Icewind Dale - PC

4.1 out of 5 stars 102 customer reviews
Rated: Teen
Metascore: 87 / 100
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Product Description

Platform: PC

Product Description

Fogotten Realms A Baldur's Gate Engine Adventure Icewind Dale Advanced Dungeons and Dragons Developed by Black Isle

Icewind Dale incorporates the award-winning gameplay elements from Baldur's Gate, offering players a chance to hone their combat skills while exploring the enormous caverns and dungeons beneath the Forgotten Realms. Players create a party of adventurers in the frigid north. They must combat monstrous Cyclopes and frost giants that dwarf the player characters as they search for an evil lying deep within the Spine of the World. Icewind Dale offers character-advancement form levels 1-15 in the most recent adaptation of AD&D rule.

Product Information

Release date June 30, 2000
Customer Reviews
4.1 out of 5 stars 102 customer reviews

4.1 out of 5 stars
Best Sellers Rank #44,203 in videogames
#7,339 in Video Games > PC Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 8.4 x 6.7 x 1.3 inches
Media: Video Game
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Platform for Display: PC
If you've never played Baldur's Gate, then I'd recommend playing that before you ever come near Icewind Dale. Playing Icewind Dale will make it nearly impossible for you to enjoy BG. If you've also never played Planescape: Torment -- the same applies (relatively), although you should probably play BG before Torment as well. The engine enhancements make it difficult to enjoy the earlier games once you've experienced the new capabilities.
Icewind Dale is a "Baldur's Gate Engine" game set in the Forgotten Realms campaign setting. The game takes place in the northern lands of Faerun known as Icewind Dale. The game is labeled, and plays, as a traditional 'dungeon crawl.' The combat in IWD is a lot more intense than in both the previous BG/TotSC and Torment titles. That being said...
-- What Icewind Dale Does Right --
[Music & Sound] The compositions in this title are by far the best of any Black Isle game released. The game is filled with deep, rich, orchestral pieces that fill the air with the spirit of the Dale. The beautiful, Celtic music of the town of Kuldahar is spectacular, and the dark, sinister sounds of some of the more ... exotic ... places you visit are awe inspiring. The battle sounds have been improved upon as well, with more bass and bigger clashes. Voice acting and dialogue are a lot more prevelant in this game, because the dialogue is sparser and not as present as in earlier games. The voice-sets for your characters are much more diverse, and superbly done.
[Graphics] The artwork of Icewind Dale is something to dream about. The maps and landscapes are done with such attention to hues and moods that I almost felt cold as I walked though a frozen Dwarven museum.
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Platform for Display: PC
I got Diablo 2 and Icewind Dale in on the same day. After having played them both, here's my take:
If you're just frustrated and want nothing more than to kill imaginary thingies, then D2 is THE game. While I thoroughly enjoy the game, and nothing pleases me more than to watch my hordes of undead do all of my necromancer's work, D2 has re-confirmed that which I always maintained: Diablo & Diablo 2 are NOT role-playing games. That so many publications continue to label them as such frustrates me to no end. PLANESCAPE: TORMENT is an RPG, probably the best RPG I've ever played. Hey, I was shaking after I finished that game the plot was so incredible. Anyway, taken for what it is, D2 is an absolute blast to play. The numbers of magic items and such are awesome.
The only thing about the game I DON'T like? The graphics. I know, I know, but you would think that in almost FOUR YEARS Blizzard could have done more than they did. The game is pretty, no doubt, but considering the advances made in the last few years, there should be at least the option to change the resolution to 800x600 and tighten things up...
I could go one about a few other things, but that would take away from the real star of my past few nights.
Folks, RUN, do not walk to Amazon or whoever you get your games from and buy Icewind Dale. I loaded it up AFTER I had played Diablo 2 for nearly 2 straight days, and I will probably not play D2 again solo for another week or two. Why is IWD so great? Glad you asked. The publicity generated for IWD has been kinda misleading, making me think that perhaps the PR department and Black Isle Studios weren't communicating well. IWD is supposed to be a "back to roots" dungeon romp, but nothing could be further from the truth.
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Platform for Display: PC
Fans of Baldur's Gate will no doubt already have this game in their collection, since this game was made with the same BioWare engine that created BG. And my, that engine has been used wonderfully to create Icewind Dale.
If you're new to both RPG's I would hesitate to recommend this game to you, since it has advanced elements of role-playing (statistical, numerical) that may scare any newcomers. Anyone just vaguely attracted to RPG's will be in for a big-time treat, though. The game runs in 800x600 resolution, which is nice (yes, it looks very, very good), since you can see more of the surrounding area than you could in Baldur's Gate, and much more than you could in Planescape: Torment. That's nice when decimating the ranks of your enemies with fireballs, since you have enough distance to cast area-damaging spells without hurting your own people.
You create six player characters, which are made from (almost) the same parameters as those in Baldur's Gate. BG2 features class kits, but Icewind Dale does not! This doesn't really matter, since the game is diverse enough as is. You start in a small town as 'puny' level 1 people, and can accumulate 1.800.000 exp. points, putting you in levels 14-19, depending on which class you choose. Druids only ascend to level 14.....!
The people who made Icewind Dale have, I think, let themselves be affected by Planescape:Torment, for there are SO many strange and differently wonderful magical items than in BG1. Daggers that inflict 1d4 extra points of fire damage 15% of the time, +3 axes that increase your saving throws and your Constitution. Anyway, as a long-time DM I found all those unusual magic items to be a breath of fresh air, instead of 'just' having +1 weapons, armor and so on.
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