Inis Board Game Board Game (4 Players)
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- A 2-4 player board game designed by Christian Martinez and produced by Matagot Editions
- Based on ancient myths about Ireland's colonization and first kings
- Innovative game mechanics unite card drafting and area control
- Modular puzzle board creates a different landscape for every game
- Gorgeous original art and highly-detailed plastic figures bring the setting to life
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
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From the manufacturer
Ancient Ireland Comes Alive
Long before St. Patrick arrived, even before the Romans glimpsed its shores, Ireland was a contested place. Peoples were lured there by its thick forests, bright green fields, and swift-flowing rivers. The battles, marriages, and quests of these peoples are remembered and brought alive in the board game Inis.
Designed by Christian Martinez and lavishly produced by Matagot, Inis a two-to-four player board game that immerses you in Ireland’s fierce heroes, enchanted objects, and beautiful mist-covered landscape. Your goal in Inis is to become Ireland’s first High King.
- Plays in 60+ minutes
- For 2-4 players
- Ages 14 and up
The Power Lies In Your Hands
Abilities are given to you by the territories that you govern as chieftain, while the most powerful cards, Epic Tale cards, are the most difficult to get. You’ll have to choose your cards carefully, and balance fulfilling your own ambitions with keeping powerful tools out of your opponents’ hands.
Begin as an Invader, Become High King
You can cultivate the favor of the gods, and win by occupying territories that include a total of six sanctuaries. You can focus on populating the island, and spread your people out across six territories. Or you can choose to dominate others, and govern over six of your opponents’ clans.
Become one of Ireland's first chieftains in in is, a two-to-four player board game designed by Christian Martinez. In is invites you to experience the magnificent deeds of Irish myth as you explore the island's enchanted landscape and claim territory for your clans. The game's elegant mechanics combine card drafting and area control to produce a system rich in strategic options and interpersonal interactions. Brilliantly Crafted tiles give every game a unique, gradually unfolding geography, while original art brings Ireland's ancient epics and audacious heroes to life.
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|Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||FREE Shipping||$15.99|
|Sold By||Shopville USA||Discover Discount||Amazon.com||Amazon.com||Amazon.com||Game Boarders|
|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||3.11 x 10.87 x 15.6 in||4 x 11.81 x 14.57 in||12.2 x 3.15 x 12.2 in||11.8 x 3.5 x 11.8 in||3.25 x 15.5 x 10.88 in||3.12 x 10.81 x 15.56 in|
|Item Weight||4.44 lbs||7 lbs||4 lbs||2 lbs||4.15 lbs||4.1 lbs|
Top customer reviews
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Note: While I thought the short card draft made the game feel tight, some other reviewers thought it made the game feel random. Another criticism I've read is that Inis encourages players to gang up on the leader; I have seen this happen before too, but I think it just means that the leader didn't time his moves correctly. Anyway, these are two legitimate complaints that didn't bother me, but I thought I should mention them in case it is a deal breaker for you.
The game is beautiful and has Matago Games typical elaborate production values (cool miniatures, beautiful and unique game board, nice cards). I love the Celtic theme, that the game does a pretty good job of integrating into the mechanics. The artwork is largely based on famous Celtic artist John Fitzgerald, and oozes a kind of mysterious, magical and mythical setting. But where the game really stands out is how it's played. It's well, like much ancient Celtic myth, story and culture, familiar and at the same time, unlike anything else around it.
Inis also has a lot of different, even unique, gaming mechanics that make it completely different from any other "minis fighting on a map" type game (i.e "Cyclades, Kemet, etc...) I've ever played. It's combat system feels unique. It's card drafting and card-based action selection feels unique. And the game has some of the most unique (bizarre?) win conditions I've yet seen in a game of it's type. Despite how different Inis feels, everything seems to work.
But I think it's all those out-of-left-field game mechanics, that separate inis from the masses and give a it's unique feel, that are the most divisive elements of the game! Some old time 'miniatures on a board game' players seem to have trouble rapping themselves around how Inis 'works'. I could see more then one player struggling to discover just what strategies to follow for victory. One player almost tossed his cards up into the air in frustration! I've not seen that in ANY game I've played before...at least since Agricola! I was worried that Inis would make our AP-prone players head explode! I kid you not!
The biggest issue seems to be just how RANDOM Inis feels. Your actions are limited to 4 (usually) actions, DRAFTED, from a RANDOM CARD DRAW of action cards. Of which there are only 17 actions TOTAL in the game, that will come up in random order. I think you can see where this is going. Long term strategy seems all but impossible. Therefore, Inis is, without a doubt, one of the most TACTICAL minis war games you may ever play! Your strategy must literally change from turn to turn, or even CARD TO CARD!! Inis is essentially controlled chaos! Some players, like me and about half my group, LOVE this aspect of the game. It's scratches a unique itch that very few games ever do.
Long term players of such classic games like Cyclades and Kemet may be aghast at such a notion. But there it is. Inis is a game that will test your sanity if you want your war games to reflect order and deep thinking and reward strategic genius; or tweek the affection of those who see beauty and the sublime in chaos and disorder!.
Choose wisely before you try Inis!
Most recent customer reviews
Update 11/21/17: I hate this game.Read more