Incan Gold: Quest for Riches in the Ruins
Get free shipping
Free 5-8 business-day shipping within the U.S. when you order $25 of eligible items sold or fulfilled by Amazon.
Or get 4-5 business-day shipping on this item for $6.30. (Prices may vary for AK and HI.)Learn more about free shipping
|You Save:||$5.14 (20%)|
Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime.
If you're a seller, Fulfillment by Amazon can help you increase your sales. We invite you to learn more about Fulfillment by Amazon .
- Enter your model number to make sure this fits.
- Plays excellently with 3 to 8 family players as a push-your-luck party game
- Light strategy game that incorporates risk-taking and push-you-luck mechanics
- Exercises analytical and critical-thinking and develops good judgment, data analysis and probability skills
Frequently bought together
Customers who bought this item also bought
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Incan gold is an award-winning game in which players push their luck as they head into a ruined temple, attempting to find the most jewels. Each turn, a card is turned over that increases the gold found in a temple or shows a HAZARD. Players can attempt to escape, keeping the loot that they've acquired, or stay in the temple, hoping for increased profits. As players escape, those in the temple will acquire bigger shares of each pile of gold found, but also run the risk of dying if the same HAZARD card is drawn twice. The tension mounts as players decide whether or not to stay or leave the temples. Up to eight people can play this game, making it a great game for parties and other gatherings. With quality components and a compelling theme, Incan gold will be the first choice of large groups looking for a fun filled game.
From the Manufacturer
Incan Gold (co-designed by Alan R. Moon, designer of Ticket to Ride) is a quick, fun game of bluff and daring in which explorers push their luck while exploring an old Incan temple in search of gold and treasure. In each round, you decide whether to delve deeper into the temple, adding to your riches, or escape with the share you've acquired so far. Every time an explorer braves new territory, more gems and dangers appear. Giant spiders, mummies and fire can cause you to lose everything. Is it worth the risk? You decide. But if you leave, those who remain in the temple may acquire a bigger share of each stash of jewels yet to be found. After five rounds of exploration, whoever has the most treasure is the ultimate explorer and the winner..
Compare to similar items
This item Incan Gold: Quest for Riches in the Ruins
|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping|
|Sold By||etailz||AMA INC||Oink Games||Leisure Fun And Toys||AMA INC||Amazon.com|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||6.25 x 8.5 x 2 in||4 x 8.5 x 6.2 in||0.96 x 1.69 x 0.53 in||2.99 x 11.69 x 11.69 in||13 x 13 x 2 in||5.12 x 2.25 x 6.75 in|
|Item Weight||0.88 lb||1.69 lbs||3.52 ounces||2.2 lbs||2.01 lbs||0.84 lb|
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
A couple of minor problems - the cards for staying or leaving are just art and are not as clear as they should be - the tents to store your safe treasure are a little finicky but they work.
The only downside to this game is that the "decision cards" each player uses to decide whether to go onward in the game or go back to camp are a bit confusing. Almost every game we play, someone accidentally flashes the wrong card, and we have to decide whether to let them slide (which can then upset other players) or stick with their mistake (which can throw off the whole game, since it's impossible for other players to anticipate the move of a player who made his or her move mistakenly). Hammer home the difference between the decision cards before the beginning of play and you should be fine.
I usually don't take to luck based games, but this one appealed to me anyway. The components are well done and nice to look at, giving that Indiana Jones-esque feel that we all know and love (at least, I do). Learning the game was pretty easy, once I got used to what all of the different cards did and how they interacted with each other.
While the game is heavy in luck, there are still things to take into consideration when deciding on whether or not you should (or shouldn't) keep going. When treasure cards are drawn, the gems are split between all of those still exploring the temple with the remaining leftovers placed on the cards to be picked up on the way out. Players may want to book out early even if only a hazard or two have appeared, just to collect on artifacts that may be available. It's worth noting that if two players leave at the same time voluntarily, they don't get to pick up any artifact cards on their way out. However, the more people who leave, the more those who have stayed receive when treasure cards are drawn. Being the only one left and drawing treasure cards can really push someone into the lead.
My son Vinnie (11) and I played a two player variant and we both had a lot of fun. The first game we played was very short, as we got kicked out of the temple the first few rounds after drawing only five quest cards. We had earned nothing until about the fourth round, with Vinnie pulling ahead in the fifth round. The hazards were particularly nasty in that first game. The second game was a lot better and we got to see a lot more of the treasure cards. The pre-programmed bot that filled in for our third player helped to keep things balanced, neither Vinnie nor myself pulled ahead of the other until the last round.
Overall, this is an excellent diversion and would make a fun filler in between longer play sessions. It would also do well on family game night, assuming everyone is in the mood for a "Press Your Luck" kind of game.
Incan Gold will remind you of that old "Press Your Luck" game show, where you're trying to make as much money as possible before something wipes you out. In this case, that "something" is one of a number of trap cards that can appear as you're exploring the ruins. Of course, you don't want to leave the same time as everyone else, as any gems on the board are divided between the people turning back, and you can only collect an artifact if you leave alone.
So in essence, you're taking your chances against the deck, while also trying to read your opponents. There's a substantial amount of luck, and a bad draw CAN make a round somewhat disappointing (We generally just have a do-over if no gem cards are drawn). Adding more players shifts the emphasis more toward reading your opponents, due to the way gems are distributed.
* Plays at about the same pace regardless of the number of players
* Very easy to teach new players
* Quick setup, quick play
* Cards are good quality, and the plastic gems are a nice touch
* A little light, so more of a filler game than a main event
(For reference, my group is mostly strategy gamers, aged 20s-30s)