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Indie Game Development Survival Guide (Charles River Media Game Development) Paperback – August 18, 2003

4.5 out of 5 stars 12 customer reviews

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Editorial Reviews

About the Author

David "RM" Michael has been a professional programmer for over 10 years, in a variety of industries, including video games. He is the owner of DavidRM Software (http://www.davidrm.com) and co-owner of Samu Games(http://www.samugames.com), both independent software companies.
David is the author of The Indie Game Development Survival Guide (Charles River Media; ISBN:1584502142) and was a contributor to Game Design Perspectives (Charles River Media; ISBN:1584500905) on the topic of online community. He has written articles about game development, and covered the Game Developer Conference and the Indie Games Conference for GameDev.Net (http://www.gamedev.net). He has also written role-playing game articles (http://www.davidrm.com/rpg/) and designed his own (unpublished) dice-and-paper RPG rules system. Finally, David has been the editor and primary contributor for the monthly newsletters of both The Journal (http://www.davidrm.com/thejournal/newsletter/) and Artifact (http://www.samugames.com/artifact/news.shtml).
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Product Details

  • Series: Charles River Media Game Development
  • Paperback: 384 pages
  • Publisher: Charles River Media; 1 edition (August 18, 2003)
  • Language: English
  • ISBN-10: 1584502142
  • ISBN-13: 978-1584502142
  • Product Dimensions: 9.2 x 7.4 x 1 inches
  • Shipping Weight: 2.2 pounds
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #1,623,704 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By John R. Rockefeller on September 17, 2004
Format: Paperback
I was really surprised at the quality of instruction in this book. It teaches the reader, step-by-step, how to develop an indie game. From concept to design, from team building to implementation, and from publishing & marketing to support, this book covers it all. My only wish is that I had found it a few years ago, before I learned some of the things by trial-and-error! This book has helped me be a better developer, both in games and in general. It truly is that good.

The language used in the book is clear and concise. My favorite thing about this book (something most people may not notice) is that every important paragraph ends with a single sentence of instruction that clearly summarizes all of the points covered within that paragraph. This makes it very easy to understand and very easy to read. I would wager that if someone simply read only the last sentence in every paragraph in this book, they would still learn 80% or more of what this book teaches.

I cannot recommend this book enough.
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Format: Paperback
I recommend The Indie Game Development Survival Guide to anyone that is thinking about trying to create and sell a game. There is a lot of information that is needed in order to actually sell a game and this book gives you a general over site of everything you need to think about.
It's a great reference tool to refer to when you need ideas. No matter what stage of the game development you are in, this book gives you answers to questions that might arise.
With game development there isn't one certain road to follow. With this book you receive in depth information on roads that you might not have thought of.
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Format: Paperback
I am roughly at the half-way point in this book but I must say that I am very pleased with it. The content is thorough and very well presented. David Michael does a great job at explaining the Indie scene as a contrast and comparison of the mainstream Game publishers. The context is placed in the Indie spere of development and related business practices. Short (~10 pages), but complete, chapters offer byte size knowledge to help you move from the 'great idea' stage to a finished product. It will not help you physically create the game but rather be a mentor to guide you during the development life cycle. Bottom line: get this book!
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Format: Paperback
This is a very well-written book that covers all the major areas of indie game development, publishing and marketing. I really wish I could have had the information contained in this book 5 years ago, I'd probably be alot further along with my business.
For new developers just starting out in the indie scene there are some major pitfalls that can consume years in wasted work. This book helps you avoid those pitfalls. There is also a great deal of established knowledge within the indie game development communnity that most new developer's are un-aware of. And they spend years discovering things that many people before them have already discovered. This book does a good job of putting all that knowledge in one place.
Even for the experienced indie game developer there is quite alot of useful information in this book.
I highly recommend reading this book for anyone that is in the indie games business or planning to get into it.
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Format: Paperback
This book provides an excellent starting point for aspiring game developers who want to go out and create their own games. Rather than focusing on what is needed to actually create games and covering their many technical aspects in depth, this book provides a general outlay of the game development process and the business behind it itself which I found to be extremely helpful. This book does a great job of providing all the basic information that indies need in one place on how to get their projects going as well as many tips along the way. This book is perfect for those seeking guidance on how to take that great idea to a completed game but are unsure of where to start or of what needs to be considered. Overall I loved this book and would recommend it to anyone wanting to learn more about the business if indie game development.
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Format: Paperback
I bought this book based on the reviews here, but to be honest I did not find much useful information. It mostly states the obvious and explains what to me needs no explanation. If you have never created at project of your own and don't know what an indie game is or why you should create one, this book might be for you.

Personally I prefer books with less background story and concise advice and step by step guides on how to achieve your goals. Much more focus on marketing, game concepts and developing a community around your game, would have made this a much better read. A book on creating creative projects should be inspiring - unfortunately this book failed to inspire me.
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