Coup (The Dystopian Universe)
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- Highly Rated: More than 90% 4 star and 5 star reviews
- Popular Item: Popular with customers shopping for "coup"
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- Ages 10 and up
- For 2 to 6 players
- Playable in 15 minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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In the not too distant future, the government is run for profit by a new "royal class" of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation.Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of The Resistance have created discord, intrigue and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power. To be successful, you must destroy the influence of your rivals and drive them into exile. In these turbulent times there is only room for one to survive.
From the Manufacturer
In the not too distant future, the government is run for profit by a new "royal class" of multi-national CEOs. Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation. Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of The Resistance have created discord, intrigue and weakness in the political courts of the novena royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power.
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The product/manufacturer descriptions do not describe this game very well. There are 5 different cards (and 3 copies of each). Each one gives you a special ability within the game. You are dealt 2 cards for your hand. The goal is to force your opponents to turn over (discard) both of their cards. Each turn you can choose to draw money from the bank or take a special action. Actions include spending money to force an opponent to discard, stealing money from an opponent and taking extra money from the bank. Cards can also be used even when it's not your turn to block others from taking certain actions. However, since all cards are dealt face down, you are free to pretend you have *any* card and can take any action you want. If someone challenges you, you have to either show that you have the card you claimed or you are forced to turn over a card (discarding it). If someone challenges you and you were telling the truth, they are the one who has to discard.
If you were to exclusively play this game for a long time with the same group of people, it might start to get old. However, as part of a set of games you play on game night/lunch with coworkers/whatever, you could play this for years. Beginners can pick it up quickly and it slots nicely into small amounts of free time.
The game uses a non-standard card size (65x100mm). If you want to protect the cards from wear, you can use Ultra Pro Special Size Card Sleeves or the more expensive Mayday Games 7 Wonders Sleeves. The cards are fairly sturdy and durable though, and the game comes in a stiff box. I would consider sleeving the cards anyway, since any card that gets scratched or bent will essentially ruin the whole deck. The box includes a set of reference cards and cardboard coins to use for money. To make the game more portable, you could summarize the actions on a piece of paper and use pennies.
Bluffing is a huge part of the game and this is where the game didn't quite strike gold with my gaming group. Without bluffing everyone is merely biding their time, select from the safe, default actions, not wanting to draw attention to themselves or stir trouble with another player. In real life, this is probably how must of us operate. However, in this make-believe world, you have to be playing with a group that is willing to make risky choices and in order for the game to be entertaining.
It's a cheap and quick game but just make sure you're buying the game to play with the right type of crowd.
The rules are easy enough to explain and the rounds are short enough that you can introduce it to newcomers quickly, and even if they are eliminated early it won't be long before a new game begins and they can get back into it. I have found the bluffing in this game to be so enjoyable that people are often looking to play "one more round," which is a sign of a fun game. "I have the Duke so I'm going to take two coins this turn..." says a player as you stare at the Duke in your own hand... there's only two in the deck... Can he really have the other? Do you call his bluff or just let him have his two coins for now? Good times. At a price point of under $15 USD this game is hard to pass up.
Because it's a bluffing game you'll want to be sure your cards don't get marked. You might want to consider sleeving them. The size is 65x100mm and the Ultrapro sleeves should fit fine. Ultra Pro Board Game Sleeve 65mm x 100mm - 50pk
Great little game that will generate some fun bluffing and backstabbing!