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Injustice: Gods Among Us - Xbox 360
About this item
- Variety of play areas based in the mythologies of each character franchise
- An accessible attack system broken down into light, medium and heavy attack, with each character having their own specific attacks
- Wager battles that allow the winner of the battle to collect a portion of an opponents metered power
- Deep multiplayer play options, including local and online play, as well as tournament support
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Product information
| ASIN | B0088I7KYU |
|---|---|
| Release date | April 16, 2013 |
| Customer Reviews |
4.5 out of 5 stars |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 5.39 x 0.59 x 7.52 inches; 2.94 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | 1000332825 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.94 ounces |
| Manufacturer | Warner Home Video - Games |
| Date First Available | June 1, 2012 |
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Product Description
Product Description
What if our greatest heroes became our greatest threat ? Injustice: Gods Among Us debuts as a bold new fighting game franchise that introduces a deep, original story featuring favorite DC Comics icons such as Batman, Superman, Wonder Woman, The Flash, Harley Quinn, Solomon Grundy and others. Set in a world where the lines between good and evil are is blurred, players will experience heroes and villains engaging in epic battles on a massive scale.
Amazon.com
Injustice: Gods Among Us is a Fighting game that blends classic Arcade style gameplay mechanics with an intriguing storyline that pits classic DC Comics characters against each other in unique combinations (hero vs. hero, villain vs. villain, etc.). The game is developed by NetherRealm Studios, and Ed Boon, of Mortal Kombat fame. Players can expect over-the-top action that is suitable for players of most ages, and a single-player storyline that provides the background for the unique character match-ups possible. Addition features include: more than 20 DC Comics heroes and villains, a variety of different attack levels, unique attacks for each character, multiplayer support, and more.
Unique Fighter action featuring heroes and villains from the DC universe.View larger 20+ playable characters.
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What If Our Greatest Heroes Became Our Greatest Threat?
Injustice: Gods Among Us debuts as a bold new fighting game franchise that introduces a deep, original story featuring more than 20 fan favorite, and other less well-known, DC Comics icons such as Batman, Superman, Wonder Woman, The Flash, Harley Quinn, Solomon Grundy, Nightwing, Cyborg and others. Set in a world where the lines between good and evil are are blurred, players will experience heroes and villains engaging in epic battles on a massive scale.
Challenging Yet Accessible Gameplay
Developed by NetherRealm Studios, under Ed Boon of Mortal Kombat fame, Injustice: Gods Among Us is developed with gamers of all skill levels in mind. The playable characters are separated into roughly two categories: power based fighters such as Superman, and gadget based fighters such as Batman. In the interactive environments of the game a power character like Superman might use his super strength to lift and throw an object such as a car at an opponent, while a gadget character like Batman might maneuver an opponent close to the same car, then blow it up with a tossable explosive. Characters like Wonder Woman Woman and Nightwing have hybrid abilities that they can toggle between. Regardless of the characters used, varied abilities makes each a possible match for the other, with their attacks broken down into heavy, medium and light varieties, and each also having a specific move that can be unleashed when the power meter that they grow throughout combat, is full. In addition, players can engage in "wager battles" in which portions of the opposing character's power can be won as a prize for victory. Taken together these mechanics promise action that is simple to pick up but challenging to master, and and which adds a distinct gameplay feel.
Key Game Features
- A unique addition to the fighting genre in which an intriguing storyline pits the heroes -- and villains -- of the DC universe against each other
- A powerful and diverse array of over 20 playable characters, including Superman, Batman, Wonder Woman, The Flash, Nightwing, Catwoman, Cyborg, Harley Quinn, Solomon Grundy, and others
- A variety of play areas based in the mythologies of each character franchise
- An accessible attack system broken down into light, medium and heavy attack, with each character having their own specific attacks
- "Wager battles" that allow the winner of the battle to collect a portion of an opponents metered power
- Deep multiplayer play options, including local and online play, as well as tournament support
Additional Screenshots
A deep single-player campaign.View larger Accessible controls and attacks.
View larger Robust multiplayer support.
View larger Fight arenas from each franchise.
