Inis Board Game Board Game (4 Players)
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- A 2-4 player board game designed by Christian Martinez and produced by Matagot Editions
- Based on ancient myths about Ireland's colonization and first kings
- Innovative game mechanics unite card drafting and area control
- Modular puzzle board creates a different landscape for every game
- Gorgeous original art and highly-detailed plastic figures bring the setting to life
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From the manufacturer
Ancient Ireland Comes Alive
Long before St. Patrick arrived, even before the Romans glimpsed its shores, Ireland was a contested place. Peoples were lured there by its thick forests, bright green fields, and swift-flowing rivers. The battles, marriages, and quests of these peoples are remembered and brought alive in the board game Inis.
Designed by Christian Martinez and lavishly produced by Matagot, Inis a two-to-four player board game that immerses you in Ireland’s fierce heroes, enchanted objects, and beautiful mist-covered landscape. Your goal in Inis is to become Ireland’s first High King.
- Plays in 60+ minutes
- For 2-4 players
- Ages 14 and up
The Power Lies In Your Hands
Abilities are given to you by the territories that you govern as chieftain, while the most powerful cards, Epic Tale cards, are the most difficult to get. You’ll have to choose your cards carefully, and balance fulfilling your own ambitions with keeping powerful tools out of your opponents’ hands.
Begin as an Invader, Become High King
You can cultivate the favor of the gods, and win by occupying territories that include a total of six sanctuaries. You can focus on populating the island, and spread your people out across six territories. Or you can choose to dominate others, and govern over six of your opponents’ clans.
Become one of Ireland's first chieftains in in is, a two-to-four player board game designed by Christian Martinez. In is invites you to experience the magnificent deeds of Irish myth as you explore the island's enchanted landscape and claim territory for your clans. The game's elegant mechanics combine card drafting and area control to produce a system rich in strategic options and interpersonal interactions. Brilliantly Crafted tiles give every game a unique, gradually unfolding geography, while original art brings Ireland's ancient epics and audacious heroes to life.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3.11 x 10.87 x 15.6 in||11.6 x 2.8 x 11.6 in||4 x 11.81 x 14.57 in||12.2 x 3.15 x 12.2 in||8.6 x 12 x 1.7 in||2.8 x 8.98 x 12.4 in|
|Item Weight||5 lbs||3.64 lbs||7 lbs||4 lbs||2.3 lbs||3.09 lbs|
Top customer reviews
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Note: While I thought the short card draft made the game feel tight, some other reviewers thought it made the game feel random. Another criticism I've read is that Inis encourages players to gang up on the leader; I have seen this happen before too, but I think it just means that the leader didn't time his moves correctly. Anyway, these are two legitimate complaints that didn't bother me, but I thought I should mention them in case it is a deal breaker for you.
What I love:
The game is extremely simple and accessible, but it presents an incredible amount of flexibility and decisions. It is the extreme of clean design, deep choices, and a lot of variation between plays. The game is extremely interactive, to the point that it makes it quite a reactive game, with nobody really being able to snowball a lead because there are consistent answers that people can have to any kind of lead. You see victory coming many turns in advance, and there is plenty of opportunity to try to prevent a victory while setting yourself up for a victory in the future. The game has an incredible amount of replayability. We've gotten to the point that we know all of the red and yellow cards by name, and the red cards add a huge amount of variety to every game.
Things to consider:
The game is very different at 3 and 4 players. I cannot say I would recommend 2 players (it sounds awful, as this game is really reactive and with 2 players it seems like a lot would be missing), but I haven't played it that way. With three players the game will last around an hour (maybe less, if you are all experienced), and end when someone sets up a turn really well and makes sure the opponents used their ability to interact with other players before showing their hand. While it is usually true that you lose knowing you could have played better that turn, it is also sometimes true that you couldn't have - you either weren't in a position to do so, never got passed the cards to do so, or couldn't have played around a particular red card.
With 4 players the game is completely different. It can sometimes last a really long time if people are playing well, but all the while the game is tense and no one person can say they couldn't win. Everybody is interacting, reacting and setting themselves up. The only issue is that the deed tokens - the things that let you meet victory conditions much easier - are much easier to get in this mode, meaning that the game either ends quickly and - I would say - satisfyingly, OR another person gets a victory condition while someone else being the Brann (something much harder to accomplish in a three player game). When the latter happens, the game can last a while. I will say though, it is tense throughout. Every turn FEELS like the last turn, it feels like you could win every turn if you play your cards right.... it just ends up being that most of the time, the game can continue with ties that get harder and harder to keep until it explodes. When it lasts too long, the end just feels anticlimactic, like you could have won four turns in a row but at the end the person who got ignored or who you were counting on ends up taking the win. This is really rare, but this is also why some people might get the experience of it dragging out. It usually doesn't, but unfortunately the more evenly matched you are, the more it can happen.
Every time I play I discover some new little nuance I hadn't realized.
No one strategy beats the others every time. The most fluid game I've ever changed. You must always adapt to an evolving board and change your plans.
Fantastic art and themes too.