Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Customers find the game fun, easy to learn, and suspenseful. They mention it's a great group game, the rules are simple, and the premise is simple. Some appreciate the quality of the cards and board.
Customers find the game fun. They say it's a great group game, plays very quickly, and is quick to learn. In addition, customers mention the concept is enjoyable and it's designed for maximum social interaction and creativity.
"...Great for new strategy game players, and still fun for veterans...." Read more
"The Resistance is a game that's tons of fun with the right group, but might fall flat with others...." Read more
"The Resistance is an amazing game, primarily because of the reaction it evokes in people...." Read more
"...Oops!The expansion is fun, but it makes the game more complicated...." Read more
23 customers mention "Ease of learning"17 positive6 negative
Customers find the game easy to learn. They mention it's simple, simplistic, and the rules are super simple. Some say the premise is simple and the game is fairly easy to pick up. They also say it's well-organized and great with the right group.
"Think Mafia/Werewolf, but better.The premise is simple...." Read more
"...It's fairly easy to pick up, but the card component is far more about facilitating the social discord and lying to one another than it is about..." Read more
"...Simplistic and the game mechanic is annoying and you probably won't enjoy it unless the average age of the group is 10." Read more
"...It's pretty simple to play but if your friends have good poker faces, it can become quite complex...." Read more
Customers find the gameplay suspenseful, teasingly tense, and mind-bending. They also appreciate the hidden dynamic and bluffing that goes on. Readers mention it gives them all the tension and suspicion of a Diplomacy game in a mere twenty minutes. They say the game has a unique way of hooking people in and making them want to play.
"...Great for new strategy game players, and still fun for veterans...." Read more
"...Defeating deceptive jerks is very rewarding, however... you know, figuring out an evil plot and bringing it down... quite fun...." Read more
"...It's something completely different. It's a total mind-bending experience which ends up turning into a game of psychological warfare in which..." Read more
"...Very quick- our longest match lasted maybe 20 minutes. Very addictive, my group of nine had a few non-gamers in it and they had no problem playing..." Read more
8 customers mention "Quality"8 positive0 negative
Customers are satisfied with the quality of the product. They mention the cards and board are durable.
"...Durability: The components are decent quality, and it's mostly just cards...." Read more
"...The part are durable, great artwork, and it all comes in a neat package. I carry it around easily in my hand to a party...." Read more
"...Overall, I wouldn't call it a family game, though the concept is solid...." Read more
"...The cards and board are durable but most of them are useless...." Read more
4 customers mention "Artwork"4 positive0 negative
Customers like the artwork of the product. They mention it's brightly colored and well-made.
"...The part are durable, great artwork, and it all comes in a neat package. I carry it around easily in my hand to a party...." Read more
"...Cards are well made and brightly colored. Cardboard trackers are typical quality, but not really needed once you understand the game...." Read more
"...The cards are really nice, the only thing missing is a way of randomly selecting leaders at the beginning of a game...." Read more
"...Simple game but elegantly designed, it fixes the problem of player elimination of Werewolf. This teaches you about people and politics...." Read more
When I picked this game up, I knew I would enjoy it, but I had no idea how much my gaming group would love it. It took several get-togethers before I could convince enough of them to give this game a try, but it turned out to be a hit!
As others have said, this is basically an adaptation of the classic Werewolf or Mafia game, but WITHOUT player elimination. In academic terms, the concept is "Informed minority vs. Uninformed majority." In English, the bad guys all know each other, and the good guys are trying to figure out who they are.
In each round, a mission leader (This role goes around the table) selects a team of people to go on a mission, and everyone votes on whether or not to allow that mission to proceed. The good guys (Resistance) want a team with no spies on it, and the spies want to make sure at least one spy is along to sabotage it. Once a mission team is selected, those members secretly either support it or sabotage it, and it (usually) only takes one saboteur to ruin the mission and give that round to the Spies. First team to win three rounds (Best of five) wins the game.
Play time: Varies considerably (Depends on how much you debate between votes). Could be ten minutes, could be an hour.
Luck: Very little. There is some randomness (Who gets which role, plot cards, and early team choices), but only enough to keep it fresh. This is a game of skill.
Logic: Some, but not as much as you think. The beauty of Werewolf-type games are that as soon as you figure out a "rule" to describe it, someone will use that rule against you and render it invalid. Humans don't always behave logically, and sometimes the illogical move is the best one.
Balance: This is a little tricky, and varies depending on the number of players, the experience of the players, how well the players know each other, etc. Fortunately, it's very easy to tweak the balance for your particular gaming group, by adjusting the number of plot cards used (More cards = Easier for the resistance, and vice versa). Expect this balance to shift back and forth the more games you play, as you'll get better at lying, or better at detecting liars.
Number of Players: We've tried games ranging from 6 to 9 people. It might seem at first that having too many people wouldn't be as fun for everyone, but that's not the case... Since anyone not participating is usually accused of being a spy, and forced to join the debate. ("Hmm, he's been way too quiet... He must be a spy!")
Noise Level: Be a little careful playing this in a public space, as you WILL get loud.