View larger
Videos
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Injustice: Gods Among Us - TV Commercial
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Injustice: Gods Among Us - Trailer
Warner Bros
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Mortal Kombat 9 is a beautiful game. The lighting is great, the character models are big and detailed, and you really feel like you get a sense of the world the MK universe takes place in. INJUSTICE is not a beautiful game. The only good-looking thing in this game is the menu, full of detailed, photo-realistic close-up shots of things like Wonder Woman's fist hitting Batman's face. The stages generally have a washed-out look. Whether it's Gotham City or Metropolis, the Justice League Watchtower or the Hall of Justice, Atlantis or Ferris Air Base, things just don't look very clear, very HD, very GOOD. Wonder Woman's stage, the docks of Themyscira, is probably the only standout, looking just as good as maybe something from God of War. The characters are actually different sizes, quelling the single biggest complaint leveled against MK9, and actually feel differently from each other as well. Instead of Sonya and Kitana being pretty much like Jax and Reptile with different moves, here Bane and Solomon Grundy feel huge, Batman and Green Arrow feel athletic and ninja-esque, Wonder Woman feels like a real warrior, Lex Luthor actually feels like he's in a mech suit, and Hawkgirl is actually smaller than the people she's supposed to be smaller than, with a floatiness that befits a character with wings. The characters generally look better than the stages, but other graphics-related issues pop up here. When the blue Sub Zero and red Sektor are fighting in front of Shao Kahn in MK9, you can see absolutely see everything clearly. Everything pops out and you know exactly where you and your opponent are at all times. In INJUSTICE, half of the cast are rendered in the same shades of gray, black, and ice blue, and they are often the same shades as the dingy, ugly stages. Try putting Doomsday and Solomon Grundy in the Fortress of Solitude. Doomsday and Grundy are practically the same colors as EVERYTHING ELSE IN THE STAGE. Heck, there's even another Doomsday in the background! The issue here isn't one of colors, but of rendering. You can make two identical shades of gray look different by shading them differently, or adding a slight white outline to the characters, or ANYTHING. INJUSTICE just doesn't pop. It simply doesn't look very good, either in your living room, on Youtube videos, or on streams when you're trying to watch top players compete against each other.
Besides the graphics, or should I say the color palette and rendering choices, the other huge knock on the presentation in this game is the music. As in, what music? I could barely hear any, even with the setting cranked up. It's fine that they chose to prioritize grunts and lasers over the score, but not to this degree. There's a beautiful, epic, orchestral soundtrack in INJUSTICE, but you wouldn't know it.
Mortal Kombat 9 had the best story mode in any fighting game ever. INJUSTICE does not. Not even close. The story mode is completed in 3 hours. It's confusing. It's full of mirror matches. In fact, it ENDS with a mirror match. It has no memorable moments, nothing you would ever need to see again. I'm an insane DC Comics fan. I know what their comics are about. They love doing alternate versions of their characters. They love stories about the heroic legacy, about how every parallel world "needs" Superman or "needs" Batman or whatever. If Marvel Comics are about a never-ending soap opera featuring characters who never stop caring about the things teenagers care about, DC Comics are about how important...DC Comics characters are. Hey, that's what we love about them. So here's a disclaimer if there ever was one. If you are solely a DC Comics fan, or you are someone who just wants to buy this game to play the story mode, DON'T. Watch Justice League: Crisis on Two Earths or A Better World: Part 1 , read Kingdom Come or JLA: Earth 2 (Jla (Justice League of America) (Graphic Novels)) , do ANYTHING ELSE except drop $40-$60 on this story. The story told in INJUSTICE is the single biggest misstep of this entire game. This story did not need to exist. It adds nothing to the DC universe and will be forgotten. If NetherRealm Studios needed a "good Justice League versus bad Justice League" story to justify the often ridiculous situations fighting game stories have to present, they really should have just done a game version of any of the stories referenced above, or the MANY others that I'm not listing. How sweet would a KINGDOM COME game have been? Think about how interesting the story and the character roster would have been. Magog would have made an AMAZING endboss. Instead, we have INJUSTICE, which as far as I can tell after clearing the story mode, is about a Batman wearing football pads getting the Earth-1 Justice Leaguers into his universe so that they can unlock a KRYPTONITE GUN to use on a totalitarian Superman. That doesn't work, two Aquamans and two Wonder Womans have some choice words about how to run their kingdoms, Green Lantern and his "evil" counterpart Yellow Lantern talk about the color spectrum, and "our" Superman has to save the day by fighting the "evil" Superman, who might have maybe killed The Joker...for MURDERING MILLIONS OF PEOPLE, INCLUDING LOIS LANE AND HIS UNBORN SON. Also, you'll know this Superman is evil because he's wearing a full-body jock strap. The alternate Batman is the figurehead of the Insurgency against Superman's Regime, except, near as I can tell, the only other important member of this "dangerous" Insurgency is...Harley Quinn.
