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Image Objects: An Archaeology of Computer Graphics Hardcover – August 3, 2021
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Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium.
Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century.
The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
- Print length312 pages
- LanguageEnglish
- PublisherThe MIT Press
- Publication dateAugust 3, 2021
- Dimensions6.3 x 0.92 x 9.2 inches
- ISBN-100262045036
- ISBN-13978-0262045032
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Editorial Reviews
Review
—Film Quarterly
“A welcome addition to other recent texts in the growing canon of archaeological approaches to computer hardware and software.”
—Andrew Reinhard, Institute for the Study of the Ancient World, New York University
“A unique interrogation of the contemporary optical regime, structured as it is by black boxes and screens.”
—Michael Eby, ArtForum
Review
—Timothy Lenoir, Distinguished Professor in the Departments of Cinema & Digital Media and Science & Technology Studies at the University of California, Davis
“With Image Objects, Gaboury has established himself as the leading voice among a new generation of visual culture theorists. This is a landmark contribution to the fields of digital culture, media theory, and science and technology studies.”
—Bernard Geoghegan, Senior Lecturer in the History and Theory of Digital Media, King’s College London
“Image Objects presents the definitive history of computer graphics, full stop. This is a remarkable work of scholarship, and a genuinely fascinating story—which also offers a more expansive picture of the institutional landscape for early computing.”
—Rita Raley, author of Tactical Media
“Digging into the material culture of computer graphics, Jacob Gaboury shows how digital images transfigure the visual and recode the world as a system of interrelating, interacting objects. A fascinating story filled with theoretical twists and dazzling historical insights.”
—Colin Milburn, Gary Snyder Chair in Science and the Humanities, University of California, Davis
Winner of the Computer History Museum Prize, SIGCIS, 2022.
About the Author
Product details
- Publisher : The MIT Press (August 3, 2021)
- Language : English
- Hardcover : 312 pages
- ISBN-10 : 0262045036
- ISBN-13 : 978-0262045032
- Item Weight : 2.31 pounds
- Dimensions : 6.3 x 0.92 x 9.2 inches
- Best Sellers Rank: #524,915 in Books (See Top 100 in Books)
- #99 in Graphics & Multimedia Programming
- #129 in Computing Industry History
- #608 in Computer Graphics & Design
- Customer Reviews:
About the author

Dr. Jacob Gaboury is Associate Professor of Film and Media a the University of California at Berkeley specializing in the seventy year history of digital image technologies and their impact on our contemporary visual culture. He is the author of Image Objects: An Archaeology of Computer Graphics (MIT Press, 2021), which explores a prehistory of computer graphics from 1950-1980. His work has also appeared in a range of popular and academic publications, including Grey Room, Women & Performance, the Journal of Visual Culture, Camera Obscura, Debates in the Digital Humanities, Rhizome, continent., and Art Papers.
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