELLO's Welcome to the Dungeon is a micro dungeon crawler by Masato Uesugi and Paul Mafayon for 2 to 4 players with push-your-luck elements and disappearing equipment. Dare your opponents to tackle the dungeon with less-and-less equipment to fend off the increasing horde of monsters. This push-your-luck dungeon delve tests your courage and shrewd choices. Beat the dungeon twice or be the last warrior standing to win the game.
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The first thing I noticed is how gorgeous it is. The artwork is bright, it's vibrant, it's stunning. The style is cartoonish but with such detail that it elevates it. Every time I drew a monster card I had to take a moment to just appreciate the artwork on the cards.
The second thing I noticed was the quality. The card stock is solid, just heavy enough that I'm not concerned the cards will show premature signs of use such as bending or wearing. (I can be a little OCD about that, I get sleeves for most of my board game cards). The punchboard pieces are exceptional. Nothing bothers me more than punchboard tokens that come out with some tearing or fraying. When tokens just pop out with the slightest touch it's wonderful. A bit messy when you lift it and a few tumble out, but that's a sign of good quality! And the artwork on the equipment and character tokens is beautiful. Like the box the images are glossy on top of a less glossy background, making them really pop out. It's just a delight.
But the beauty of the cards and the quality of the tokens is less important that the actual quality of the game itself. I have fallen in love with these "pocket games" and I often have one with me wherever I go for impromptu gaming. This one will displace Tiny Epic Galaxies for a little bit because it's really fun and quick to learn. The rules are simple, and once you know them (it takes less than 5 minutes to explain the rules to a new player) you never have to check the manual again. The monster cards show what equipment defeats them, and the equipment token say what they do on them, making it very intuitive and easy to pick up.
The game is also quick, so if you have more than the max of 4 players it isn't a big problem for a couple people to sit out for a game, then jump in on the next.
The only issue I had was with one problem that arose. During one round we ran out of monster cards, and still had 2 people willing to go into the dungeon, so when it was time for the next player to draw a card, there wasn't one to draw. The manual says only "if there are no cards to draw, you must pass" which left me scratching my head a bit. How then is it decided who goes into the dungeon? Because if Player 1 draws a card and there are none left, Player 2 can't draw a card and must pass, it skips player 3 who passed a couple rounds ago, Player 4 has no cards to draw so must pass, goes back to Player 1 who now has no cards to draw and must pass...does it just pass into infinity?
The answer that I had to google to discover (and now seems idiotically obvious) is that the rules say when one person is left they go into the Dungeon. So in the above scenario, Player 1 draws the last card and puts it in the dungeon. Player 2 has to pass, Player 3 already passed before, Player 4 has to pass, and once Player 4 passes it means Player 1 is the only remaining player and he goes into the dungeon.
For clarity's sake I would have preferred that rules say "if the monster card deck runs out, whoever drew the last card goes into the dungeon."
I can't really decide if that one rules issue was my own stupidity or lack of clarity on the game's design. Regardless, once that question was answered there were no more problems and we played for a couple of hours. I didn't win, but that is my curse, to never win games I own.
Everyone plays the same character with the same abilities. And to take some monster not in the dungeon you have to pull an ability. Without pulling any abilites it's really easy to beat the dungeon. So you are trying to scare people out of going in.
Why 4 stars? Player elimination. I am 100% against this concept when it's more the 2 players. We tried adjusting the rules, but haven't found a balance way to keep everyone in the game. However, the games are fast enough that it's not a big deal.
Everyone plays the same character of four choices.
In any case each attempt we ran through 3 and 4 rounds respectively, neither group has accepted my attempts to revisit.
With that said, I think it could be fun, and the art work is cool. The material is of good quality. The game plays in a great space (short micro games). Just wasn't for us...