Yes, it's really as bad as it sounds.
So, I've done alot of complaining, but you'll notice I've given the game a very good four stars, and that's because the fighting feels amazing. Initial footage had me worried because the animations looked very stiff, but in action and in your hands, the fighting is weighty, fluid, and extremely satisfying. Hits look like they hurt and hurt alot. Supers are over the top and amazing the first few times you see them. Each character controls just as you think they would, with moves that are faithful to their abilities, though it must be said that, for a roster where so many people can fly, INJUSTICE's action takes place far more on the ground. The fighting is a great mix of the weighty special moves that make Mortal Kombat great, with some air juggling, complex combo potential, and a dash of 3-D fighters with a healthy array of command normals that chain together. I love the interactables and the stage transitions because, you know what, they make the game funner to watch, and they are the closest thing to a comeback mechanic the game has. For all you Capcom snobs out there, INJUSTICE has a perfectly-implemented, "two health bar/one round" system that strongly discourages cheap comebacks. No Ultras and X-Factor shenanigans here. INJUSTICE doesn't reward you for sucking the way the modern Capcom fighters do, and that's truly commendable. If the closest thing you can get to a comeback is knocking someone down the Batcave or firing a missile, that's alright with me, because both players have access to the exact same tools instead of the losing player being rewarded with a level 3 X-Factor comeback that basically punishes me for playing well up to that point. Everything in the fighting engine of INJUSTICE is polished and well-considered for all levels of play. It's a beautiful system, and not only is it polished, but TRULY innovative in certain respects.
The trait mechanic, which seems to cribbed from Blazblue, is fantastic, adding an immediate layer of depth. I love playing as Green Arrow and having access to all my trick arrows, or switching stances as Wonder Woman and Nightwing. Sure, some seem a little superfluous, such as Cyborg's self-healing trait that you'll never be able to use in a real match, or Aquaman getting...wet for a few seconds, but the implementation of the traits is vital to the fighting system in a way that largely feels integral to strategy and character diversity. I also love the meter burn mechanic. You have EX special moves in this game, except you don't activate it until the move hits. I have no idea why no one has ever thought of this before, but it's downright brilliant. Instead of throwing out a flame hadouken just to put you in block stun, I can wait for my move to actually connect, then decide to meter burn the move for damage or a combo continuation. Like the "one round/two health bars" system, the meter burn mechanic shows that INJUSTICE truly rewards players who have a strategy and execute it well, and who know their character inside and out. I also love how kind this game is to new players. I play on a big, honking arcade stick that I modded myself, and I love that some of the buttons, like the weird button combo for super, are actually tailor-made for pad. This makes my casual friends who come over that much more comfortable, and I'm all for it.
INJUSTICE should have been a perfect game. It should have been definitively better than Mortal Kombat 9 in all respects. It's not, but if you're a fighting game diehard, you should know that it's still better in the ways that count. Next time, I hope NetherRealm Studios gets it COMPLETELY right. Give us that KINGDOM COME game with the epic story mode and great fighting system. Heck, a Justice League versus Teen Titans game sounds mighty fine to me, or why not just do a Justice League versus Secret Society/Injustice Gang game? Or the Emperor Joker storyline? Or Crisis On Infinite Earths, Final Crisis, Sinestro Corps War, Blackest Night, Flashpoint, or even Battle for the Cowl?
Anybody?
Pros:
First of all, the graphics are stunning. The menu section with the background of superman, batman, wonder women and harley changing every second and shows them in battle. The lighting is top notch and looks really realistic. Sadly its not the same when playing a game, the graphics still looks amazing but only when you get those close up moments.
Secondly:
Each hero and villain allows you to do either a clash moment *spoiler alert* when both sides press the same button causing a charge attacking moment. The graphics and detail is amazing, it looks really like your watching a hero and villain moment in which whose going to win? The outcome is based on your wager and that's for you to decide. I also love it how every character has a special "cut scenes" for throws and grabbing, example *spoiler alert* Superman throws you up into space and the camera zooms out showing the world and you flying upwards with superman right next to you. Very awesome.
