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Platform : PlayStation2
Rated: Teen
4.4 out of 5 stars 256 customer reviews
Metascore: 90 / 100

Price: $47.99 + $4.69 shipping
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Product Description

Product Description

Ico for PS2


Ico weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.

Although it looks like an adventure game and has some rudimentary action sequences, Ico is mostly about solving puzzles. Players will run, jump, and climb their way through the gargantuan castle as well as figure out which objects and environments are interactive. Yorda is very much a damsel in distress, and isn't nearly as capable as Ico. A great deal of the puzzles require the player to create a safe path for Yorda, who isn't physically able to get to the places Ico can. The puzzles are quite brilliant, although a few are so tough that players will feel like ditching the princess.

Graphics, particularly the lighting effects and animations, are fantastic. The developers did a superb job of conveying the enormity and beauty of the castle. When Ico and Yorda move and interact, their actions seem totally lifelike. The ambient soundtrack and simple controls let the player focus on the tasks at hand. Sony has crafted a very unique game that anyone can play. Few games are as elegant in their simplicity as this puzzler from Sony. --Raymond M. Padilla


  • Excellent puzzle design
  • Aesthetically and stylistically brilliant
  • Appropriately understated sound
  • Most players will finish it in fewer than 10 hours
  • Battles are too easy

Product Information

Customer Reviews
4.4 out of 5 stars 256 customer reviews

4.4 out of 5 stars
Best Sellers Rank #5,701 in videogames
#178 in Video Games > More Systems > PlayStation 2
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.3 x 0.6 inches
Media: Video Game

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Customer Reviews

Top Customer Reviews

Every once in a while, a game comes along that redefines innovation and sets a standard for all others to follow. "Legend of Zelda" for the NES defined adventure-style gaming, "Final Fantasy VII" for the PSX brought RPGs to the mainstream, and "Super Mario 64" for the N64 is what all 3D platformers are compared to to this day. Joining this list of games is "ICO" for the PS2. So what does "ICO" redefine in terms of innovation? The experience.
"ICO" at its core is a platformer and puzzle-solver with some basic combat elements, but its deeper aspects make it far more than that. The title character, Ico, must lead a young girl called Yorda out of a rundown castle and protect her from shadow creatures that try to reclaim her. The gameplay is very simplistic and yet contains one of the richest experiences ever found in gaming. The way Ico leads Yorda around is so beautiful, so powerful than it makes the player forget that he's playing a game and is instead living a dream. The dual-shock controller adds to the experience by causing the player to "feel" Ico leading Yorda by the hand. Add in realistic body physics, and the feeling is one that remains etched in a player's memory.
Adding to the unforgettable experience are superb graphics, some of the best the PS2 has seen. While the characters can look a little hazy sometimes, they always look, act, and seem real. The environment itself is a work of art. Unlike games like "Myst", where puzzles are just put there with no purpose other than to be solved, the castle is a living and breathing puzzle that is there for a purpose. Textures, lighting effects, and water effects all add to the magic the gameplay already casts.
Soundwise, there isn't a lot of music in the game except during cutscenes, pause menu, and the ending.
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I bought ICO over a year ago, but never completed it. That is, until recently. This weekend I popped it back in to my PS2 and finished it off...and boy, am I glad I did.
ICO is an absolutely wonderful game. It has impeccable art direction, superb gameplay, and a very charming story. I was blown away by the scope and design of the environment. Even today.
The story is simple. ICO is a small boy out to rescue a fair princess in a huge, daunting castle. Finding your way out of the fortress is just half the battle, as you are able to do things and go places the fragile princess is not. You must figure how to get her out, too, while fending off the dark spirits out to steal her back. The game is a moderately-paced fairy tale in the absolute best sense. From opening to closing credits, this game is top notch.
If you like puzzle adventure games, you have to play ICO. It's vast, cinematic, and wonderfully played out. At it's current retail price it's a bargain. The used prices are just too good to pass up.
Really. Do yourself a favor and play this game if you never have. It's an early PS2 title, but it's still one of the best, and probably one of the most genuine games you will ever play.
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The mysterious game called Ico never made a splash upon release, nor did it really try to. Just like its quiet and shadowy approach within the game, its marketing was just as ambiguous. While I think this game was definitely underrated by audiences, it was just a TAD overrated by critics. You control a boy born with horns called Ico, who's been banished away to an immense castle as we're told "for the good of the village." There you escape and find a white glowing princess, and you must lead her and yourself out of there while trying to avoid the princess being captured by her dark lordess mother and her ghouls, while solving puzzles along the way to get out.

Eyes and Ears: 4/5: On a simply artisitc level, Ico is brilliant and beautiful. It's apparent with both graphics and sound the designers were trying to go for a more artsy approach rather than a straight-out bar-none eye-popping design. The graphics in this game are gorgeous, but not to the casual observer, as most of its inspired level design, attention to detail, and polished glitz are greatly overshadowed by a misty fog, or a layer of light calming "fuzz." This effect gives the mysterious world at some mysterious time a sense of surrealistic ambience, almost as if we were dreaming this whole adventurous ordeal.

Sound I can summerize in one word: quiet. The ONLY music that ever plays during the game is when you're loading your game, if you die, and during the ending. The other 95% of the time there is no sound but various doves flying around, footsteps, clanks during battle, the main character's mystery language, and other sound effects.
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By A Customer on July 24, 2001
The demo is amazing.. if you look for the "summer jampack" disk which is only 7.99 - then you can experience this (if it sounds like your kind of game). What follows has no spoilers.
It starts with a good setup movie, which explains how the horned boy got locked in the castle (inside an urn).. the movie is rendered with the game engine! (it is not silicon graphics pre-rendered footage).
After the movie setup leaves the camera alone in this huge prison room in the castle, the floor crumbles and your urn spills open tossing you (the boy) onto the ground.
The initial room is *huge* with 36 of these mysterious urns lining the wall. Since one assumes each urn has a (presumably dead) person in it, this is a spooky setup indeed.
The sound of ICO is very striking.. there is no music while playing, but with brilliant footfalls, torches and other sound effects who needs music?
Movement of the boy is almost flawless.. beautifully animated he walks, trots, runs, trips, jumps and a dozen other things with high realism.
The resolution of the view inside the castle is high (unlike the comment left by another poster), although the rough hewn stones that form the walls and floor, slightly shifting camera, and misty corners to the rooms can give a negative impression to some.. but if you take time with the 2nd analog stick to move the view up and around, looking at the high roof and the detail you will be amazed.. having a quality TV with S-video or better connections helps a lot as well.
Moving through the demo you are required to solve some very simple puzzles and bring down the cage holding the mysterious girl, who is animated with a soft glowing quality that is quite wonderful..
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