- File Size: 237 KB
- Print Length: 126 pages
- Publisher: Apocalypse Ink Productions; 1 edition (April 28, 2012)
- Publication Date: April 28, 2012
- Sold by: Amazon Digital Services LLC
- Language: English
- ASIN: B0081WAGEE
- Text-to-Speech: Enabled
- Word Wise: Enabled
- Lending: Enabled
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Industry Talk: An Insider's Look at Writing RPGs and Editing Anthologies Kindle Edition
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The second part is advice on how to put together an anthology for a publisher.
Remember, I'm not just an author, but also a small (or micro) publisher. Over the last years I've worked with five anthology projects from the publisher's point of view. And let me tell you: every problem, every question, every little thing that could have been headed off before it became a big thing was addressed. Industry Talk is so spot-on that I am making it required reading for anyone pitching anthologies to me. Seriously.
If you've ever thought about freelance writing or putting together an anthology (and especially if you want to do either in the games industry), this book is well worth the price of admission.
NUTS & BOLTS
Industry Talk is a collection of Jennifer Brozek's columns, Dice and Deadlines and The Making of an Anthology, about the ins and outs of the world of game design and anthology publication, respectively. Out of the 98 pages, 46 are devoted the RPG side and 33 are set aside for anthology editing.
The first part is a wonderful collection about survival in the field of RPG freelancing. It's is filled with some great advice that Jennifer has mined from her 20+ years in business. Whether you want to know how to manage a freelance career schedule or the best way to look for work (in every sense of the phrase), Jennifer will guide you through these topics (and many more) on the way towards a better understanding of the RPG industry. While every section of this collection is informative and fun, I really enjoyed the one entitled "You Don't Have to Fail for Me to Succeed". Her views on karma and collaboration are a much needed shot of solidarity that more RPG companies (big or small) should adopt.
The second part, which focuses on the field of anthology editing, was a surprisingly enlightening read. At this point in my career, the thought of anthology editing is the furthest from my mind. However, I still found this section very useful. The topics concerning the story selection and proof-reading processes make this section worth the time.
For my part, there were none. It would be nice to see a follow up or a full-fledged "how to".
This book was a pleasure to read. Jennifer's relaxed, conversational style is comforting and encouraging without the Pollyanna sugar coating. Whether she is discussing the perils of contract negotiation or the necessity of persistence, she provides a "no-nonsense" approach to the information at hand. Thank goodness! I can't tell you how many "informative" books I have read where the author spent three hundred pages dancing around the subject matter, when he could have given me the skinny in ninety.