Thirdly:
You get to customize what is called your *spoiler alert* hero's card. This is basically your online profile when you play online or in multiplier. The amazing thing about this, is not the image itself but as I said the detail of pictures, backgrounds and icons. Its like looking at a exclusive art.
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Cons:
Don't get me wrong I love the idea of super-heroes and villains battling each other, but the story line is terrible. Its only concentrating on one character, *spoiler alert* superman. Its not even enjoyable, whilst you do get to play "other characters." its too short and again its only based on superman actions. That's all you ever hear about, superman this, superman that, superman did this. BORING. Example I got to play *spoiler alert* deathstroke story and I only manage to get 3 fights which then move to its next character chapter. In all that story it wasn't even about deathstroke, just about the man called superman. Mortal Kombat VS DC Universe would at least get me to play somewhat 10 fights or more then would move to a next DC character chapter, but the great thing is that it was telling a story about the character your playing!
Secondly
Whilst the fights are good, it seems to be really complicated, each character has a certain combos and special moves. What annoys me the most is the arena players get to play in. Example *spoiler alert* the arena Batman cave has objects when you can press RB nearby where then main player can interact with them, causing more damages to the other player or using interactive objects to doge other players moves. This is somewhat cool but really stupid idea. I jump wanted to do a move instead I was so close to this interactive object which had the same command of the move I wanted to do on the other player. (thanks a lot) made me grab the object causing me to die. *clap*.. *clap* ...*clap*
Whilst were talking about the combat moves, another con is that every player, CANNOT BLOCK. I don't know why they didn't include this, but all you can do is crouch hope the shots passes over your head, or jump hoping you won't hit the floor when a special moves pops up. This is ridiculous stupid idea. Its a fight game and you can't even block? You might as well just be throwing slippers at each other.
Thirdly:
The worst of the worst con there is, every player as I said before has a "special move" when activated *spoiler alert* the camera zooms in on you giving your character a striking moment making the person extremely deadly. Cool isn't it? It is but - its also really bad idea. Why? Well first of all when your player is making that extremely deadly move, there's a 5 second window for the other player to dodge it. Half the time it works and half the time it doesn't because the player sees your making a "special attack move." What is the point of this, all it does it makes your player REALLY COOL for a few seconds, and if your player is in the line of sight or gets hits by it, your going to feel the wrath. If your player dodges it, you just wasted a full super bar.
Comparing that to Mortal Kombat, its the same idea however the times between getting hit and getting missed are shorter allowing the players to feel the other players max wrath, whats great about the MK is that you can do it even when your jumping. Apparently Injustice only allows you to do it on the ground and you actually have to hit your other player.
In MK 9 (I think its 9) has this ability called "X-Ray* moves, now imagine your fighting raiden and your subzero, raiden is doing all these combos and you can't seem to find a opening to block hes attack, you do a block and do your special move. It doesn't matter if your far away or close as long as you hit your target the move will go through. Injustice is VERY specific about this, the hits has to be so precise other wise it won't go through.
Example *Spoiler alert* Green Arrow special moves shoots an arrow that explodes making you airborne, he shoots a rope, ties you down, jumps over you shooting explosive arrow. Cool isn't it? Now imagine your fighting a person you decide to do a special move, you press your attack move but the player is behind the explosion that your arrow just landed. The other player won't get hit and thus you just wasted your super bar.
Another con for injustice is the annoying waiting ending scene, whoever wins does this awesome cut scene for you to watch. I don't have a problem with the scene, it just the wait is extremely long, yes you are defeated now you have to spend 50 seconds of my character scene, no you can't press start or any button except the xbox home button. So i'm spending 50 seconds staring at batman over looking gotham with the bat signal on doing absolute nothing...tick..tock...tick...tock...time is precious, so hurry up and finish........*sigh*
Overall I think this game is okay, its a decent fighting game but still could use some work. The graphics are amazing and the detail of cut-scenes and special moves scenes are incredible amazing. The fighting it self needs to cut down and be improved and injustice needs to stop copying other games "special" parts and thinking they could do better. When truthfully they made it worst.
E.g:
1) Customize your hero cards - Exactly like Call of Duty online profile.
2) Special Moves Attacks - Whilst yes you both work with Netheralm studios to make this game, Mortal Kombat is far special abilities are much better and easier to get hit by.