Durability: The components are decent quality, and it's mostly just cards. Since there's very little shuffling (Or at least, you're usually only shuffling 3-5 cards, so no bending), the cards should last a good long time.
The premise is simple. You are the Resistance, out to perform missions against the evil corporations/government/whatever. However, you've been infiltrated by spies, and if a spy sabotages your mission it fails.
Not only is the there the standard sly movements of one side, but there's an incredible strategic element involved as well. Gain information with how people vote, who is chosen by whom for their teams, and how well the missions turn out. Second-guess who on the team that was sent out is a spy, or a loyal Resistance member. Even more interesting, later missions require larger and larger teams, meaning if you don't figure out who's loyal there's greater chances of a spy sneaking in and ruining your plans on the 5th and final mission.
The beauty of it all is it's a party game for everyone. supporting up to 10 players, the trickiness isn't in the mechanics or explaining the rules, it's the dynamic of figuring out who is who while you play. Great for new strategy game players, and still fun for veterans. Plus it comes with a set of expansion cards that add an extra layer of strategy and intrigue to the mix. And it solves the old problem of standard Mafia/Werewolf games since no one "dies" and is stuck watching the game after round 1.
The part are durable, great artwork, and it all comes in a neat package. I carry it around easily in my hand to a party. Even better, once you memorize the rules you can play the game using a standard deck of cards if you'd really like, although it definitely loses some of its charm.
The Resistance is a game that's tons of fun with the right group, but might fall flat with others. This plays like a smaller version of Werewolf or Mafia without player elimination. If you have a group that is eager to make wild accusations and accuse other players in a (playfully) confrontational way, it's a blast. If many of the group will just go along with one or two or the dominant personalities at the table, you're not likely to get much out of the game.
FYI: There's also a second edition of this (in a red box with some tweaked components, but mostly the same as this edition) and a fantasy variant with a King Arthur theme under the name The Resistance: Avalon.
Don't buy this unless you're into the miriad of werewolf/randomly find the traitor game. Simplistic and the game mechanic is annoying and you probably won't enjoy it unless the average age of the group is 10.
I found this game to be hard in a group of people who don't like to be dishonest. We were able to play one game that was fun, but the next game people were totally done with this game...
The average person would consider my family "big-time gamers." We're into German-style board games, card-based games, RPGs, Texas Hold 'Em, party games, you name it. We're religious about Settlers of Catan, Ticket to Ride, and insist on exploring new options. This Thanksgiving, we ran around the block with Dominion, The Magic Labyrinth, Pandemic, Telestrations, and a few others. I picked up The Resistance, and we got through it a few times before we determined it was in the bottom half for fun games with a small group. I'd imagine drinking with buddies and trying to bull one another would make this a better experience. It's fairly easy to pick up, but the card component is far more about facilitating the social discord and lying to one another than it is about strategy. Overall, I wouldn't call it a family game, though the concept is solid. I'll revise this if I get a chance to play it with a different group, but I don't expect I'll be whipping this out with the family at Christmas.
I like this game, because not many go up to this number of players, and we often play it in our gaming group before everyone turns up. It's never really boring, since there is always a lot of discussion, and there is a lot of laughter with everyone accusing everyone and saying, just for the point "That's something a spy would say" - by the end of the game breathing is probably something a spy would do. There is 5 missions, and on each turn a person currently in charge (that moves around with each turn) chooses people (who are either resistance or governmental spies, but resistance doesn't know who is whom) to vote for a mission - then the whole group votes whenever you want these people on the mission, so really do you trust them to be resistance, since spy would vote against the mission, and cause it to fail. If you don't agree for the chosen people to go on the mission, person in charge marker moves around clockwise and a new group is chosen - there is always lot of debating if a group should be chosen or not, and who is the spy, and why do you think so (even though the actual voting is done in secret). Once the group is chosen, the secretly vote for the mission either to fail or succeed. The thing I have against the game, you only need one negative vote for mission to fail, so unless the resistance is very lucky in how the spies are situated (again, chosen randomly, at the beginning of the game), the resistance will most likely loose - that certainly has been the case with us. Although it's such fun to get to a conclusion, that it doesn't really matter much. Even after the game we end up discussing everyone's strategies. It's by far one of the best value for money games out there - it caters for a lot people, it brings randomness, but also strategy, and more to the point it makes people ineteract and have really good time.
Just wanted to let you know this is the English only version with nice images on the plot cards (not the one with text only, in more languages). It is sold by Funagain and was sent from US.
7 of us just played this game for 7 hours straight. Full of laughter and heated debates. Not a single boring moment. Cannot recommend this game enough as a party game. Simple rules, endless ways to play it. One gripe is the cards could be clearer as they are strange symbols, rather than text saying what they are. Buy this game, you will not regret it.
The one real negative is the cards are not durable. And once they get any tear or scratch (like mine did after an evening with 7 people), they can no longer be used as they give away secrets and spoil the game. They should either be laminated, or replacement packs should be available. So one star lost on this count.
A fun social game that, technically, can be played without the card game. However, the boxed edition provides a few extra cards that allow you to mix up the game play. A really good party game, even for people who aren't board game geeks!